Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,093
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Just saw a bit of the newer videos for this thing. They should've waited before, this looks leagues ahead of that first set of videos and actually looks like it could be fun. That first set of gameplay videos from months ago looked like complete ass.
Any links at hand?
I think it was posted in this thread already, but I was just watching Force Gaming's blab about it and just watching the gameplay part of it. Really looks like the sort of thing DMoMM hoped to be before it turned into The Kickman Saga.

 

kapisi

Educated
Joined
Nov 28, 2022
Messages
232
I wish they stuck with Outer Worlds graphics. This engine switch doesn't bring anything worth losing performance over. I'm tired of new games running like shit, good enough graphics is good enough.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,101
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just saw a bit of the newer videos for this thing. They should've waited before, this looks leagues ahead of that first set of videos and actually looks like it could be fun. That first set of gameplay videos from months ago looked like complete ass.
Any links at hand?
https://rpgcodex.net/forums/threads/avowed-final-previews.151906/

I wish they stuck with Outer Worlds graphics. This engine switch doesn't bring anything worth losing performance over. I'm tired of new games running like shit, good enough graphics is good enough.
They're both Unreal Engine games.
 

Cohesion

Codex made me an elephant hater.
Patron
Joined
May 14, 2015
Messages
1,462
Location
Moscow, Russia
Codex+ Now Streaming!
The people that can develop engines aren't working at game companies, there isn't money in it for them.
Why would skilled programmers work in game dev, crunch near deadline and risk to be fired when the game flops if they can earn more $ in IT, fintech or military and enjoy benefits/social security instead of risks?
 

kapisi

Educated
Joined
Nov 28, 2022
Messages
232
They're both Unreal Engine games.
Yeah, Avowed is UE5 which is either much more demanding or more difficult to optimize. And the visuals are not even that much better?

I mean, 30 fps on Xbox, I know it's a console, but.
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
636
Here's an article discussing the third person perspective, not super positive but seems to say it's about as good as or better than the third person in Bethesda games, which is fine by me since I've preferred to play all their games in third person despite the issues so I'll probably be able to stomach whatever problems Avowed's version has.

This article also confirms that there's third person perspective in combat and not just exploring, which I assumed was the case but I remember someone questioning it.
 

chupachups

svodnik
Patron
Joined
Nov 22, 2024
Messages
22
Location
Pula, Croatia
Enjoy the Revolution! Another revolution around the sun that is.
It's basically fantasy outer worlds.
There isn't enough A for action nor R for RPG.
Press X to win!
Yeah well, that's one way of seeing it. I don't quite agree. Have you seen (some) of the previews that Infinitron linked a bit earlier? Of course I am not trying to convince you of anything but maybe give them a shot?
 
Last edited:

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,113
I like Obsidian and I want them to do well.

But here are two key pieces of evidence that this game will be cringe:

1732404246126.png




We're not the target audience anymore and that's okay. Let's see if the modern audience, or at least those that survived Veilguard, will be good to this one.
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
636
I like Obsidian and I want them to do well.

But here are two key pieces of evidence that this game will be cringe:

View attachment 57932



We're not the target audience anymore and that's okay. Let's see if the modern audience, or at least those that survived Veilguard, will be good to this one.

I agree that stuff like that is embarrassing, but my hope is that they're pushing scenes like that in the press to try and soften any backlash over their lack of romances from the waifu/ husbando crowd. I'm possibly being a tad optimistic, but the fact that they've refused to rush in some perfunctory romances despite the rabid response to the romances in BG3 makes me more hopeful than I'd otherwise be.
 

kapisi

Educated
Joined
Nov 28, 2022
Messages
232
I like Obsidian and I want them to do well.

But here are two key pieces of evidence that this game will be cringe:

View attachment 57932



We're not the target audience anymore and that's okay. Let's see if the modern audience, or at least those that survived Veilguard, will be good to this one.

I'll take Yatzli over prestigious Durance any day, thank you. I would have despaired if there were romances, but there aren't! Suck it ladies, there are no romances!

Edit - btw, that cringe "sexy bird" attitude is probably why Brandon Keener (Garrus VA) never engaged with the community, despite being a fan favorite. Wise man. Yet they continue to perpetuate this diarrhea.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,814
We're not the target audience anymore and that's okay. Let's see if the modern audience, or at least those that survived Veilguard, will be good to this one.
Agree, wondering if we will ever see future products cater to the "classic" audience?:?
Yes, they're called indie games and they're made by autistic shut-ins who haven't played a new game since 2001 (they didn't care for it).
 

Vox Machina

Novice
Joined
Oct 19, 2023
Messages
33
Damn, game looks so much better than the initial showing. The first-person combat is looking great too. Looking forward to diving into this!
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,780
Location
Langley, Virginia
The people that can develop engines aren't working at game companies, there isn't money in it for them.
Why would skilled programmers work in game dev, crunch near deadline and risk to be fired when the game flops if they can earn more $ in IT, fintech or military and enjoy benefits/social security instead of risks?
John Carmack code is pretty clever and well written and he had huge impact on development of 3d graphics. Judging from his 'manifesto' concerning Facebook 3d headsets development, he had not found working there all that fulfilling.

Of course I'm not suggesting that he should apply for a job at Obsidian.
 

Cohesion

Codex made me an elephant hater.
Patron
Joined
May 14, 2015
Messages
1,462
Location
Moscow, Russia
Codex+ Now Streaming!
The people that can develop engines aren't working at game companies, there isn't money in it for them.
Why would skilled programmers work in game dev, crunch near deadline and risk to be fired when the game flops if they can earn more $ in IT, fintech or military and enjoy benefits/social security instead of risks?
John Carmack code is pretty clever and well written and he had huge impact on development of 3d graphics. Judging from his 'manifesto' concerning Facebook 3d headsets development, he had not found working there all that fulfilling.

Of course I'm not suggesting that he should apply for a job at Obsidian.
That was 30 years (a generation) ago, he was a young nerd working with other nerds.
 

Starner

Scholar
Patron
Joined
Apr 28, 2023
Messages
64
Enjoy the Revolution! Another revolution around the sun that is.
The people that can develop engines aren't working at game companies, there isn't money in it for them.
Why would skilled programmers work in game dev, crunch near deadline and risk to be fired when the game flops if they can earn more $ in IT, fintech or military and enjoy benefits/social security instead of risks?
I don't think they should work in game development at all. It's better for skilled programmers to make their money in a tech field, and then create the games they want to independently as a side hobby or in retirement.
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,780
Location
Langley, Virginia
The people that can develop engines aren't working at game companies, there isn't money in it for them.
Why would skilled programmers work in game dev, crunch near deadline and risk to be fired when the game flops if they can earn more $ in IT, fintech or military and enjoy benefits/social security instead of risks?
I don't think they should work in game development at all. It's better for skilled programmers to make their money in a tech field, and then create the games they want to independently as a side hobby or in retirement.
The problem with this approach is that it takes 5 years to release ultimate 8-bit game, and a decade for 16-bit dream game.

I would say that projects like porting M&M III to ScummVM or Dune 2 to AGA or open source reimplementation of Gothic 2 can be realistically done in a free time. But Avowed will be better than any ambitious, truly original hobbyist project by the virtue of being actually finished released.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom