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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

gurugeorge

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Strap Yourselves In
This is running on Unreal 4 in the sleep-inducing PoE setting. Does anyone really think this will anything but a mediocre slog?

Nope. It's going to be a completely generic Ubisoft-a-like, utterly tedious, and filled to the gunnels with lame corporate "diversity" preaching, as all modern product is.
 

coldaqua

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Apr 5, 2021
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This is running on Unreal 4 in the sleep-inducing PoE setting. Does anyone really think this will anything but a mediocre slog?

Nope. It's going to be a completely generic Ubisoft-a-like, utterly tedious, and filled to the gunnels with lame corporate "diversity" preaching, as all modern product is.

Has Obsidian ever made a Ubisoft-like game before? I didn't finish Outer Worlds, but I don't remember doing any typical map marker or collectible hunting that AC/Far Cry games tend to have.
 

gurugeorge

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Strap Yourselves In
This is running on Unreal 4 in the sleep-inducing PoE setting. Does anyone really think this will anything but a mediocre slog?

Nope. It's going to be a completely generic Ubisoft-a-like, utterly tedious, and filled to the gunnels with lame corporate "diversity" preaching, as all modern product is.

Has Obsidian ever made a Ubisoft-like game before? I didn't finish Outer Worlds, but I don't remember doing any typical map marker or collectible hunting that AC/Far Cry games tend to have.

There's a first time for everything :)

Meh, I was just thinking in terms of an overall impression of vacuousness. Outer Worlds is pretty vacuous, all these games are running into each other these days, into a general gaming feed (in the pig swill sense), a mental nosebag of graphically pseudorealistic mush, suitable for the scheduled recreation period of a soy-faced, bug-eating pod dweller who owns nothing and is "happy."

I hope I'm wrong, as I've enjoyed some Obsidian games a lot, but I fear I'm right.
 

S.torch

Liturgist
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Jan 4, 2019
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1,114
We are going in circles now and I don't see any more reason to repeat what's already said.

I agree, me neither.

Not to spoil your day but forgotten realms has indeed guns in form of flintlocks and muskets even if is more a Lantan thing.

Yeah like many other technological things that existed or exist in the setting, but are not common. So that's doesn't really change anything.
 

TedNugent

Arcane
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Dec 16, 2013
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6,646
So, let me get this straight, what they came up with to resolve low sales for Deadfire was to turn it into a goddamn 1st person open world game?

I wonder if they'll be equally as stupefied when Avowed fails to ship half a million and Microshit execs are standing there with a confused look on their faces.

It looks like they came to the conclusion, in essence, that they needed a bigger marketing budget, hence why they merged with the deathstar.
 

Dishonoredbr

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Jun 13, 2019
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So, let me get this straight, what they came up with to resolve low sales for Deadfire was to turn it into a goddamn 1st person open world game?

Idk.. It worked with Outer Worlds. Even after all the hype was gone it sold over 4 million copies in the end.
If they hype up Avowed as ''Skyrim-like'' and make the Elders Scrolls/Skyrim retarded fans interesting in it, oh boy, i can see selling well over 5 millions.
 
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Decado

Old time handsome face wrecker
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They spent years and likely thousands of man-hours developing the setting for PoE/Deadfire. Whether you agree or not that the setting sucks, all of the work that went into it has a material value. It makes sense that they would try and do something with the setting, as it only keeps its value if it is used. And they are far enough along (and the games industry is now working in a certain way) that a first-person fantasy game in a new(er) setting is almost guaranteed to turn a profit.
 

Harthwain

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Also, it's their own, not someone else's IP, which is yet another reason for them to try and make it bigger.
 
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Harthwain

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What makes Skyrim a big thing is its modding community. There isn't, and isn't going to be, a similar community around an Unreal Engine game.
I think they are going to tap into the sandbox crowd, not the modding community as such.
 

Decado

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I'm thinking that with MSFT's chops on publishing, marketing, QA, and access to all of their assets, the game stands a chance of doing very well.
 

Fedora Master

STOP POSTING
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If it releases at all, it will be forgotten in 6 months. Except here where the same 4 or 5 idiots will keep beating the dead horse, as always.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
OK but that doesn't connect your last 2 comments whatsoever. You speak in fucking circles bro :lol:
1. "What makes Skyrim a big thing is its modding community."
2. "I remain skeptical about Obsidians' chances to make a first person RPG that will outsell TOW by a significant margin" (for reasons not only, but including, lack of modding support)

What couldn't you understand here? I doubt I can help you but I'll try.
 
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Codex Year of the Donut
bethesda's reliance upon modding for commercial success is vastly overestimated when you realize PC tends to make up a minority of their sales.
Yeah, they have console modding now, but it's still very limited. Most of their previous titles didn't have it though.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
bethesda's reliance upon modding for commercial success is vastly overestimated when you realize PC tends to make up a minority of their sales.
Yeah, they have console modding now, but it's still very limited. Most of their previous titles didn't have it though.
You fail to take into account the huge secondary effect that modding has in advertising their games. You are all also forgetting that modding was recently introduced in some form to consoles as well.
 

Roguey

Codex Staff
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The most popular Skyrim mod (PC UI mod of course) has had 6 million unique downloads which is a far cry its 30 million in sales.
 

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