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Preview Avowed Gameplay Demo and Previews

Roguey

Codex Staff
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Sawyerite
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Obsidian returns to making casual FP action games, as if Pillars 1/2 never existed.:killit:
Millions more people played The Outer Worlds than any Pillars or Tyranny or Pentiment. This keeps the studio running.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I see the inability to produce natural looking facial animations of characters in conversation has translated very well from The Outer Worlds.

8oJV37z.png

You know, fuck everything else, a game in 2024 that can't give me the quality of conversations I got in 2015 with The Witcher 3, will get nothing but my derision. This is a role-playing game, if you're going to do 1st person 3D (and 3rd person in dialogues) in a post-Witcher 3 world, you owe it to the players to provide characterisation through your characters' animations. It's not optional, you don't get a "we're a small indie studio" excuse. If that was the case, which it isn't, you should have stuck to isometric, you losers.
 

sebas

Am I the baddie?
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Strap Yourselves In Codex Year of the Donut
That's because CDPR built an engine for their Holywood style storytelling. Avowed will just use UE5.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
That's because CDPR built an engine for their Holywood style storytelling. Avowed will just use UE5.
They could buy/license it, and port it, if anyone in lead position cared about it enough, and if they had enough actual programmers working on the project.
 

Silvanus

Novice
Joined
Aug 15, 2024
Messages
68
The biggest problem I'm seeing is that this is just not interesting. Veilguard looks so awful that it'll provide some entertainment from how bad it is, and Avowed doesn't even have that. I'm guessing that it'll turn out like the Outer Worlds (I actually had to look up the name of that game to make sure I remembered it) as an unremarkable, uninteresting game that gets instantly forgotten by everybody outside of its small group of enthusiasts.
 

Roguey

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I see the inability to produce natural looking facial animations of characters in conversation has translated very well from The Outer Worlds.
Everyone uses FaceFX because it's good enough. It was like this nearly 20 years ago (first release of FaceFX was 2005), it will likely remain true for 20 years more.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Faces are the least of Avowed's problems

I see the inability to produce natural looking facial animations of characters in conversation has translated very well from The Outer Worlds.
Everyone uses FaceFX because it's good enough. It was like this nearly 20 years ago (first release of FaceFX was 2005), it will likely remain true for 20 years more.
I used to be able to play low effort games like that, now I don't have the time. This too will likely remain true for the next 20 years.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
Those spell effects and UI were rough; god damn. I am not a graphics whore, but that green spray was distractingly bad. If you cannot render an acid spray in the moment, then why make it so massive on the screen? Just cut the loss and reduce the size of it.

That felt worse than the last one with the sporlings.

I don’t get the logic here. They had a game with Chanters, psykers, soul androids/puppets, and reincarnating enemies. Why not lead with the semi-unique aspects to your own setting? Dayum.
 

Hydro

Educated
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Mar 30, 2024
Messages
493
I duno guys, I feel pretty optimistic about the game. Don’t let a few screeching bethestards spoil your fun.

Believe in Feargus.
:slamdunk:
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
You know, fuck everything else, a game in 2024 that can't give me the quality of conversations I got in 2015 with The Witcher 3, will get nothing but my derision. This is a role-playing game, if you're going to do 1st person 3D (and 3rd person in dialogues) in a post-Witcher 3 world, you owe it to the players to provide characterisation through your characters' animations. It's not optional, you don't get a "we're a small indie studio" excuse. If that was the case, which it isn't, you should have stuck to isometric, you losers.

Fair point I guess. If you want to compete in the "open world RPG" arena, Skyrim ain't a game to beat anymore, there's a new sheriff in town.
 

Roguey

Codex Staff
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36,703
Sure there is. If you're not up to a standard of 10 year old game, that's a problem.
Witcher 3 was made by over 250 people in four years during pre-pandemic conditions. Avowed's 100 and had a period of a year and a half where they were a "crappy developer" (Feargus's words).
 

frajaq

Erudite
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Oct 5, 2017
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Have they shown all available skill trees yet?
 

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