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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Infinitron, asking here for your permission out of respect, if I make a thread titled "Would you rape Carrie Patel?", with a poll, is that okay?

Personally, I wouldn't even rape her, but I'd like to know what the consensus is.
The fuck is wrong with you?
 

Jarpie

Arcane
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6,741
Codex 2012 MCA
Oh shit, they mention in the above video that Microsoft now owns the Quest for Glory IP after their acquisition of Activision, I had completely forgotten about that.
Serious question: So what? This series concluded, isn't coming back, and would bear literally no relation to the originals even if it did return.

You're probably right, it's just that I played the QfG games so much as a kid that now my brain causes my heart to skip a beat whenever some "mainstream" medium mentions the series.

I mean, what does that mean? what so different in dialogues in his films?

It's a reference to mostly his Avengers films, where the heroes, no matter how serious the situation around them is, constantly spew humorous and sarcastic one-liners and the dialogue is fast and quippy. It worked for the Avengers (based on the films' financial success), so the average corpo brain now thinks that "quippy dialogue = THE YOUNGSTERS WILL JUST GIVE YOU $$$" and advocate for such dialogue in most boardroom-designed AAA games.
It's not just Avengers, that shit started even before, in mid-late 2000s, but it wasn't as prominent as it became in early-mid 2010s.
 

Nifft Batuff

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Oh shit, they mention in the above video that Microsoft now owns the Quest for Glory IP after their acquisition of Activision, I had completely forgotten about that.
Serious question: So what? This series concluded, isn't coming back, and would bear literally no relation to the originals even if it did return.

You're probably right, it's just that I played the QfG games so much as a kid that now my brain causes my heart to skip a beat whenever some "mainstream" medium mentions the series.
I feel you for sure. It's not that I don't get that, just more that like... I can't see any viable path for that to return unless the Coles get a time machine and round up some of the Sierra team they had, etc. Best to just replay the classics and be glad that Microsoft isn't trying to exhume it as some sort of Game Pass action game.
Around 2015 the Coles kickstarted a spiritual successor of QfG, "Hero-U". It was published, I even bought a copy to support them, but never played it...

In those cozy years there were many kickstarters made to bring back game genres that completely disappeared in the previous decade.
 

Sherry

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Shrine of Compassion
Hi.

Gosh they're going crazy with the marketing.


nH9gNHp.jpg


243DUfT.jpg


Gosh it would have been wild that as night fell over the city that the mushrooms started to glow just like in the game. Bioluminescence billboards!


p2HJhoz.jpg


Thanks,
Sherry
 
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Fedora Master

STOP POSTING
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As if the average normie NPC even knows what Avoid is.
And he's certainly not gonna figure it out from the ads.
 
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mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Around 2015 the Coles kickstarted a spiritual successor of QfG, "Hero-U". It was published, I even bought a copy to support them, but never played it...

In those cozy years there were many kickstarters made to bring back game genres that completely disappeared in the previous decade.
There's a thread for it, but the short version is... they didn't really recapture the magic for old fans. But I think it might have been aimed at a far younger audience intentionally or not.
 

Sòren

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people realizing that they worked years on a game that is actually fun just a week before it's shipped....yeah. what more do wish to know about obsidian?
im sure there were plenty of employees who did nothing but sit in a dark room, creating textures for various hats, thinking: "Is this game even fun? I have no idea"

never had anything to do with game design, but i believe it might be generally a good idea to let people you are working with see what it is they are contributing to. it might even motivate them to do better, who knows - if the idea is a good one.

....but we are talking abut avowed here. so it might be better that they were left in the dark.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,591
Hi.

Gosh they're going crazy with the marketing.


nH9gNHp.jpg


243DUfT.jpg


Gosh it would have been wild that as night fell over the city that the mushrooms started to glow just like in the game. Bioluminescence billboards!


p2HJhoz.jpg


Thanks,
Sherry

example of marketing that just doesn't work.
 

Harthwain

Arcane
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Messages
5,656
You make this sound like Skyrim or Morrowind were cRPGs instead of 3d action LOL (and both were walking simulators)
If Morrowind is an action game to you, maybe stick to turn based games and turn in your drivers license.
Oh I try. I consider these 1st person, 3rd person games much worse than any isometric RPG. When people were playing Morrowind at release I was still playing BG1/BG2 and considered all of you casuals.
I didn't get overly into Morrowind either. That being said, it's less action oriented than almost anything that I can think of that still involves movement. In fact, I think there's a pretty good argument that BG1&2 are more casual and action oriented than Morrowind, even though I like them more too. I just don't think it's the sort of monocled comeback you seem to think it is. :lol:
Calling Morrowind "walking simulator" shows complete lack of understanding for what the term actually means (Morrowind has combat and a lose condition, at least technically speaking, you can still play in a "doomed world", but this is considered a loss). So even if someone got bored exploring it, it still doesn't make it a walking simulator (or even a bad game) and says more about himself than the game.

