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Pliskin

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Jasede said:
I disagree. Locations in FO 1 were gray, desolate and without joy or color- locations in FO 2 were garish, incoherent, random and plentiful.

It boils down to this: would you rather dine in a wonderfully fancy and very expensive restaurant, with small, carefully arranged dishes for 250$ or would you rather go 25 times to McDonalds with the same amount of money?

More like: Would you rather read a tightly plotted novella that treats it's premise with logical consistency --- or read a 1000 page pot-boiler soap opera with a plot that's all over the map, chapters told from different perspectives, and an ending that comes out of left field?

FO1 >>>>>> FO2
 

Monkeyfinger

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The ideas of coherence and consistency run pretty much contrary to a post-apocalyptic setting, and the fact that FO2's writers understood that is one of the many reasons FO2 is better.

Damn near anything can be justified as making sense in a setting like that, including everything in FO2 except for the ghosts. 2 would've had to to outright contradict and retcon things explicitly established in 1 in order for the "2 desecrated 1's setting" criticism to hold any water, and as far as I remember, it didn't.
 

Jasede

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I disagree, Chinese Kung Fu people, talking Deathclaws, the Yakuza, Porn studios and constant Monty Python references (not once or twice, constantly) can not be explained, at least to me.

Oh, and ghosts, of course.
And tribals.
And Marcus the friendly Supermutant.

I'm surprised it didn't have a section where you use a supercomputer to take control of a Brahmin and explore a town of Brahmin.
 

Forest Dweller

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Jasede said:
I disagree, Chinese Kung Fu people,
It's not uncommon for a certain group of people, being on hard times, to rediscover activities of their ancestors in order to give them a new "identity."

Just look at African Amercians.

talking Deathclaws,
Yeah that's far fetched. But so were the mutants, and the master who was a hybrid of human, mutant, and computer and also the bits of flesh imbedded in the wall and the "psychic nullifier" or whatever it was called that you needed to get to him.

the Yakuza,
Same issue as the Kung Fu people.

Porn studios
Alright I'll grant you this one.

and constant Monty Python references (not once or twice, constantly) can not be explained, at least to me.
I don't remember stumbling across any, but maybe I just missed them. Have anything to do with luck?

Oh, and ghosts, of course.
Agreed.

And tribals.
Now tribals make perfect sense from an anthropological standpoint. If something catastrophic happens certain parts of civilization will regress to more primitive forms.

And Marcus the friendly Supermutant.
Because they all have to be evil?
 

oldmanpaco

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For me F1 seemed like the tighter more intense game. F2 was more fun. Which is better and does it even matter?
 

almondblight

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I think the quality vs. quantity arguments are spot on.

Fallout 2 had a number of problems, so many that I have to walk
through the game in my head to even remember them all. I never even
finished the game (quit somewhere around San Fran), and I completed
Fallout five times (more so than any other game I've ever played).

Let's review Fallout 2:

Initial dungeon - we all agree that this sucked. Went on much, much too long, and the idea seemed silly to me. The most important part, though, is it highlights one of the largest flaws in Fallout 2 - combat filler. The original Fallout didn't have good combat, really, but it was fun because there usually wasn't too much of it (sans the military base), and it was designed decently. In Fallout 2 they keep the same flawed combat system, and add a lot more combat, so that it moves towards (but not nearly as bad as) JRPG level mindless combat. They have combat dungeons, that are just long, drawn out fights in a bunch of places. There didn't seem to be many in Fallout 1.

To this end, a bunch of new and boring fodder was created. Giant ants, giant scorpions (mini-radscorps?), killer plants, packs of wolves, aliens, yakuza, etc. The long, drawn out, and mostly mindless combat takes away from the game immensely.

Ok, so get a quest which is about the same as the quest in Fallout 1, then leave the village, and the first place you encounter is...a couple of people in the middle of nowhere. There are a few people in a bar, and a few guys you are told dress up like bugs. And you have a quest to kill 30 wolves. That's about it. No head of the town, no idea why the people are there, nothing, really. Feels like a half put together mod.

I should expand on the wolf quest (I think it's in this town). It shows how there's not just more combat, but worse combat. Fallout 1 always sucked when you had to fight a lot of people, because the system wasn't set up for that, so you'd have to wait 10 minutes for all 25 people to take your turn until you could move again, and that move might be "walk 7 steps towards the battle, wait for 25 more people to take their turn."

