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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,369
Are we again in new RPG decline ? Seems like those things come and go in waves.
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
440
Looks very rough. Clearly has been through dev hell and I’m sure Feargus keeps getting involved and making things worse. Doesn’t bode well for Obsidian that even with MS money they can seemingly only put out shit that looks like AA shovelware.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,310
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I can see a bright future a few years from now where MS does some corporate optimization and merges Obsidian with Bethesda.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,695
Location
Asspain
YigEaLh.png
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,476
looks like the same old brainlet shit like outerworlds. Why is it hard to make a fps like arx fatalis where gameplay does not consist entirely of moving forward and mindless combat.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,470
The meelee combat seems whatever but magic seems pretty good imo.

Ice magic actually freeze shit and let you break them, ''Void'' magic as Crownd Control, some vines to hold enemies in places. Even has a AOE Earth ground pound. I want to see what they do with Magic honestly.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
280
Are we again in new RPG decline ? Seems like those things come and go in waves.
It'll be fine. In a decade or so we'll get a kickstarter from industry vets that want to make an old style RPG. Then after the first game they will decline and the cycle will happen again.
 

Smerlus

Educated
Joined
Mar 29, 2020
Messages
141
Really surprised how they have M$ money now and they made a game that looks like a Piranha Bytes Kickstarter game.

Also not happy with the POE meets TOW scope of the game.

Seems like Obsidian will just be used to safely pad the Game pass RPG numbers while Bethesda gets to kick out the blockbusters
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,017
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Can't wait for their system presentation.

LVL 10 achieved.

Make a choice :

+1% to archery damage
+1% to melee damage
+1% to magic damage
WILDCARD - food items are 2% more effective and you get "Yummy stake !" - +5% to attack speed for 2 minutes.

They had already fixed that by deadfire, most of the passive abilities are in tune of stuff like 20% hit to crit, 15% faster attacks or 25% damage and what not. You have particular builds with fighter or rogue that can easily go over 200% damage modifiers when combining things like attacks of opportunity, sneak attacks, weapon modifiers and unique weapon abilities. It was actually a bit too much by end game especially for rogue dual classes that got into death blows, easily getting 100% damage permanently because it was too easy to get two debuffs on enemy to trigger sneak attack and deathblows.

Problem with Deadfire isn't the character system, that was actually decent, the problem was everything else. Particularly the "solution" Sawyer came up with armor & penetration. Also just the writing being tiresome and exhausting.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,369
Can't wait for their system presentation.

LVL 10 achieved.

Make a choice :

+1% to archery damage
+1% to melee damage
+1% to magic damage
WILDCARD - food items are 2% more effective and you get "Yummy stake !" - +5% to attack speed for 2 minutes.

They had already fixed that by deadfire, most of the passive abilities are in tune of stuff like 20% hit to crit, 15% faster attacks or 25% damage and what not. You have particular builds with fighter or rogue that can easily go over 200% damage modifiers when combining things like attacks of opportunity, sneak attacks, weapon modifiers and unique weapon abilities. It was actually a bit too much by end game especially for rogue dual classes that got into death blows, easily getting 100% damage permanently because it was too easy to get two debuffs on enemy to trigger sneak attack and deathblows.

Problem with Deadfire isn't the character system, that was actually decent, the problem was everything else. Particularly the "solution" Sawyer came up with armor & penetration. Also just the writing being tiresome and exhausting.

I was talking about Outer Words which was released year after Deadfire and went back to this garbage design of +5%.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
983
Location
Equality Street.
Really surprised how they have M$ money now and they made a game that looks like a Piranha Bytes Kickstarter game.

Also not happy with the POE meets TOW scope of the game.

Seems like Obsidian will just be used to safely pad the Game pass RPG numbers while Bethesda gets to kick out the blockbusters

Feargus skimming the cream off the top.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
This game is gonna be trash. Every game with a pretentious voiceover non-enginge graphics trailer is automagically garbage tier. This is just like the trailer for Tours and Tournaments for CK3. The trailers have nothing to do with how the game works! Lifestyle advertising for video games. Like when cig, beer, or drug commercials show people having a pool party or playing beach volleyball with hot mid 20s girls.
is it even possible to make an exciting Crusader Kings trailer? dramatic music plays as the player clicks through an event which ends with him getting a +10 opinion modifier from his 1 county vassal
For fans? Sure. Although I'm not sure map painters really need trailers anyways. But showing some dumb animated wannabe game of thrones shit that doesn't exist in the game is dumb as hell.
 

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