McHodensack
Novice
- Joined
- Oct 27, 2020
- Messages
- 3
Trailer is a big meh for me. Looks like Outer Turds in Skyrim or something like that. Obsidian is really done for, the last good thing they did was Tyranny.
My view is that the environment art is fine but the character models are lousy.
MS is allowing Obsidian free license to do as they will, and if it is success or fails it'll be on Obsidian's own terms.
My view is that the environment art is fine but the character models are lousy.

2024 release date and still not in alpha (and after five years no less)? We may be seeing the return of Bugsidian.My view is that the environment art is fine but the character models are lousy.
All I can say is the game has not entered Alpha yet, art will get refined in various ways. Lighting will change. Though designs will not change of course. They are what they are.

For sure. There are definitely a lot of idiots on this forum that don't realize how risky it can be for a developer to interact with this forum with all the no-no words that are thrown around willy nilly as well as some of the ideas expressed here, both genuinely as well as ironically/for comedy. I always try to censor myself a bit when I see someone like that posting because I want more developers to come by here because I see the potential for us to influence the genre and industry positively, even if in only a minor way. Sadly, most people here don't seem to realize the dynamics at play or are too edgy/unempathic to bother.It's just so hard to interact with any community by a dev, like I don't know if tomorrow there will be screenshots of these posts and I'll be fired, but whatever. What's the point of making games if you can't have fun, this shit gets too intense sometimes as it is. Keep at it
Just take a look, we are arguing whether Obsidian's PR is dancing at the edge of the razorblade of deceptive marketing for multiple projects in a row, or beyond the edge.
Genuine conversation I had with a "certain significant other" person:
- What trailer is this?
- That's Avowed, Obsidian's own Skyrim, set in their own IP.
- Oh.., it's in the PIllars universe... But why is it first person?
- Well, they've decided to target a more mainstream audience.
- But Pillars was isometric, then Deadfire was isometric, and now this is first person... why?
- Deadfire didn't sell that well.
- But the reason for Deadfire not selling well was Pillars, not the fact it was isometric!
- Yeah, but Obsidian have instead taken it as a sign that they have to make the next game first person and this will fix sales numbers.
-![]()
![]()
![]()
On previous projects Alpha periods were sometimes just a few months long. This is actually the longest we'll have for Alpha/Beta period for any game at Obsidian by a longshot, and is good news.2024 release date and still not in alpha (and after five years no less)? We may be seeing the return of Bugsidian.
Um....I may be the only Obsidianite who comes here (other than Avellone, lol)
There is actually straight up no chance of any sane developer interacting with this community. It is so toxic no one could touch it with a 10 foot pole on official terms. Anything from extreme misogyny to full fledged nazis lmao but I personally don't care and see value in the other side of the community (the unadulterated feedback, legit care about the genre Obsidian is working in). The fact one of the cofounders of Obsidian saw that value as well tells you something also.There are definitely a lot of idiots on this forum that don't realize how risky it can be for a developer to interact with this forum
I hope your most pretigious boss that never did anything wrong, Urquhart doesn't fire you..It's just so hard to interact with any community by a dev, like I don't know if tomorrow there will be screenshots of these posts and I'll be fired, but whatever. What's the point of making games if you can't have fun, this shit gets too intense sometimes as it is. Keep at it

