Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
999
Strap Yourselves In
Is it me or in all the videos they have shown enemies are incredibly damage spongy.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,102
Dragon's Dogma (2012), Dark Souls (2012), The Witcher 3 (2015) and many more, none of these games had problems with programming melee fights against multiple opponents that don't immediately throw you off by how unrealistic they look
Fights against multiple opponents in those games degenerate into dodgerolling in plate armor. Hardly more realistic.
Dragon's Dogma did not have any sort of rolling for most of the vocations, including fighter and warrior. Instead, the fighter was intended to block attacks with a shield, while the warrior was expected to tank hits. Similarly, the sequel does not depend on dodge-rolling either.
 

kapisi

Educated
Joined
Nov 28, 2022
Messages
207
Dragon's Dogma did not have any sort of rolling for most of the vocations, including fighter and warrior. Instead, the fighter was intended to block attacks with a shield, while the warrior was expected to tank hits. Similarly, the sequel does not depend on dodge-rolling either.
I concede on this, but you had a party of 4 there.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom