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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

scytheavatar

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Joined
Sep 22, 2016
Messages
689
AI is likely going to help gifted single-developers
If the single developer is "Gifted" they will not need an AI.

If they need AI, the single developer is not gifted.

Gifted artists have no reason to fear AI cause the product they make will always be better than what AI can make. If AI makes great art the gifted artists are able to use AI to create art better than great. Art is never static, what that is great art today becomes boring shit tomorrow. The gifted artists understands that and are at the forefront of pushing the changes.

It's the non gifted that needs to fear AI cause they are the ones who are made redundant.
 

Nikanuur

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AI is likely going to help gifted single-developers
If the single developer is "Gifted" they will not need an AI.

If they need AI, the single developer is not gifted.
Hmm, I don't know what your reasoning was, but mine has been that being a single dev, you never have enough of one asset even more than most, and that's time.
If the single developer is gifted, they—and consequently us as players—would benefit from AI immensely simply because they would need not to focus on menial tasks and leave that to AI.
Instead, they can focus on what differentiates a good game from a bad one: gameplay mechanics, level and encounter design, ingenuity of approaches, creating art, etc.
 
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Shitposter
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Neverwinter, Always Sunny
Gifted developer means X amount of good content in 1 year. Gifted + AI means X times 5 good content in 1 year
I would love to see the material proof of this because so far all I've seen are:
1. AI voiced slop dialogue
2. AI "word salad" drawing
3. AI moving photographic reel which are basically stir fried corporate stock videos.

If AI makes great art the gifted
IF.

So far all I've seen the gifted didn't need AI to create anything.

AI created nothing that could be worthy as an "Art". Well I guess it's good enough for artistically stunted audience.

Automation
Automation, tool to help the developer, perhaps.

So far, well as far as I've seen, the AI attempt not to automate process but to produce the end product.

If the AI was the wrench being used by Technician/Developers, it would be fine, probably. But AI being used to bypass Technician/Developers to produce the product directly... well, I am not a fan.

===

Let's do a quick study case.

A gifted developer trying to create a single player cRPG.

A gifted developer only gifted in programming. But bad at drawing. Instead of collaborating with artist, to maximize profit they employ AI to draw their art. Resulting in Drawing salad that "Look like" something "decent" which are being used as the artistic foundation of the product. With this, the gifted developer (in programming) can produce 5 times more games which are functionally sound but artistically dubious.

10 others "gifted" developer employ the same tactics. 10 others "gifted" developer produced video games which has the same weird looking art because the AI is basically drawing "the water from the same well".

If you are okay with this, it's fine.

But I'd rather much prefer the Single-Developer team up with other person with different skill set if the single developer does not have the time to learn to do other stuff which they aren't really talented to do.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
Gifted developer means X amount of good content in 1 year. Gifted + AI means X times 5 good content in 1 year
I would love to see the material proof of this because so far all I've seen are:
1. AI voiced slop dialogue
2. AI "word salad" drawing
3. AI moving photographic reel which are basically stir fried corporate stock videos.

If AI makes great art the gifted
IF.

So far all I've seen the gifted didn't need AI to create anything.

AI created nothing that could be worthy as an "Art". Well I guess it's good enough for artistically stunted audience.

Automation
Automation, tool to help the developer, perhaps.

So far, well as far as I've seen, the AI attempt not to automate process but to produce the end product.

If the AI was the wrench being used by Technician/Developers, it would be fine, probably. But AI being used to bypass Technician/Developers to produce the product directly... well, I am not a fan.

===

Let's do a quick study case.

A gifted developer trying to create a single player cRPG.

A gifted developer only gifted in programming. But bad at drawing. Instead of collaborating with artist, to maximize profit they employ AI to draw their art. Resulting in Drawing salad that "Look like" something "decent" which are being used as the artistic foundation of the product. With this, the gifted developer (in programming) can produce 5 times more games which are functionally sound but artistically dubious.

10 others "gifted" developer employ the same tactics. 10 others "gifted" developer produced video games which has the same weird looking art because the AI is basically drawing "the water from the same well".

If you are okay with this, it's fine.

But I'd rather much prefer the Single-Developer team up with other person with different skill set if the single developer does not have the time to learn to do other stuff which they aren't really talented to do.
In your later example that gifted single coder cannot afford a gifted art person so with no AI he will get same or worse than AI but there will be 5x less art and whole thing will look worse or have less overall content (Due to lacking art for it).

