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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,741
Am i the only one that is worried for actual meat of the game rather than combat itself.
Well, they showcased ..."loadout swapping". If that's a highlight of character customization... rip.
I was planning to address this bit as well :lol:

Brace yourselves for the big bargaining of "but it's an action RPG!" and resulting flame wars to define "what is an action RPG".
It's an action game with stats, thus action RPG.
 

Infinitron

I post news
Patron
Staff Member
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Messages
99,690
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They're just not ready to show the user interface yet. It was the same way with TOW's first gameplay footage iirc. Harder to demonstrate "RPG elements" without a UI.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
They're just not ready to show the user interface yet. It was the same way with TOW's first gameplay footage iirc. Hard to demonstrate evidence of "RPG elements" without a UI.

They didn't really say anything about it either though, and one would expect that they would, had they created something remotely elaborate.
As far as I know it will have unrestricted ability trees and no PoE-like stats. This puts it on par with many pure action games and sounds more streamlined than Skyrim.
Hope I'm wrong, but they are not helping my optimism.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,442
After this embarassment (since apparently they cannot even please 50% of normies, which is crazy) Obsidian will dissolve like PB
You know.. I wouldn't feels too bad about nowdays. Outside of Josh Sawyer, there's not a single dev in there that can make something spectacular.
 

luj1

You're all shills
Vatnik
Joined
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Messages
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And remember their masterful storytelling in poe1? You are sick, so sick that the caravan has to stop. But then you are sent to combat wolves to procure your own medicine! A twist worthy of M. Night Shyamalan?

:lol: :lol:

Truly talentless shite.

I remember playing a Death Godlike (a freak of nature) in a supposed wretched world where soulless babies are born and people killed at birth, yet kids on the street were greeting me with "How may I be of assistance Sir?"
 
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
Name an action RPG released in the last 10 years where you can do that.
Witcher 3

Some hacky thing thrown together in a DLC that rarely procs.

Name an action RPG released in the last 10 years where you can do that.
not an action RPG but you could do that in Dragon Age

2009.

According to the Codex, Dragon's Dogma is a 2016 release

Yeah, well it isn't. 2012.

Hogwarts Legacy? More of a bland Ubisandbox though.

There we go, one. Definitely not a common feature, and thus worthy of showcasing.

Imagine living in a world where Bioware makes better games than Obsidian. We have arrived there, at last.

You're only as good as your last one and Obsidian hasn't released anything as bad as Anthem. Also Dreadwolf looks absolutely dreadful.

And remember their masterful storytelling in poe1? You are sick, so sick that the caravan has to stop. But then you are sent to combat wolves to procure your own medicine! A twist worthy of M. Night Shyamalan?!!

That is not why the caravan stopped. A fallen tree blocked its progress. You're sent to get your own medicine with an armed escort because modern game design demands a tutorial to introduce the player to basic concepts people used to pick up just by playing the game and figuring things out on their own. The Chris Avellones of the world need this.

IDK but Avowed and TOW are not games that had MS resources poured into them. Sawyer also made Pentiment, a passion project. You don't get to do that if you work for MS. Starfield is what you have to make if you work for MS.

Obsidian has over 300 employees and Avowed has been in development for over five years. Bethesda has over 450 employees. Microsoft has spent a lot of money on Obsidian, the difference between the two is that Beth put all their money into one game (that started development in 2015), and Obsidian is dividing things between Avowed, The Outer Worlds 2, and their smaller gamepass-fodder projects (Grounded, Pentiment).

Guys, Avowed is more discussed here than on Obsidian's forums. :lol: I guess even the devs will be stalking this thread, because there are literally 5 (five) responses to the official thread created to discuss the "deep dive".

The Obsidian forums died years ago, though I do appreciate how Feargus thinks they're still worth keeping around (unlike Bioware who were very giddy to destroy their "toxic" forums).
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,759
Tut, tut @Roguey:
Reading the whole thing is important.
Five wagons grope blindly for the path on a starless night, their master glancing ever upward to the skies for assurance that he is on the right course, a dim lantern his only protection against the encroaching darkness.

But the skies bring no comfort, shining no light, betraying no hint of what they know.

The caravan carries travelers bound for the frontier hamlet of Gilded Vale, you among them, where a local lord has offered land and wealth to settlers from abroad looking for a fresh start

You have taken suddenly ill, sweating and shivering, and one of the other travelers signals for the caravan master to stop on your behalf.

He pulls up just in time to avoid plowing into the trunk of a fallen tree that bars the way ahead.

You will go no further tonight.

Yes, the caravan stops because you're sick. It stops for the night because a tree is blocking the way.
 

Conan

Arcane
Joined
Dec 18, 2013
Messages
225
It *STOPS* because you are sick!!! The trunk is incidental. They didnt stop because of that. They *avoided* it because they stopped. A true M Night Shyamalarm.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
It *STOPS* because you are sick!!! The trunk is incidental. They didnt stop because of that. They *avoided* it because they stopped.
If some kvetcher tells the caravan to stop, it's going to stop. The caravan master thinks you're mostly fine.
"Touch of the Rumbling Rot, could be. There's a stinging beetle 'round here, carries it. You'll be fine once it passes your innards. 'Less you don't drink water, course, which case you'll be dead in a day."
Hold on. Take someone with you. I know you're not some helpless tenderfoot - not like most of this lot. But you drop dead I don't wanna be looking for the body. Got a schedule to keep.
 

Conan

Arcane
Joined
Dec 18, 2013
Messages
225
Yes, you are sick, shivering and sweating. Now go pick those berries. Don't be minding no wolves. They be pussies in these parts.
 

luj1

You're all shills
Vatnik
Joined
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Messages
15,170
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Eastern block
Never forget that Roguey said he had more fun in Pillars than Arcanum. He will defend it until a fiery death.
 

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