I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?Not to be a negative nancy but this looks like shit.
"The Outer Worlds crossed with Pillars of Eternity" is literally the most sickening series of words in the English language. Translate it into other languages and it'll be the most sickening phrase in them too. The fucking awful garish colours and horrible UI are just a direct lift from TOW, everything about this game triggers TOW PTSD.
Not to be a negative nancy
It's Avoid with guns.What is so terrible about TOW?
It's the blandest game in the world but the big issue is the writing and worldbuilding, which is just absolutely shocking. I could write about it all day but to summarise, it's an extremely heavy-handed satire made by people who have nothing useful or funny to say about the topic at hand, every character is an irritating caricature (and half of them exist to tell you sub Rick & Morty jokes), the central conflict is completely black and white and the "corporate" faction are demonised to the point where the game repeatedly tells you outright that there's no advantage to siding with them and everyone you meet from that faction is not allowed to possess any nuance, the companions are all absolutely awful (except Nyoka, who's merely very boring). It's also very tonally confused, it's ostensibly a wacky satirical comedy but it also feels very dour and serious and up its own ass. I'm saying all this as someone who is, theoretically, a good target audience for a big extended whine about capitalism, because I'm left-wing economically, but even I thought TOW was brainless fucking shit.I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?
Take into consideration I put 50+ hours into Starfield (and consider it 6/10 game), how would it compare to Starfield?It's the blandest game in the world but the big issue is the writing and worldbuilding, which is just absolutely shocking. I could write about it all day but to summarise, it's an extremely heavy-handed satire made by people who have nothing useful or funny to say about the topic at hand, every character is an irritating caricature (and half of them exist to tell you sub Rick & Morty jokes), the central conflict is completely black and white and the "corporate" faction are demonised to the point where the game repeatedly tells you outright that there's no advantage to siding with them and everyone you meet from that faction is not allowed to possess any nuance, the companions are all absolutely awful (except Nyoka, who's merely very boring). It's also very tonally confused, it's ostensibly a wacky satirical comedy but it also feels very dour and serious and up its own ass. I'm saying all this as someone who is, theoretically, a good target audience for a big extended whine about capitalism, because I'm left-wing economically, but even I thought TOW was brainless fucking shit.I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?
Outside the writing, though, it's like a Bethesda game that's somehow worse than any Bethesda game. Just big open maps that are mostly empty and filled with scattered bandit/animal mobs, a character system which doesn't really feel consequential (including the least exciting Perks ever devised for a videogame), combat and stealth mechanics that are passable but deeply uninteresting, etc. Dungeons are about the quality of something like Fo4. Quest design is theoretically fine but there's just no motivation to be messing around with alternate routes and shit when the simple act of playing the game is so draining.
Take into consideration I put 50+ hours into Starfield (and consider it 6/10 game), how would it compare to Starfield?It's the blandest game in the world but the big issue is the writing and worldbuilding, which is just absolutely shocking. I could write about it all day but to summarise, it's an extremely heavy-handed satire made by people who have nothing useful or funny to say about the topic at hand, every character is an irritating caricature (and half of them exist to tell you sub Rick & Morty jokes), the central conflict is completely black and white and the "corporate" faction are demonised to the point where the game repeatedly tells you outright that there's no advantage to siding with them and everyone you meet from that faction is not allowed to possess any nuance, the companions are all absolutely awful (except Nyoka, who's merely very boring). It's also very tonally confused, it's ostensibly a wacky satirical comedy but it also feels very dour and serious and up its own ass. I'm saying all this as someone who is, theoretically, a good target audience for a big extended whine about capitalism, because I'm left-wing economically, but even I thought TOW was brainless fucking shit.I have not played TOW yet but I see it looking back at me on gamepass each time I am scrolling to see what to try next. What is so terrible about TOW?
Outside the writing, though, it's like a Bethesda game that's somehow worse than any Bethesda game. Just big open maps that are mostly empty and filled with scattered bandit/animal mobs, a character system which doesn't really feel consequential (including the least exciting Perks ever devised for a videogame), combat and stealth mechanics that are passable but deeply uninteresting, etc. Dungeons are about the quality of something like Fo4. Quest design is theoretically fine but there's just no motivation to be messing around with alternate routes and shit when the simple act of playing the game is so draining.
Is the writing at least better than average Bethesda game, or at least more funny?