I don't remember this being a problem, though, in any place except
for the boneyard and a little in the military base. Most of the time
it seemed like the designers knew what they were doing, and made it so
you only fought 1-6 beings at a time. In Fallout 2, however, this seems to happen a lot.

Then you go to the second city, the Den. It is supposed to be lawless, and we see that, because there is no government. Well, as this is the second city and the first one was empty, there's been no government anywhere in the game so far, so it doesn't feel so much like a lawless area as another half thought out idea. It has the stupid ghosts, and this or the first town (or the next) has a boring quest where you have to slog through some mutant gecko cave. Oh, and it has a ghoul guy that is pretending to be a mummy for lulz.

Next area (that I remember), that stupid little town that has the shit bomb, pinky and the brain, and the shotgun wedding. I don't remember anything else from the town. Next (I think) is vault city. Another major flaw in FO2 shows up. The head of vault city asks you to turn in a spy; the spy asks you to help work with NCR to defeat vault city. OK, finally a choice! No, wait, I can do both without any drawbacks...what the fuck...

Then there's ghoul town (or wherever Harold is, I forget), which is another annoyance. Tandi NCR, Harold runs some ghoul town, man in Vault City sings the theme to FO1...yeah, I played FO1, I don't need you to keep reminding me of it.

Somewhere along here is the other pinky and the brain mouse. I think you have a philosophical conversation with him. Like the one you have with harold. And joe the supermutant. And tommy the talking deathclaw. Reminds me of anime where someone thought it would be deep to have 12 year olds in fighting robots randomly quote Kant.

Then there's mutant sheriff town. The crazy anti-mutant group was a cool idea. The talking plant that is jealous that his scientist master was now more focused on the chess-playing scorpion you have to beat was stupid. I think there's a combat cave in here? Don't recall.

Ok, now New Reno. Avellone is proud of this, aye? I have to say, some of the mafia quests were kinda cool, like being the bodyguard for the meeting with the enclave, or the one where you had to lie to the boss and pay out with your own money. And that's about the only thing I remember being "kinda cool" about New Reno.

It was pretty crazy that I was going on missions for all 4 mafia families at the same time - back to the lack of consequence part. They only get pissed off if you become a made man for one of the other families, and that only happens at the end of the mission string. You can accomplish every mission for every family up until the last one, and all the other families are still happy to make you a made man.

The "screw the guys wife, if you are a good enough fuck, she will tell you the secrets" part was lame. The game actually says something like: "she doesn't finish talking, but goes back to sleep. Perhaps if you were a better lover, she would have said more." People like this?

Oh yeah, and there's a porno theatre you can be a fluffer at, and a porn collect-a-thon. And the yakuza/goodfellas baddies that would randomly attack you outside of it.

Then there is that mining town, Red Hills or something. The only thing I remember from there is that aliens invaded the mines, and you had to slog through a very long and very boring dungeon to finish the mission regarding them. It made no sense, it was boring, and I gave up on it.

Next, NCR. It's supposed to be the capital of a huge state, the entirety of which - sans the capital - is just south of your map.

Then talking death claws. Scientologists. Bruce Lee. The Enclave area where you walk in, ask them for power armor, then leave. Another combat slog on a tanker, if I remember right. This is when I gave up on the game.


Also, it kept most of the problems of Fallout 1 (useless skills, poor combat, etc.). Even though I could move NPC's now, I found I got stuck more often with them because of the poor design.


******************


That about sums it up.
 

Wyrmlord

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almondblight said:
And you have a quest to kill 30 wolves.
Aaah, that reminds me of something from Bioware forums.

Bioware developers - yes, Bioware developers - themselves have criticized Fallout 2 for having "too many fetch X item quests". Shockingly enough, Bioware developers, of all people, have also criticized Fallout 2 as a game with too much filler.

Ironic?

I don't know, but those guys definitely don't like Fallout 2, and are willing to break their "Don't criticize other developer's games" principle to say so.
 

masterridley

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I'm with Dicksmoker here. I guara-fucking-ntee you that whoever played FO2 first (as I and I suspect Dicksmoker) thinks that it's the better game BY FAR.
Why? Well, compared to it FO1 looks too empty, too unfinished (many quests seem to stop abruptly) and most importantly TAKES ITSELF TOO SERIOUSLY.
FFS I cannot stress that last one enough.

Also spare me the quality bullshit. We all agree that FO3 is goddamn awful and groan-inducing (Steel be with you! We are Atom :roll:) but you can't honestly compare THAT to the (I think) smart references and offbeat dark humor of FO2. In fact for a lot of people the heart of the game is the combination post-apocalyptic world + CnC + GREAT HUMOR. Remember the giant brainy rat in a sewer? Yes even that!



tl;dr: If you played FO1 first, it's understandable that you'd suggest FO1>FO2. If not well... it's incomprehensible :!:
 

Forest Dweller

Smoking Dicks
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masterridley said:
I'm with Dicksmoker here. I guara-fucking-ntee you that whoever played FO2 first (as I and I suspect Dicksmoker) thinks that it's the better game BY FAR.
I played F1 first. I don't think that has anything to do with it.
 
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masterridley said:
In fact for a lot of people the heart of [FO2] is the combination post-apocalyptic world + CnC + INANE POP CULTURE REFERENCES.
In fairness, I would have regarded Fallout 2's humour as the very zenith of Wildean brilliance if I had played it at age thirteen. Unfortunately I was twenty-three when it was released.

Compare and contrast with Anachronox, which also relies heavily on pop culture but does so with skill and finesse. It's the difference between watching the original Monty Python team perform or being forced to list to a couple of nerds quoting the same skits.
 

masterridley

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Dicksmoker said:
I played F1 first. I don't think that has anything to do with it.
My bad. Still I believe that order of playing matters extremely.

muds_animal_friend said:
In fairness, I would have regarded Fallout 2's humour as the very zenith of Wildean brilliance if I had played it at age thirteen. Unfortunately I was twenty-three when it was released.
No ad hominem there. Noooo siree!

muds_animal_friend said:
Compare and contrast with Anachronox, which also relies heavily on pop culture but does so with skill and finesse. It's the difference between watching the original Monty Python team perform or being forced to list to a couple of nerds quoting the same skits.
Woaaah, way harsh! I wonder what words you reserve for "diamonds" like FO3 etc

As for Anachronox I haven't played it yet so can't comment. Will do though...
 

DarkUnderlord

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Fallout 2 has more filler content but a shittier and hollow main plot that can only be completed one way.

Fallout 1 has a solid main plot that can be completed in multiple ways but less filler content, however the filler content it has is fairly solid.

Fallout 2's content goes over the top in many aspects and does harm the world Fallout 1 created in some ways because of that. As almondblight referred to: "Ghoul Town", "Gangster Town", "Talking Deathclaw Town", "Ninja Town". Each Town is like a caricature rather than a real city. As has been said, Fallout 1 took itself much more seriously.
 

Shannow

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Oh, how opinions can differ:

Fallout 2 has more content, a more interesting main plot that can be completed.

Fallout 1 has a so so main plot that cannot be completed due to bugs*. The game is short to a fault, the game world is quite unresponsive and dialogue is of Bethesda level in some, thankfully few, parts.

Fallout 2's content goes over the top in many aspects and does improve the more sombre world Fallout 1 created in some ways because of that. As almondblight referred to: "Ghoul Town", "Gangster Town", "Talking Deathclaw Town", "Ninja Town". Some towns are like caricatures that for the most part manage to seem like real cities and make the game more interesting. As has been said, Fallout 1 took itself much more seriously. And I like comic relief.

Code:
No ad hominem there. Noeeooo sir!
No it wasn't. He was describing himself. Now if he'd said only 13 year olds could enjoy FO2's humor and anyone who likes it is mentally on the stage of a 13 year old... Well, then he'd be one of millions of idiots who spout bullshit on the internet every day. Who cares?


*Yep, from three playthroughs I only ever saw the ending-slides once...
 

Hamster

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Pliskin said:
More like: Would you rather read a tightly plotted novella that treats it's premise with logical consistency
And why does this tightly plotted novella that treats it's premise with logical consistency have 3 identical situations in identical decorations that serve no purpose in the main story?
 
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masterridley said:
No ad hominem there. Noooo siree!
Not really, just a statement of personal feelings. Given that I know nothing about you I can hardly engage in ad hominem. Also, definitely check out Anachronox. The core gameplay is JRPG shite, but the writing ranks up there with PS:T. Far superior to the childish lulz in Fallout 2.
 