Sure this will cause an even bigger influx of bad games but if you are able to wade through trash you will also find more good games.
 
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Shitposter
Joined
May 1, 2024
Messages
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Neverwinter, Always Sunny
In your later example that gifted single coder cannot afford a gifted art person so with no AI he will get same or worse than AI but there will be 5x less art and whole thing will look worse or have less overall content (Due to lacking art for it).
Actually, I "carefully" paragraphed that sentence as a trap, of short.

If the developer only "gifted" in coding, they're not really "gifted", they're "just" a great/talented coder.

You either a Concerned Ape or TobyFox, or you're not.

I personally prefer a bad art which are handcrafted. People understand the scope of a product and will judge accordingly.

And connecting with an artist who can draw is not a monumental task to accomplish if this talented coder already set their mind to it. They "just" need to re-focus from maximizing profit to producing a proper product.

Of course there are plenty other factors that I left out in order to give that example. The scope can be smaller so they can afford that artist, if they had to pay it in advance, for example.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
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Location
Ngranek
I would love to see the material proof of this because...
Rest easily. YOU won't :lol:

And not that it likely matters to you—but I'm done talking to you. At least, until you let go of the need to defend backwardish logic for the sake of it, or using examples that failed as arguments of the inevitable doom of other attempts.
Instead of, you know, like... exploring possibilities and benefits the new technology can provide us with.
Bye.
 
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processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
619
Title needs changing, game has third person as well, as per that deep dive.
Yeah I was pleasantly surprised by that, I was sure they were going to go full TOW in that respect. Bumps me from being on the fence about buying it to it being a probable purchase, even if it does look a bit bland and simplified.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
TOW had what might have been the beginning of an aborted third person perspective implementation. If you were idle for long enough, the camera would zoom out and show you your character standing in place.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,558
Carrie Patel showing off some gameplay, with full transcript: https://news.xbox.com/en-us/podcast/xbox-games-showcase-deep-dive-avowed/





makes the game look better and more developed than i expected if they want to release it this year, because based on the trailers so far, it's like they haven't even finished basic combat animations - it still looks clunky, but at least there is a feeling here that it was a conscious design choice (no matter how awful it actually feels for the player).

writing is as shitty as you can expect from obsidian, after they lost all people of value in that department. look at 24:28.
the protagonist asks: "For How long have you been here?"
plant queen (very creative character btw): "For all time."
and directly after your next dialogue choice, she says that "(the heart) belonged to someone who tended this grove longer than I have been here."

how stupid do you have to be to write that up and even put it in a trailer? especially if we are talking with an ancient being (but admittedly, she doesn't seem any less ridiculous than the gods from Pillars 1 and 2; writers at obsdian just do not know how a conversation with a person who is intellectually superior, more experienced and more powerful would look like, because they are surrounded by cretins like themselves all the time).

skill trees, i looked carefully at the footage they show here, are even more simplified than skyrims, as others pointed out. "rank 2: cast fire with two hands." "rank 3: increase parry effiency by 50%." "rank 4: block with your huge trans genitals."


TOW was already so bland and boring, it wasn't even entertaining to make fun of, and it doesn't look like they have improved.
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
Avowed bethesda-esque skill trees:
SidFhOB.png
2024 hot take: Tim Cain ruined RPGs by introducing perks. Now all our RPGs are just basic bitch action games with +damage perks slapped on.
How is having a skill that does one basic thing, except you raise it from 0 to 100 any better? The issue isn't perks (or skills), it's uninteresting perks and skills.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
the protagonist asks: "For How long have you been here?"
plant queen (very creative character btw): "For all time."
and directly after your next dialogue choice, she says that "(the heart) belonged to someone who tended this grove longer than I have been here."
tenor.gif
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,386
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
it still looks clunky, but at least there is a feeling here that it was a conscious design choice (no matter how awful it actually feels for the player).
I mean the previous two Pillars games were full of intentionally bad design decisions, so it would be on par for the series.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Not to be a negative nancy but this looks like shit.

"The Outer Worlds crossed with Pillars of Eternity" is literally the most sickening series of words in the English language. Translate it into other languages and it'll be the most sickening phrase in them too. The fucking awful garish colours and horrible UI are just a direct lift from TOW, everything about this game triggers TOW PTSD.
 

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