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Millions more people played The Outer Worlds than any Pillars or Tyranny or Pentiment. This keeps the studio running.Obsidian returns to making casual FP action games, as if Pillars 1/2 never existed.
Millions more people played The Outer Worlds than any Pillars or Tyranny or Pentiment. This keeps the studio running.Obsidian returns to making casual FP action games, as if Pillars 1/2 never existed.
You mean "started the game .exe file when it was available for free on game pass"?played
They specifically stated "units sold through."You mean "started the game .exe file when it was available for free on game pass"?
They could buy/license it, and port it, if anyone in lead position cared about it enough, and if they had enough actual programmers working on the project.That's because CDPR built an engine for their Holywood style storytelling. Avowed will just use UE5.
Everyone uses FaceFX because it's good enough. It was like this nearly 20 years ago (first release of FaceFX was 2005), it will likely remain true for 20 years more.I see the inability to produce natural looking facial animations of characters in conversation has translated very well from The Outer Worlds.
Faces are the least of Avowed's problems
I used to be able to play low effort games like that, now I don't have the time. This too will likely remain true for the next 20 years.Everyone uses FaceFX because it's good enough. It was like this nearly 20 years ago (first release of FaceFX was 2005), it will likely remain true for 20 years more.I see the inability to produce natural looking facial animations of characters in conversation has translated very well from The Outer Worlds.
You know, fuck everything else, a game in 2024 that can't give me the quality of conversations I got in 2015 with The Witcher 3, will get nothing but my derision. This is a role-playing game, if you're going to do 1st person 3D (and 3rd person in dialogues) in a post-Witcher 3 world, you owe it to the players to provide characterisation through your characters' animations. It's not optional, you don't get a "we're a small indie studio" excuse. If that was the case, which it isn't, you should have stuck to isometric, you losers.
Witcher 3 doesn't have the same goals, there's not much crossover.Fair point I guess. If you want to compete in the "open world RPG" arena, Skyrim ain't a game to beat anymore, there's a new sheriff in town.
Sure there is. If you're not up to a standard of 10 year old game, that's a problem.Witcher 3 doesn't have the same goals, there's not much crossover.Fair point I guess. If you want to compete in the "open world RPG" arena, Skyrim ain't a game to beat anymore, there's a new sheriff in town.
Witcher 3 was made by over 250 people in four years during pre-pandemic conditions. Avowed's 100 and had a period of a year and a half where they were a "crappy developer" (Feargus's words).Sure there is. If you're not up to a standard of 10 year old game, that's a problem.
And it was so long ago, Osama bid Laden was still alive when they started development.Witcher 3 was made by over 250 people in four years during pre-pandemic conditions.Sure there is. If you're not up to a standard of 10 year old game, that's a problem.
What goals does Avowed have?Witcher 3 doesn't have the same goals, there's not much crossover.Fair point I guess. If you want to compete in the "open world RPG" arena, Skyrim ain't a game to beat anymore, there's a new sheriff in town.
Being Outer Worlds with more exploration and somewhat less role-playing freedom (mandatory companions, no pacifist-playthrough support).What goals does Avowed have?
Touchdown!Being Outer Worlds with more exploration
Sadge.somewhat less role-playing freedom (mandatory companions, no pacifist-playthrough support)