Also, anyone not considering Morrowind an RPG shows he has no business in classifying anything. Morrowind may be considered "3d action LOL", but it still has a plenty of RPG mechanics that are precisely what makes it an RPG (whether you consider it action RPG or not). There may be games that are very nominally RPGs (on the account of having numbers, class, etc. in the character sheet), but Morrowind is not one of these games, despite being an odd duck.
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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You make this sound like Skyrim or Morrowind were cRPGs instead of 3d action LOL (and both were walking simulators)
If Morrowind is an action game to you, maybe stick to turn based games and turn in your drivers license.
Oh I try. I consider these 1st person, 3rd person games much worse than any isometric RPG. When people were playing Morrowind at release I was still playing BG1/BG2 and considered all of you casuals.
I didn't get overly into Morrowind either. That being said, it's less action oriented than almost anything that I can think of that still involves movement. In fact, I think there's a pretty good argument that BG1&2 are more casual and action oriented than Morrowind, even though I like them more too. I just don't think it's the sort of monocled comeback you seem to think it is. :lol:
You dun get it. Real rpg plays itself t. codox moronos
 

Zed Duke of Banville

Dungeon Master
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You make this sound like Skyrim or Morrowind were cRPGs instead of 3d action LOL (and both were walking simulators)
Morrowind is such an "action" game that the player points the character in the direction of an enemy and clicks the attack button, following which the game makes a to-hit roll based on character and enemy statistics, followed by a damage roll if the attack hits. :M

Dungeon Master-likes, Underworld-likes, and Morrowind-likes all have real-time combat with some positioning, but none is remotely close to even Diablo-likes, much less proper Action RPGs such as Demon's/Dark Souls and Dragon's Dogma.
 

santino27

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2,796
My team has the sexiest and deadliest waifus you can recruit.
I mean, what does that mean? what so different in dialogues in his films?
It's a reference to mostly his Avengers films, where the heroes, no matter how serious the situation around them is, constantly spew humorous and sarcastic one-liners and the dialogue is fast and quippy. It worked for the Avengers (based on the films' financial success), so the average corpo brain now thinks that "quippy dialogue = THE YOUNGSTERS WILL JUST GIVE YOU $$$" and advocate for such dialogue in most boardroom-designed AAA games.

Nah, it predates Avengers by quite a while, as seen in his Buffy tv series (and Angel and Firefly and...), which an awful lot of now-middle-aged liberal writers used as inspiration when they were starting out. Granted, he's now been canceled for faux feminism or whatever, but his impact on how a generation decided to write for tv, movies, and games persists.

Infinitron, asking here for your permission out of respect, if I make a thread titled "Would you rape Carrie Patel?", with a poll, is that okay?

Personally, I wouldn't even rape her, but I'd like to know what the consensus is.
You're a fucking idiot.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,835
You make this sound like Skyrim or Morrowind were cRPGs instead of 3d action LOL (and both were walking simulators)
If Morrowind is an action game to you, maybe stick to turn based games and turn in your drivers license.
Oh I try. I consider these 1st person, 3rd person games much worse than any isometric RPG. When people were playing Morrowind at release I was still playing BG1/BG2 and considered all of you casuals.
I didn't get overly into Morrowind either. That being said, it's less action oriented than almost anything that I can think of that still involves movement. In fact, I think there's a pretty good argument that BG1&2 are more casual and action oriented than Morrowind, even though I like them more too. I just don't think it's the sort of monocled comeback you seem to think it is. :lol:
Calling Morrowind "walking simulator" shows complete lack of understanding for what the term actually means (Morrowind has combat and a lose condition, at least technically speaking, you can still play in a "doomed world", but this is considered a loss). So even if someone got bored exploring it, it still doesn't make it a walking simulator (or even a bad game) and says more about himself than the game.

Also, anyone not considering Morrowind an RPG shows he has no business in classifying anything. Morrowind may be considered "3d action LOL", but it still has a plenty of RPG mechanics that are precisely what makes it an RPG (whether you consider it action RPG or not). There may be games that are very nominally RPGs (on the account of having numbers, class, etc. in the character sheet), but Morrowind is not one of these games, despite being an odd duck.
Walking simulator perfectly explains these games because that is what you do 80% of the time. Especially those that do not like to fast travel.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,835
You make this sound like Skyrim or Morrowind were cRPGs instead of 3d action LOL (and both were walking simulators)
Morrowind is such an "action" game that the player points the character in the direction of an enemy and clicks the attack button, following which the game makes a to-hit roll based on character and enemy statistics, followed by a damage roll if the attack hits. :M

Dungeon Master-likes, Underworld-likes, and Morrowind-likes all have real-time combat with some positioning, but none is remotely close to even Diablo-likes, much less proper Action RPGs such as Demon's/Dark Souls and Dragon's Dogma.
I will agree that it is less action game than later Bethesda games.
 

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