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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
451
Location
Fourth Rome
Why are the dumbest people always the loudest? You couldn't have missed the point more if you tried. See @Harthwain's post above.
My brother in Christ, look at yourself in a mirror. It doesn't get more idiotic than pretending that PoE has no real diversity in it just because the niggers speak with an Italian accent.

He means that the culture is Italian (well, based on Italian), and just because it got race-swapped to black doesn't really change that.
His point was "AKSHUALLY the world of PoE should be appealing to racists because it has no real non-Europeans :smug:" while downplaying the blatant blackwashing of an European culture Obsidian copied. They did not add niggers into the world because they're autistic or whatever. The Vailians are a product of your typical progressive racial pandering, so to pretend Jewsh Sawyer and his team don't legitimately worship minorities like the good little liberals they are is gay and retarded.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,077
The Outer Worlds didn't have maps like that so why would this.
Competency Crisis
The cloth maps have never been a 1:1 game map. Quit being retarded.

inb4 Obsidian screws me and these things are basically 1:1 game maps :lol:
I'm not saying that's 1:1 the 3D world map, just that the game will have geometry like I described because I have no faith in Biowares level design.
And yes, that map is probably just the in-game world map.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,542
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
The Outer Worlds didn't have maps like that so why would this.
Competency Crisis
The cloth maps have never been a 1:1 game map. Quit being retarded.

inb4 Obsidian screws me and these things are basically 1:1 game maps :lol:
I'm not saying that's 1:1 the 3D world map, just that the game will have geometry like I described because I have no faith in Biowares level design.
And yes, that map is probably just the in-game world map.
FWIW, when I first looked at it, I was like: Oh sweet, there are eight roads! :lol:
 

Sherry

Arcane
Joined
Jan 17, 2017
Messages
436
Location
Shrine of Compassion
Convenient tube paths between locations, just like I expected from a consoleshit title.

Hi.

It is a really nice throwback to the games of old with corners of the map being different altogether of snow, desert, fire, etc., that The Living Lands gives off that vibe with the little routes you can follow to get from one region to another just like this map example below. The Living Lands map also has a similar map style from the Sorcery! series you can play on Steam that recreates the books by Steve Jackson and Ian Livingstone very well. :salute:



J4thUFf.jpg


Thanks,
Sherry

This is what I'm talking about:
4ds4eon4jgv31.png


The individual zones won't be open, they will be defined paths to explore. Because consoles and console gamers get confused with wide open areas.

Hi.

Which is wonderful to read, as so many here on the Codex look back at the old favorite RPGs and reflect on their enjoyment from playing them, and here we have a game in 2025 using the very same map design tactics those older 80-style games used. Mountains that block your ability to move, defined paths you are made to explore from one region to the next, opening up to a vast area you can explore once you arrive to that new region. Avowed does meet those expectations, especially from the Might and Magic era - rather, blobber games as they're referenced - with a more graphical and updated engine revision made ever-so popular by Larian Studios. It is what everyone loves remembering, but yet complain about when it resurfaces in new games.

It's Boomer Baby, with a new fashion twist. Those who complain about it, really aren't that old style gamer they think they are.

Thanks,
Sherry
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
777
Sherry,

MAGA patriots are triangulating on your location as we speak. You will be raped in every orifice with uranium fuel rods and executed cartel-style by having a tire put around you and doused in gasoline and set on fire. Infinitron won't save you, he's being flayed in Gitmo as we speak.

Thanks,
Sherry
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,578
What's fun is driving around in the country and seeing the small towns that sprang up around a major crossroads. It makes sense. If a lot of traffic goes through a particular junction, you can set up a shop, inn, livery, or other convenience and do good business.
Doesn't work for a videogame. Look at how Dragon Quest maps are.
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,517
Shadorwun: Hong Kong
What's fun is driving around in the country and seeing the small towns that sprang up around a major crossroads. It makes sense. If a lot of traffic goes through a particular junction, you can set up a shop, inn, livery, or other convenience and do good business.

Video game developers seem totally unfamiliar with this concept. The crossroads are almost always entirely barren of human life and activity. No thought is given to how settlements actually form. It's like seeing a major city along a rocky beach instead of at the river delta. Amateur hour.
Americanisms.
Literally European.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,677
Location
Grand Chien
Convenient tube paths between locations, just like I expected from a consoleshit title.

Hi.

It is a really nice throwback to the games of old with corners of the map being different altogether of snow, desert, fire, etc., that The Living Lands gives off that vibe with the little routes you can follow to get from one region to another just like this map example below. The Living Lands map also has a similar map style from the Sorcery! series you can play on Steam that recreates the books by Steve Jackson and Ian Livingstone very well. :salute:



J4thUFf.jpg


Thanks,
Sherry

This is what I'm talking about:
4ds4eon4jgv31.png


The individual zones won't be open, they will be defined paths to explore. Because consoles and console gamers get confused with wide open areas.

Hi.

Which is wonderful to read, as so many here on the Codex look back at the old favorite RPGs and reflect on their enjoyment from playing them, and here we have a game in 2025 using the very same map design tactics those older 80-style games used. Mountains that block your ability to move, defined paths you are made to explore from one region to the next, opening up to a vast area you can explore once you arrive to that new region. Avowed does meet those expectations, especially from the Might and Magic era - rather, blobber games as they're referenced - with a more graphical and updated engine revision made ever-so popular by Larian Studios. It is what everyone loves remembering, but yet complain about when it resurfaces in new games.

It's Boomer Baby, with a new fashion twist. Those who complain about it, really aren't that old style gamer they think they are.

Thanks,
Sherry
Wait so this is just a bot? Lmao
 

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