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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Zed Duke of Banville

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Junk-Drawer-Avowed.gif
 
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It took me 48 hours to complete TOW so maybe they're just once again ineptly underselling it?

Yeah, this game will be 20 hours as much as SKALD was 10 hours.

I think game developers are constantly watching their QA staff run through their games again and again and they get a skewed impression of how people consume them.
If you do nothing BUT the main quest in New Vegas, the game's over in 20 hours.
Do the side quests, side with a faction, that goes up to 40 hours.
A full playthrough with the dlc could reach the 90 hour mark.
This is why sites like howlongtobeat track different completion metrics.
 

Drakortha

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Avowed >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DA4 >>>>>> BG3
Cope of ages.

t. someone who wasn't particularly impressed with BG3 either
BG3 is just original sin 2 with makeup on.

Avowed might be a TOW asset flip, but at least Obsidian are flipping something of their own creation and are not just digging up the grave of a beloved series and stamping their name on it.

Same goes for DA4. The Codex can complain as much as they want that it's woke garbage for normies. But the fact is that BG3 took Biowares formula and did it better. Hence it deserves the hate it gets for more effectively poisoning the RPG well.
 
Vatnik Wumao
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Avowed >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DA4 >>>>>> BG3
Cope of ages.

t. someone who wasn't particularly impressed with BG3 either
BG3 is just original sin 2 with makeup on.

Avowed might be a TOW asset flip, but at least Obsidian are flipping something of their own creation and are not just digging up the grave of a beloved series and stamping their name on it.

Same goes for DA4. The Codex can complain as much as they want that it's woke garbage for normies. But the fact is that BG3 did that first, and did it better. Hence it deserves the hate it gets for more effectively poisoning the RPG well.
I can understand your stance, but at that point you're no longer rating the games themselves.
 

Drakortha

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I can understand your stance, but at that point you're no longer rating the games themselves.
But I am rating the games. When Swen first appeared on the stage to reveal Baldur's Gate 3 gameplay for the first time he showed us gameplay consisting of running around a beachfront that looked identical to the beach zones in Original Sin 1/2. Then he stacked wooden barrels on top of each over and jumped on them to reach something.

Then he did the whole "You see that puddle of oil, there? If I shoot a fire spell at it, I can create fire!"

Was that what we've been waiting 20 years for? Swen's clown game rebranded as Baldur's Gate?

I rated the game right then and there. And nothing that followed redeemed it in my mind.
 
Vatnik Wumao
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But I am rating the games. When Swen first appeared on the stage to reveal Baldur's Gate 3 gameplay for the first time he showed us gameplay consisting of running around a beachfront that looked identical to the beach zones in Original Sin 1/2. Then he stacked wooden barrels on top of each over and jumped on them to reach something.

Then he did the whole "You see that puddle of oil, there? If I shoot a fire spell at it, I can create fire!"

Was that what we've been waiting 20 years for an actual BG3 for? Swen's clown game rebranded as Baldur's Gate?

I rated the game right then and there. And nothing that followed redeemed it in my mind.
See, but what you're doing isn't rating the game for what it is. You're rating it against your expectations for what it should have been (as a proper BG successor). Which is fine and I mostly agree, but things become silly when you use that sort of metric to compare different games. Both Avowed and DA4 will most likely be way more mediocre than BG3 (although on the flipside, they might be less frontloaded which would be a big plus in my view).
 

TedNugent

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I am really impressed by the fact that this looks exactly like Microsoft Studios made Pillars of Eternity.
 

Drakortha

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See, but what you're doing isn't rating the game for what it is. You're rating it against your expectations for what it should have been (as a proper BG successor). Which is fine and I mostly agree, but things become silly when you use that sort of metric to compare different games. Both Avowed and DA4 will most likely be way more mediocre than BG3 (although on the flipside, they might be less frontloaded which would be a big plus in my view).
I'm rating it based on how much I can enjoy playing the game. I wouldn't enjoy playing BG3 at all. I played Original Sin 2 and I thought it was shit. I couldn't believe they made the same game again and called it Baldur's Gate. But then again it's not so hard to believe because consumers love to eat shit. It's proven scientific fact.

Avowed could be a mediocre game but at least it doesn't go around calling itself something that it's not. And that's something I can more readily get behind and enjoy for what it is (and not what it's pretending to be).
 
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NaturallyCarnivorousSheep

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This is a frankly audacious thing for her to claim, given the way TOW ended up.
See this is the thing. I don't like savages but I sided with the huana in deadfire because other factions would let roparu(shudra caste in their society) roam free, absolutely despicable. This is a part of the clever faction design(Huana aren't noble savages, they are weird hindus and you can let them do their things, one of their things being a caste system, accept it or help le colonizers) was why they became a kind of design formula for Obsidian. Obviously New Vegas had even better setup, but that was the past. Is the TOW era obsidian capable of replicating this? TOW obviously failed at it, will Avowed?
 

frajaq

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I sided with the imperialist/colonialist Royal Deadfire Company back in PoE 2 and liked it, hopefully I can stay loyal to Aedyr and stomp natives
 
Vatnik Wumao
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I sided with the imperialist/colonialist Royal Deadfire Company back in PoE 2 and liked it, hopefully I can stay loyal to Aedyr and stomp natives
Seems that the paths are proper imperialist path by siding with Woedica and the inquisitor she inhabits, cringe Aedyran centrist path and native woowoo path.
 

ArchAngel

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"When the player feedback is like, 'Oh, this doesn't look great,' you're like, okay, we need to prioritize that polish, like, immediately. So we jumped on that," he explains in regards to how fans reacted to the combat.

This gives me a slight glimmer of hope, because at least they're acting like rational humans. "Our audience didn't like it, better change it."

As opposed to the Dragon Age route of ignoring massive backlash and turning on the shill faucet.
a part of me sort of agrees, but also part of me thinks the devs dont really know how to make the combat fun, which tells me there is a lack of vision
It is really not that hard. They just need to add cool animations to our attacks and more effects to enemies getting hurt. Limbs hacking, body parts missing, some enemies hit by hot flames running around screaming and stuff like that.
 

Wesp5

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Few new articles about Avowed out https://videogames.si.com/features/avowed-interview-carrie-patel

  • Avowed will have a shorter length similar to The Outer Worlds, around 20 hours of gameplay.
  • The game features multiple open zones with distinct characters and aesthetics, unlike a single open world.

I'll take a shorter good game with zones over a longer open world game anytime! Bloodlines is a great example of a game where that worked wonders, although TOW shows that it can be done badly as well ;).
 

Barrow_Bug

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First piece of major dialogue they show in the new gameplay is some furry freak flirting with the protagonist. My god these people are boring. No nuance, no intrigue - just retards obsessed with their creepy genitals.
 

Barrow_Bug

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why do rpgs even need different factions? which game started that trend? im kind of sick of it
Factions are literally what makes RPG's interesting. Different world-spaces have different kinds of people with competing values and beliefs. Literally every good CRPG has factions. Why would you want to play something that has no inter group conflict?
 

Spike

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why do rpgs even need different factions? which game started that trend? im kind of sick of it
Factions are literally what makes RPG's interesting. Different world-spaces have different kinds of people with competing values and beliefs. Literally every good CRPG has factions. Why would you want to play something that has no inter group conflict?
Maybe he wants a classic heroic fantasy avenchure.
 

Wesp5

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although TOW shows that it can be done badly as well ;).
You've probably spoken about this in some other thread already, but I'd be curious to know what are some of your favorite RPGs from the 2010s onwards.

As I prefer first person view games there weren't that many. My favorite is Cyberpunk 2077, I found TOW mediocre at best, I stopped playing Bethesda games after FO:NV and I never finished Kingdom Come: Deliverance because of the loading times. I don't know if it counts as a RPG but I was recently positively surprised be Ghostwire Tokyo, if only for the atmosphere of the city and the developer's love for their culture. That is one game that certainly wasn't made for common western audiences ;)!
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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With all those optimistic interviews, game steadily become pre-order or release day must buy.
Jesus Christ, this website has gone down hill.
It would if he ordered collector's edition but good codexer only does this for Piranha Bytes games(rip)
 

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