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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Roguey

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Wait he said that about Durance? That's surprising.
Avellone hasn't actually played the finished game, he's just seething over how the project went. He claims that he would have preferred if Fenstermaker had told him to rewrite them to spec instead of trying to implement them as is, giving up when it proved impossible, then making cuts himself.
 

Yosharian

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Durance doesn't strike me as a half-finished character, I don't particularly like him in fact I find him quite obnoxious and uninteresting, but not unfinished
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Durance doesn't strike me as a half-finished character, I don't particularly like him in fact I find him quite obnoxious and uninteresting, but not unfinished
What is Durance's companion quest? Does he take you to any particular locations? Does it interact with any characters?
 

Roguey

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What is Durance's companion quest? Does he take you to any particular locations? Does it interact with any characters?
Even a finished Durance wouldn't have taken you to a particular location or interact with other NPCs.

At a specific level, in Eternity, the original premise of the companions I wrote (Durance and the Grieving Mother) was unpeeling the layers and discovering what they were at the core – unpeeling these layers involved slipping stealthily into their unconscious, a dungeon made out of their memories. There, the player could go through an adventure game-like series of interactions, exploring their memories using psychological items important to both your character and to them as emotional keys to thread your way through the memories – but carefully, without revealing your presence. The memory dungeon was to uncover their shared history, how it impacted you, and the core of who they were as people.

Instead that was turned into a series of dialogue interactions and a multiple choice quiz.
 

Yosharian

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Durance doesn't strike me as a half-finished character, I don't particularly like him in fact I find him quite obnoxious and uninteresting, but not unfinished
What is Durance's companion quest? Does he take you to any particular locations? Does it interact with any characters?
I can't remember any of the companion quests for POE1 so I couldn't tell you
 

Aarwolf

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What is Durance's companion quest? Does he take you to any particular locations? Does it interact with any characters?

No, he doesn't take you anywhere. It's a series of dialogues and you slowly unravel facts about St. Waidwen, Magran, role of other gods in killing him and so on. That's why I said that his story is more interesting than the watcher's story, because death of Waidwen is crucial point that puts all things in motion in current era.

You can see snippets of this in second game and meet Waidwen for a moment iirc, but I don't remember it very well.
 

Beans00

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The only companion quest I remember from POE(I did them all, for some bizarre reason) was the ranger girls and following some trail and finding a deer or something.
I also remember the rusty shackleford guy being a crybaby something about his brother.


Looking at the POE companions, do people really have fond memories over these guys? They were boring as hell. Less personality than Katja and Tycho from fallout 1.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I think PoE companions are great, but you have to be invested in the game's setting to fully appreciate their stories and facets. If you don't care about the faiths, gods, and events of Eora, companions will probably only be a nuisance.
 

Roguey

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Looking at the POE companions, do people really have fond memories over these guys?
I like normal adults, refreshing change of pace from the Bioware-style pouty whiners and other assorted childishness.

Of course the Biodrone audience seethed over it, so they reintroduced the childishness with all the new Deadfire companions, added some to the old (Eder's goofiness was made more prominent, Pallegina became a massive bitch who complains about everything)
 

Vulpes

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I liked Durance, but that's about it. It's a shame that he didn't return in the sequel, while the fag elf mage did just to satisfy someone's fetish. I would've preferred having fantasy Rasputin dunk on the gods over one of the writers trying to insert their gay fanfic smut into the game and almost make it official:



tl;dr Deadfire nearly had a party romance in which the ghost of a retarded horny farmgirl (dead for several centuries BTW) hooks up with a slightly less retarded horny farmboy by possessing an aristocratic twink elf's body and using it as a collection of holes.
 

Beans00

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Looking at the POE companions, do people really have fond memories over these guys?
I like normal adults, refreshing change of pace from the Bioware-style pouty whiners and other assorted childishness.

I don't completely disagree with that. There's a happy medium though, and PoE companions had basically zero personality outside of Durance(who I didn't care for). IMO
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.obsidian.net/news/avowed-rtx-trailer

Avowed Launching With DLSS 3, Reflex & Ray Tracing - Watch A New RTX Trailer​

Avowed Launching With DLSS 3, Reflex & Ray Tracing - Watch A New RTX Trailer Header Image


Avowed, Obsidian Entertainment’s highly anticipated first-person fantasy role-playing game, will feature day-one support for DLSS 3 and Reflex, with additional enhancements brought by Unreal Engine 5's Lumen lighting and ray-traced reflections.

Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed sends players to investigate rumors of a plague spreading throughout the Living Lands - an island full of mysteries and secrets, danger and adventure, choices and consequences, and untamed wilderness. You soon discover a personal connection to the Living Lands, and an ancient secret that threatens to destroy everything. Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?

Wishlist today!
 

IHaveHugeNick

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Durance and GM would have been great characters in a fantasy novel or something. Game characters need to have something else to offer beyond just spewing walls of text at the player. So that was never going to work. And it clearly didn't help that, in typical Obsidianate fashion, devs instead of unfucking the situation were too busy pointing fingers at each other.
 

Cryomancer

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I watched the gameplay and did they really made every ability cooldown based? :decline: And removed tier based progression for abilities? :decline:

I was not expecting much, the unique first person open world game that I'm hyped for is Tainted Grail " The fall of avalon, but seriously.
 

FreeKaner

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What is Durance's companion quest? Does he take you to any particular locations? Does it interact with any characters?

No, he doesn't take you anywhere. It's a series of dialogues and you slowly unravel facts about St. Waidwen, Magran, role of other gods in killing him and so on. That's why I said that his story is more interesting than the watcher's story, because death of Waidwen is crucial point that puts all things in motion in current era.

You can see snippets of this in second game and meet Waidwen for a moment iirc, but I don't remember it very well.

A protagonist is not made narratively better by having the most interesting backstory. It's opposite really in PoE1 the protagonist is too relevant and present at multiple layers to the story that it makes it hard to parse what's going on. Watcher alone (Which is a lot of things, seeing into people's souls including spirits, dead people's memories) can be confusing alone, but you are also dealing with "awakening" of past soul and how that all relates to Thaos and Leaden Key.

I am recently replaying PoE1, and because I know what's going on beforehand I can split the layers but it made for a confusing and overreaching story before. It's really such an overstretched game narrative wise, trying to be BG, IWD and PST all the same time. Writers themselves also seem confused and overwhelmed by it, which is why the game is at its best in White March where it's scaled down to only be about being a watcher and exploring dead past instead of also your past's personal relationship with the main antagonist and the politics of soul science and soulless babies alike.

Not that I don't think there aren't good moments to this interesting past, I think it is a very interesting narrative choice, to recover your "interesting" past and come to terms with it one way or another. It's just overwhelming enough I don't think the game would benefit from protagonist being as "interesting" as Durance at the same time.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Avowed, the long-awaited fantasy RPG from Obsidian (and Xbox console exclusive) finally arrives on February 15th, 2025. Game Director Carrie Patel sets the stage for us.
I think they got the date wrong.

 
Last edited:
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I liked Durance best, and Grieving Mother second. I thought Eder was good. Aloth had a few funny lines and was decent, but not as good as Eder. The rest were forgettable, but not offensive. Less obnoxious than your average Owlcat companion but not as good as even bare bones BG1 NPCs.
 

cyborgboy95

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https://sea.ign.com/avowed/219682/p...-obsidians-first-person-rpg-and-its-fantastic

Avowed: We Finally Played Obsidian’s First-Person RPG and It’s Fantastic​

The world of Eora is looking eorawesome.​

Avowed was a surprising delight to play for the first time. After a lot of questions about the shift in art direction from the teaser trailer, questions about the length, and a combat demo on the Xbox stage that had many asking if the game was earlier in development than expected, I’m happy to report that Avowed is feeling great, looking great, and offering a compelling story based on the early slice I played at an event.

My journey began just after the opening main mission in Avowed, and we’ve been sent on a task to find an Aedyran Expedition team. It turns out, as it often does with RPGs, that fate had other plans for them. Kai, our green-skinned companion who just happens to be voiced by Mass Effect’s Garrus Vakarian actor Brandon Keener, keeps things light-hearted with quips and remarks about this new area we’re exploring. The banter is welcome and sparse, only chiming in occasionally to make a quip, like when I paused to admire the view.
And the view is very pretty. Avowed has done a great job leaning into the art style the larger Pillars of Eternity series is known for and had me stopping to admire waterfalls in the distance and moss-covered structures that set the aesthetic tone for this mysterious cavern we are diving deeper into. Avowed’s world design is shaping up nicely too, and as I dove deeper I would discover walls that could be blown up to traverse a new path, or puzzles that would open a secret new area with a large chest if I threw my shock explosives at a few tucked away circuits I found by exploring off the beaten path, only to find a hole in the wall. These puzzles have the added bonus of revealing coveted loot like a powerful ring that would offer some choice stat bonuses for my character.

