This is the least of its problems but Pillars' American English voiceacting has always sounded very out of place. Give me back BG2's VO. But of course those voice actors are largely not accessible.
They seem to know what they are doing with the reupload. The comments are now all shills and sheep as far as the eye can see.Nowadays YouTube comment ordering heavily favors positive comments regardless of the video. There is also some personalization there and the system shadowhides comments very aggressively.to delete negative comments on the video there were tons.
This may be, but all the top comments were positive when I looked at them.
Same for most corporate videos on YouTube. The same YouTube that deleted the dislike button.
Makes you think.
It's quite annoying.
He is too busy focusing on his new career of being a twitch/youtube game streamer.How in hell JS is not working on this? He did Pillars and NV, so one would say he got perfect experience for this kind of game.
At their Zenimax studios that is. Same reason why Starfield was bug tested to death before it went out.iirc they've started being more involved after Redfall.
Been enjoying Pillars of Eternity 1 recently, I can't say the same about Pillars 2 though... So no matter how Avowed turns out it's still gonna be a win for me (if it's decent I gonna try it out, if it is doing real bad quality-wise and/or commercial-wise then I may get a turn-based Pillars of Eternity 3 down the road), nice! Will watch this project with interest from now on.I wonder what MS will do if (when?) the game flops.
That'll be when Josh Sawyer steps back into the arena with a BG3 clone pitch.
"Just as planned. "
Like... is dual wielding wands really the coolest thing they could come up with?
How in hell JS is not working on this? He did Pillars and NV, so one would say he got perfect experience for this kind of game.
i was shocked how blatant the astroturfing was in the comments. it was basicallyThe comments are now all shills and sheep as far as the eye can see.
Hah, I have missed that one!I remember when most good designers and writers from Obsidian left the company before Outer Worlds, the standard coping theory of Obsidian fanboys on how that wasnt a bad deal was that the new hires would learn and you could always hire good people, well... I dunno what Feargus did with Microcock's money but for sure wasnt training the new hires and hiring good people.
Still not as depressive as Dragon Age: Dreadwolf'sLooked up the "game director" and their relevent experience
It's so over
It's gonna be a tough year for gaming, fellas.
Developers with relevant experience have brought us gems like The Outer Worlds, Starfield and Underworld Ascendant.Still not as depressive as Dragon Age: Dreadwolf'sLooked up the "game director" and their relevent experience
It's so over
no, only with biurs. which is literally same thing but even better.Will it have sex with bears?
Is this the video which everyone is talking about?
Honestly, Tainted Grail : The fall of Avalon fells better
Seeing the gameplay reveal only made me more exited about Tainted Grail : The fall of Avalon. And lose the little hope that I had to this game.
Honestly, the more I read and watch about the game, the less I'm interested in this game and more in Tainted Grail : The fall of Avalon. The game was made by a small Polish studio, so no ESG diversity hires making the game buggier and worse.
Patel's climb to leadership makes perfect sense https://rpgcodex.net/forums/threads...-setting-coming-fall-2024.134122/post-7746528Looked up the "game director" and their relevent experience
It's so over
Dragons Dogma 2 will dominate uncontestedIt's gonna be a tough year for gaming, fellas.
makes perfect "current timez sense": rising up in creative positions with just doing the work, not exemplary work people enjoyed <-inb4 roguey posts steam reviews and shitPatel's climb to leadership makes perfect sense
Only thing to criticize is her
That's such a bad take. And it's amazing how Tim Cain seems to still not notice they were taken advantage off and those projects would have been the same quality with proper funds and management instead of them having to do absurd hours.Only thing to criticize is her management philosophy which Tim Cain has claimed cannot produce a great game. It's the kind of thing that makes sense and probably should be enforced when making Product for a giant corporation with hundreds to thousands of employees, but there's no passion to be found in a strict 40 hour work week.