Ausir

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Jaesun said:
Anthony Davis said:
Fat Dragon said:
Who was the character designer for KOTOR 2 anyway? He really nailed it with Nihilus's design.

Brian Menze.

Yes... PLEASE tell me he is still working at Obsidian. ;_;

He is. And he was also the artist who drew all of the new Vault Boy images in Fallout 2 (the original FO1 ones being drawn by T-Ray), so we can count on good Vault Boys in FNV.
 

Vaarna_Aarne

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I'll say again: Fallout 2 has good shots at trumping Fallout 1 with just New Reno alone.

Now, as for Avellone and comics, I'd love to see him get a try with something like Doctor Fate, Hellblazer, Dr Strange, Green Lantern Corps (Swamp Thing doesn't qualify because it is sacred) or some cut of his own jib. Actually, I would really like him writing something with both Shazam & kids and Anton Arcane.
 
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Vaarna_Aarne said:
I'll say again: Fallout 2 has good shots at trumping Fallout 1 with just New Reno alone.

Now, as for Avellone and comics, I'd love to see him get a try with something like Doctor Fate, Hellblazer, Dr Strange, Green Lantern Corps (Swamp Thing doesn't qualify because it is sacred) or some cut of his own jib. Actually, I would really like him writing something with both Shazam & kids and Anton Arcane.
Quite frankly I feel that as long as Avellone has an interest in his subject he could apply himself to any comic series and it would come out trumps.
 

Forest Dweller

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DarkUnderlord said:
Fallout 2 has more filler content but a shittier and hollow main plot that can only be completed one way.

Fallout 1 has a solid main plot that can be completed in multiple ways but less filler content, however the filler content it has is fairly solid.
If by filler content you are referring to side quests, :facepalm:

I mean, it's an open world game, so I'd consider the side quests (as a whole) to be more important than the main quest. And I think it is here that Fallout 2 trumps Fallout 1. The first game did have a better main quest though, I won't argue with you on that.
 

sheek

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Shannow said:
Oh, how opinions can differ:

Fallout 2 has more content, a more interesting main plot that can be completed.

Fallout 1 has a so so main plot that cannot be completed due to bugs*. The game is short to a fault, the game world is quite unresponsive and dialogue is of Bethesda level in some, thankfully few, parts.

Fallout 2's content goes over the top in many aspects and does improve the more sombre world Fallout 1 created in some ways because of that. As almondblight referred to: "Ghoul Town", "Gangster Town", "Talking Deathclaw Town", "Ninja Town". Some towns are like caricatures that for the most part manage to seem like real cities and make the game more interesting. As has been said, Fallout 1 took itself much more seriously. And I like comic relief.
"Still seem like real cities"? Like New Reno? Really?

Also, you're German aren't you?
 

Jasede

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I assure you we don't have cities like New Reno in Germany.
 

Dark Matter

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Anyone who thinks FO 1 is better than FO 2 is a complete idiot.

A 40 hour game vs. a 7 hour game where the core game mechanics are pretty much identical? FO2 is better based on that alone.

But then you have this retarded quality vs. quantity argument. How on earth does FO trump FO2 in terms of quality? FO2 offers you a lot more choices, and there are far opportunities to use the different skills. Most of the useless skills/attributes in FO1 actually offer some pretty nice benefits in FO2 (like charima letting you have more party members).

The areas in FO2 were far more memorable as well. Compare New Reno and Vault City to the boring Hub (which had like 5 quests in total...even the smaller areas in FO2 offered more content than that).

All I see in this thread is a bunch of FO1 fanboys who are butthurt that FO2 wasn't entirely true to the FO setting. Boo-fucking-hoo. This isn't a fucking Shakespeare classic that they desecrated. It's a fucking video game about super mutants and guys in power armor. In the end, FO2 was the better, more fun and more memorable experience.
 

sheek

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Length of play is irrelevant. F1 is a game you can enjoy every hour of and replay 10 times with different experiences, F2 is a game where you'll spend half your time not enjoying and you probably wouldn't want to play more than twice.
 
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sheek said:
Length of play is irrelevant. F1 is a game you can enjoy every hour of and replay 10 times with different experiences, F2 is a game where you'll spend half your time not enjoying and you probably wouldn't want to play more than twice.
 

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