Avowed has done a great job leaning into the art style the larger Pillars of Eternity series is known for.​

When I wasn’t exploring the depths of the oceanic cave I had to swim through it only to find myself facing off against a Xaurip. These are Lizard-like creatures with your standard human weapons like swords, shields, and bows, and they make for good fodder as you learn your beginning attacks. Combat in Avowed is much better than I had anticipated. You quickly become accustomed to using flasks to regenerate not just your health, but more importantly your essence, which allows the execution of your most powerful attacks. As the barbarian, I found myself stalking spiders in the caverns and plotting my attack. To begin, I use Kai’s ability Fire and Ice via the radial wheel you access by holding down the left bumper (if you’re playing with a gamepad, obviously). Fire and Ice sees Kai Teleport to the target and then unload a powerful bullet into the spider’s Chelicerae, aka its face. Then I command him to use his area of effect attack, Leap of Daring, that has him slam into the ground and briefly stun everyone around him. During that time I’d been closing the gap, and using the two weapons I first charged up my right-handed axe which offers a powerful attack that inflicts frost damage accumulation to nearby enemies. After holding the right trigger to empower this attack I manage to freeze my opponents for just a moment. Then I unleash my more powerful essence abilities. First I shout to push back the smaller spiders who are also surrounding me, and while stunned, I then select charge and ram my body with force into the biggest guy in the room. Then, I follow it up with a flurry of blows with the left trigger, which holds my nimble sword for a small flurry of strikes that results in the dispatch of the last spider standing in the room.

Later, I would return as a mage, which was described as the most difficult of the three classes available to use. Abilities for this character included an ethereal staff that you could materialize with essence, orb projectiles that would track your target, and standard attacks that had you flicking your wand to and fro while smaller spells did damage to your target. Additional Essense abilities included a spear that was a bit faster than the staff (as you’d expect), and several different protection or buff spells to help your hits land with a bit harder thud. My personal favorite, however, was an ability that had you snap your book of magic shut to send a wave of damage-dealing aura at everything around you. It just looked cool seeing a book wreck everything in the immediate vicinity.

Make no mistake though, combat was also challenging. I was chugging potions with recklessness as I knew this was just a demo, but it was clear that you’ll need to master the balance between your spell casting, defense, and gear options for maximum efficiency. Digging into the menus, I found that you could spec out your character with a 2nd weapon set that would be accessed with the press of the Y button on the controller. The potential that something so simple offers had me excited because with one press you could access a significantly different playstyle. Combat felt clean, intuitive, and had a depth I didn’t expect. I can’t wait to dive into it more. And fortunately, the oomph of your attack animations that many felt were missing from a demo on the Xbox stage earlier this year have seemingly been implemented; enemies react how you’d expect them to when you slash them with a sword or blast them with a spell.
Eventually, on our journey, Kai and I would run into Caedmon, a young explorer who had managed to survive the Xaurip assault. His friends from the expedition team weren’t so lucky, however. After lamenting that he’s “never touched a girl” and his looming fate wasn’t fair, we were given several conversation options:

  • “Kai, we can’t let this kid die a virgin. Can you help him?”
  • “Give Caedmon a healing option. Let’s get you back on your feet!”
  • “Toughen up kid. I’m not wasting my supplies on you.”
I, of course, picked the top one.

Kai responded: “Not with that… OH you mean with healing him.” He would then go on to make me offer my potion instead. Caedmon was back on his feet and offered us some advice that would help us continue our journey.
But because I also wanted to try out combat as a Mage, I got to see what happened if you always picked the bottom option. “Toughen up Kid!” my character shouted. Caedmon said something Kai called nonsense, and pleaded with me to help him. I however refused to offer him the life saving potion, resulting in his immediate death. Did I loot his corpse? You’re damn right I did.

It’s situations like this that will make Avowed really stand out if they are plentiful enough. Can you really be that evil? Apparently so, and I look forward to doing a sane-person playthrough where I don’t murder everyone if I can avoid it, and a playthrough where I’m the biggest jerk possible because… well, that’s where the fun lies now, isn’t it?
The demo ended with an encounter where we met Sargamis. Sargamis is a gold-skinned deity-like creature who sent us to find an item and return it. But like our explorer friends from earlier in the demo, there were other plans afoot and it wasn’t long until we came face-to-face with the Skeleton boss and a pesky Skeleton priest that would heal the large group of enemies we were facing off against. This was all triggered immediately after getting to the object Sargamis sent us to retrieve, to which Kai quipped, “It can’t be this easy… can it?” No, Kai, it apparently cannot be.