Pillars 2 is gorgeous. Shame it's so gayThe latest trailer actually did start off with a couple of pseudo-iso shots, allowing one to make the comparison.You think like that because all you see in Deadfire and 1 are the miniature of the world/building/people, and even then the character design looks cartoonish-ish, despite semi-realistic environment.both games' looks were realistic
This game is no different.
All I hear is that you people have mental dissonance over the much bigger, first person world design. If this game was an Isometric RPG, it still going to look the same compared to Deadfire and Pillars 1.
And here's Deadfire.
The four companions are the aumaua guy, the oceanfolk woman, the orlan gal, and a bearded dwarf guy. Predicting the orlan's going to be popular.
Companions and romances in videogames are such a fucking waste of resources it's surreal.
It's your adventure, as a player/characte, not of others with you. The whole game should be tailored to dealing with obstacles by oneself not with friends. How is this blatant aspect ignored so much?
This whole exchange made me laugh so much that I decided to see if AI could beat Obsidian's writers. I fed the in-game dialogue into it, then let AI continue the conversation, responding to my questions:writing is as shitty as you can expect from obsidian, after they lost all people of value in that department. look at 24:28.
the protagonist asks: "For How long have you been here?"
plant queen (very creative character btw): "For all time."
and directly after your next dialogue choice, she says that "(the heart) belonged to someone who tended this grove longer than I have been here."
No romance for the players. But they get to watch others have sex in a corner lmao.
This whole exchange made me laugh so much that I decided to see if AI could beat Obsidian's writers. I fed the in-game dialogue into it, then let AI continue the conversation, responding to my questions:writing is as shitty as you can expect from obsidian, after they lost all people of value in that department. look at 24:28.
the protagonist asks: "For How long have you been here?"
plant queen (very creative character btw): "For all time."
and directly after your next dialogue choice, she says that "(the heart) belonged to someone who tended this grove longer than I have been here."
I buy it. An unthinking, unalive, unfeeling computer program has more or less managed to write Obsidian out of a corner. The sooner these jokers are replaced by machines, the better.
don't you worry I'm sure they'll find a way to enshittify AI tooThis whole exchange made me laugh so much that I decided to see if AI could beat Obsidian's writers. I fed the in-game dialogue into it, then let AI continue the conversation, responding to my questions:writing is as shitty as you can expect from obsidian, after they lost all people of value in that department. look at 24:28.
the protagonist asks: "For How long have you been here?"
plant queen (very creative character btw): "For all time."
and directly after your next dialogue choice, she says that "(the heart) belonged to someone who tended this grove longer than I have been here."
I buy it. An unthinking, unalive, unfeeling computer program has more or less managed to write Obsidian out of a corner. The sooner these jokers are replaced by machines, the better.
No romance for the players. But they get to watch others have sex in a corner lmao.
One wonders what he actually has been doing since his visual novel shipped more than 18 months ago. As much as Feargus loves him, he probably still has to keep up appearances of doing work.Wait, Josh isn't involved? I've been wishing agony and excrement and death upon him for TOW, but looking it up, it turns out he really isn't involved with that or with this. Josh, I am so sorry. I'm so ashamed of what I've been wishing upon you. I'll go back to wishing misery upon you for PoE instead.
No romance for the players. But they get to watch others have sex in a corner lmao.
I doubt whoever gave the project the green light had any deeper reasoning than "a Skyrim clone might make money". The PoE setting won't help much but it probably won't hinder either; most people who do play this will just be looking for any old ARPG and think "ooh, looks a bit like a shitty Skyrim knockoff" without knowing/caring about PoE. On top of that, as with TOW, there might be a few people who hear the name Obsidian and think of New Vegas and go into the game based on that goodwill, which will probably be immediately exhausted in the first hour of the game.What's their sales pitch even supposed to be? Who the fuck is their target audience? Obsidian fans who like exploring the world of PoE? Do those people even exist? It's certainly not gamers who enjoy ARPGs for the gameplay, because it looks barely better than vanilla Skyrim.
As much as anyone focused on gameplay detests companion romances, the success of Baldur's Gate 3 has ensured this will be a prominent feature of large-budget party-based RPGs for the forseeable future (and even including Bethesda-style PC plus one companion RPGs; Starfield already had romances for the four mandatory companions). From the perspective of profit maximization, this is sadly the opposite of wasting resources, for any game in which companion romances are feasible.Companions and romances in videogames are such a fucking waste of resources it's surreal.
It's your adventure, as a player/character, not of others with you. The whole game should be tailored to dealing with obstacles by oneself not with friends. How is this blatant aspect ignored so much?