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My brother in Christ, look at yourself in a mirror. It doesn't get more idiotic than pretending that PoE has no real diversity in it just because the niggers speak with an Italian accent.
His point was "AKSHUALLY the world of PoE should be appealing to racists because it has no real non-Europeans " while downplaying the blatant blackwashing of an European culture Obsidian copied. They did not add niggers into the world because they're autistic or whatever. The Vailians are a product of your typical progressive racial pandering, so to pretend Jewsh Sawyer and his team don't legitimately worship minorities like the good little liberals they are is gay and retarded.
I'm not saying that's 1:1 the 3D world map, just that the game will have geometry like I described because I have no faith in Biowares level design.
And yes, that map is probably just the in-game world map.
I'm not saying that's 1:1 the 3D world map, just that the game will have geometry like I described because I have no faith in Biowares level design.
And yes, that map is probably just the in-game world map.
It is a really nice throwback to the games of old with corners of the map being different altogether of snow, desert, fire, etc., that The Living Lands gives off that vibe with the little routes you can follow to get from one region to another just like this map example below. The Living Lands map also has a similar map style from the Sorcery! series you can play on Steam that recreates the books by Steve Jackson and Ian Livingstone very well.
Which is wonderful to read, as so many here on the Codex look back at the old favorite RPGs and reflect on their enjoyment from playing them, and here we have a game in 2025 using the very same map design tactics those older 80-style games used. Mountains that block your ability to move, defined paths you are made to explore from one region to the next, opening up to a vast area you can explore once you arrive to that new region. Avowed does meet those expectations, especially from the Might and Magic era - rather, blobber games as they're referenced - with a more graphical and updated engine revision made ever-so popular by Larian Studios. It is what everyone loves remembering, but yet complain about when it resurfaces in new games.
It's Boomer Baby, with a new fashion twist. Those who complain about it, really aren't that old style gamer they think they are.
MAGA patriots are triangulating on your location as we speak. You will be raped in every orifice with uranium fuel rods and executed cartel-style by having a tire put around you and doused in gasoline and set on fire. Infinitron won't save you, he's being flayed in Gitmo as we speak.
What's fun is driving around in the country and seeing the small towns that sprang up around a major crossroads. It makes sense. If a lot of traffic goes through a particular junction, you can set up a shop, inn, livery, or other convenience and do good business.
What's fun is driving around in the country and seeing the small towns that sprang up around a major crossroads. It makes sense. If a lot of traffic goes through a particular junction, you can set up a shop, inn, livery, or other convenience and do good business.
Video game developers seem totally unfamiliar with this concept. The crossroads are almost always entirely barren of human life and activity. No thought is given to how settlements actually form. It's like seeing a major city along a rocky beach instead of at the river delta. Amateur hour.
It is a really nice throwback to the games of old with corners of the map being different altogether of snow, desert, fire, etc., that The Living Lands gives off that vibe with the little routes you can follow to get from one region to another just like this map example below. The Living Lands map also has a similar map style from the Sorcery! series you can play on Steam that recreates the books by Steve Jackson and Ian Livingstone very well.
Which is wonderful to read, as so many here on the Codex look back at the old favorite RPGs and reflect on their enjoyment from playing them, and here we have a game in 2025 using the very same map design tactics those older 80-style games used. Mountains that block your ability to move, defined paths you are made to explore from one region to the next, opening up to a vast area you can explore once you arrive to that new region. Avowed does meet those expectations, especially from the Might and Magic era - rather, blobber games as they're referenced - with a more graphical and updated engine revision made ever-so popular by Larian Studios. It is what everyone loves remembering, but yet complain about when it resurfaces in new games.
It's Boomer Baby, with a new fashion twist. Those who complain about it, really aren't that old style gamer they think they are.
This has been pointed out thousands of times since the release of Pillars. I don't think it's retarded per se, just handled very heavy handedly, and those who still like the setting just don't care.