Can you really be that evil in Avowed? Apparently so.​

Once in battle and realizing I was greatly outnumbered, I ran out of the room to survey the battlefield. After taking out a few of the lower rank-and-file skeletons just outside of the priest’s healing aura, I identified the one thwarting my plans of murder (can you murder a skeleton?) and I turned his bones to ice and dust. Just as I had cleared the grunts, I was finally ready to take on the Skeleton boss with Kai, but just as I had him on the ropes…. The power in the building went out for everyone playing the demo.

It’s OK, though, because Avowed had made its impression. My doubts about it have faded away, and I’m left excited for its release in February. This small slice Obsidian gave us the opportunity to play was a treat, and while it’s a tiny glimpse, our 50-minute demo session flew by in the blink of an eye. And that’s always a good sign.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
What is Durance's companion quest? Does he take you to any particular locations? Does it interact with any characters?

No, he doesn't take you anywhere. It's a series of dialogues and you slowly unravel facts about St. Waidwen, Magran, role of other gods in killing him and so on. That's why I said that his story is more interesting than the watcher's story, because death of Waidwen is crucial point that puts all things in motion in current era.

You can see snippets of this in second game and meet Waidwen for a moment iirc, but I don't remember it very well.

A protagonist is not made narratively better by having the most interesting backstory. It's opposite really in PoE1 the protagonist is too relevant and present at multiple layers to the story that it makes it hard to parse what's going on. Watcher alone (Which is a lot of things, seeing into people's souls including spirits, dead people's memories) can be confusing alone, but you are also dealing with "awakening" of past soul and how that all relates to Thaos and Leaden Key.

I am recently replaying PoE1, and because I know what's going on beforehand I can split the layers but it made for a confusing and overreaching story before. It's really such an overstretched game narrative wise, trying to be BG, IWD and PST all the same time. Writers themselves also seem confused and overwhelmed by it, which is why the game is at its best in White March where it's scaled down to only be about being a watcher and exploring dead past instead of also your past's personal relationship with the main antagonist and the politics of soul science and soulless babies alike.

Not that I don't think there aren't good moments to this interesting past, I think it is a very interesting narrative choice, to recover your "interesting" past and come to terms with it one way or another. It's just overwhelming enough I don't think the game would benefit from protagonist being as "interesting" as Durance at the same time.
I agree with the majority of your points, especially about the overstretched narrative, but I think the protagonist's story ends up seeming dull and uninteresting BECAUSE it's a muddled mess (and most of your agency is taken away with the weird past-life memory interactions with the antagonist where you as the player often have no idea wtf is even being discussed). I don't think Aarwolf is suggesting even more crap be dumped into the protagonist's story (let alone backstory). I think to make that story interesting and more appealing (and again it's not JUST backstory, it's the actual game narrative) would require pruning away a lot of those pieces that didn't work. A stronger (even simpler) throughline, clearer motivations, agency, and drive for the overarching narrative (which ends up being the protagonist's story) can better support overbearing characters like Durance. As it is, milquetoast companions better suit the narrative because anything else would overshadow it.

I've been drinking, so that may or may not make sense.
 
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santino27

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My team has the sexiest and deadliest waifus you can recruit.
https://sea.ign.com/avowed/219682/p...-obsidians-first-person-rpg-and-its-fantastic
  • “Kai, we can’t let this kid die a virgin. Can you help him?”
  • “Give Caedmon a healing option. Let’s get you back on your feet!”
  • “Toughen up kid. I’m not wasting my supplies on you.”
I, of course, picked the top one.

Kai responded: “Not with that… OH you mean with healing him.” He would then go on to make me offer my potion instead. Caedmon was back on his feet and offered us some advice that would help us continue our journey.
There's that thirsty Obsidian wit. Also hilarious that the one dialogue option they cite has two of its three options that result in the exact same thing (you give a healing pottion).
 

Tyranicon

A Memory of Eternity
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Oct 7, 2019
Messages
7,233
There's that thirsty Obsidian wit. Also hilarious that the one dialogue option they cite has two of its three options that result in the exact same thing (you give a healing pottion).

I like how the journo thinks that [give or no give heal], which is the most basic 101 low level encounter in every RPG ever, is somehow an indication of stellar quality.

It’s situations like this that will make Avowed really stand out if they are plentiful enough.

You can't make this shit up. What is even happening? It's like that one journo playing cuphead and never encountering a dashjump before.
 

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