Yeah, I can't imagine an isometric RPG selling well. Deadfire is better than POE1 (IMO), and the reason POE1 sold well is because there was a lot of hype about infinity engine games returning, and the kickstarter itself being on the news everywhere. There were even celebrities playing it on Twitch. And suddenly everyone had their fill once POE came out (also IMO). Codex says POE was nowhere close to infinity engine games quality (writing, combat), sure, maybe true enough. If Avowed sells < 300k copies though this comment will age like milk and I'll have to eat a shoe.Just take a look, we are arguing whether Obsidian's PR is dancing at the edge of the razorblade of deceptive marketing for multiple projects in a row, or beyond the edge.
Genuine conversation I had with a "certain significant other" person:
- What trailer is this?
- That's Avowed, Obsidian's own Skyrim, set in their own IP.
- Oh.., it's in the PIllars universe... But why is it first person?
- Well, they've decided to target a more mainstream audience.
- But Pillars was isometric, then Deadfire was isometric, and now this is first person... why?
- Deadfire didn't sell that well.
- But the reason for Deadfire not selling well was Pillars, not the fact it was isometric!
- Yeah, but Obsidian have instead taken it as a sign that they have to make the next game first person and this will fix sales numbers.
-![]()
![]()
![]()
No noeed to lie to yourself, isometric rpg never sells well. it has become a niche genre for almost 20 years now.
IDK , Pathfinder and Divinity sold pretty well. Of course , Owlcat is not as big as Obsidian and DOS2 was a outliner, but still. There's a market for it.Yeah, I can't imagine an isometric RPG selling well. Deadfire is better than POE1 in every single way (IMO), and the reason POE1 sold well is because there was a lot of hype about infinity engine games returning, and the kickstarter itself being on the news everywhere. There were even celebrities playing it on Twitch. And suddenly everyone had their fill once POE came out (also IMO). Codex says POE was nowhere close to infinity engine games quality (writing, combat), sure, maybe true enough. If Avowed sells < 300k copies though this comment will age like milk and I'll have to eat a shoe.Just take a look, we are arguing whether Obsidian's PR is dancing at the edge of the razorblade of deceptive marketing for multiple projects in a row, or beyond the edge.
Genuine conversation I had with a "certain significant other" person:
- What trailer is this?
- That's Avowed, Obsidian's own Skyrim, set in their own IP.
- Oh.., it's in the PIllars universe... But why is it first person?
- Well, they've decided to target a more mainstream audience.
- But Pillars was isometric, then Deadfire was isometric, and now this is first person... why?
- Deadfire didn't sell that well.
- But the reason for Deadfire not selling well was Pillars, not the fact it was isometric!
- Yeah, but Obsidian have instead taken it as a sign that they have to make the next game first person and this will fix sales numbers.
-![]()
![]()
![]()
No noeed to lie to yourself, isometric rpg never sells well. it has become a niche genre for almost 20 years now.
That's the right kind of attitude for actually making things better imo, although of course in development, change like that needs to often come from the top. Some of the complaints here are just people bitching, which is par for the course with any open discussion environment, but I think there's a lot of truth in the negativity too. Not engaging with anyone other than braindead game journos or the echo chamber of diehard fans is why everything is stagnant shit. Anyway, glad you're here, and don't get fired yet. Also kudos for using your name... being connected to the codex at a professional level is, as you said, pretty damn dicey, which is why so few of us do it.I may be the only Obsidianite who comes here (other than Avellone, lol), though maybe others lurk. But I like how insanely critical you guys are. It's all valid criticism, from people who take this shit seriously, IMO. It's just so hard to interact with any community by a dev, like I don't know if tomorrow there will be screenshots of these posts and I'll be fired, but whatever. What's the point of making games if you can't have fun, this shit gets too intense sometimes as it is. Keep at it![]()
Yeah, I can't imagine an isometric RPG selling well. Deadfire is better than POE1 in every single way (IMO),
This isn't your field of expertise and I know you can't do anything with this information, nor does it probably matter to you, but see this post about why Deadfire sold very poorly.Yeah, I can't imagine an isometric RPG selling well. Deadfire is better than POE1 in every single way (IMO), and the reason POE1 sold well is because there was a lot of hype about infinity engine games returning, and the kickstarter itself being on the news everywhere. There were even celebrities playing it on Twitch. And suddenly everyone had their fill once POE came out (also IMO). Codex says POE was nowhere close to infinity engine games quality (writing, combat), sure, maybe true enough. If Avowed sells < 300k copies though this comment will age like milk and I'll have to eat a shoe.
The reason there was no hype and coverage was being of reason B. Just some food for thought.The two main reasons Deadfire flopped is because,
A) There was little to no marketing/media behind it, or at least, media that was effective. I remember reading that PoE 2 had come out and being confused as fuck, especially since I hadn't even got around to the first game yet. There wasn't nearly as much Kickstarter and youtube hype surrounding the sequel, which obviously means less exposure.
and
B) PoE scored so well and got high reviews all around, despite the fact that it was so bland and mediocre. Pillars of Eternity was super popular, and a bunch of people knew about it. This led to a lot of people new to the genre buying the game and playing it. These people that are new to the CRPG genre play the game for a few hours, but for some reason, they just can't get into it. Normally, this would lead a player to think that said game was bad or missing something, but this is where all the good reviews came in. If all these reviewers and YouTubers are praising the game, they conclude that this is what the best of the genre has to offer. This means that their inability to get into the game is not due to the game being bad or missing something, but it's due to the fact that they're not really into the CRPG genre.
The vast majority of people that play video games are fucking retards, and they have no idea what's good and what isn't. You'll see someone on the Codex who played PoE for hours, perhaps even finished it, and will turn around and say the game is shit, while a "regular gamer" will have barely stomached the game for an hour or two, and turn around say "yeah PoE is a good game". They do this because people are sheep, and will believe whatever the general consensus is all the while, they buy and play games that might be completely contrary to what they say they like/say is good (see all the popamole Codexers that larp liking old games to impress oldfags, all the while they've sunk tens of hours into TOW, FO:NV, and Skryim).
So, when Deadfire came along, all of those people that bought PoE the first time abstained from Deadfire, because they just assumed that the CRPG genre wasn't for them, hence the complete commercial failure that the second game was. D:OS went the other way, the people that got played the first one enjoyed it and got pulled in, and when D:OS 2 got all the Kickstarter and YouTuber hype, that core audience along with all the people new to the game came in, which led to its sweeping success. I haven't played D:OS 2, so I don't know if it was good or not, but if it was, I'm sure the sequel will do anywhere from a little less successful, to even more successful, depending on how people liked it.
Pathfinder and Divinity were both full 3d though, maybe more accessible? Yea you're right though, if game is fun enough shouldn't matter. Divinity eclipsed POE's by an insane margin of sales.IDK , Pathfinder and Divinity sold pretty well






