Delterius
Arcane
doubtful. todd would never give them permission to use radiant ai.Its like Oblivion with Guns!just to be clear has anyone called dibs on the avowed review? because i was thinking of writing the 3rd counterpoint review to it
doubtful. todd would never give them permission to use radiant ai.Its like Oblivion with Guns!just to be clear has anyone called dibs on the avowed review? because i was thinking of writing the 3rd counterpoint review to it
I wouldn't be so sure. From what I heard in the IGN interview with Todd about his plans for future games, and his capacity to work on all he wants to see released, we might not be too far from Obsidian taking charge of all or parts of another game in the Fallout universe.doubtful. todd would never give them permission to use radiant ai.Its like Oblivion with Guns!just to be clear has anyone called dibs on the avowed review? because i was thinking of writing the 3rd counterpoint review to it
They write technical manuals and instruction guides.if you think about it the existence of a creative writer implies the existence of an uncreative writerIt's actually "Narrative Designer" "Creative Writer" is not an accurate job description, as it implies the employee is creative and is a writer.my application for "Obsidian" as "Creative Writer":
What are you smoking? core identity of Bethesda is freedom in their games inspired upon Ultima. Besides,I wouldn't be so sure. From what I heard in the IGN interview with Todd about his plans for future games, and his capacity to work on all he wants to see released, we might not be too far from Obsidian taking charge of all or parts of another game in the Fallout universe.
On a separate note, once Todd switches to Unreal tech, I don't think he would be stingy about gifting the creation engine to Obsidian, so they can finally make a real open world game. After all they really wanted to make one twice, and twice they had to limit themselves to hub based.
Because Microsoft tells him toWhy would he give the engine to the least competent company being capable of making a thrilling open-world?
You stop that or I'll wash your mouth out with soap, young man!once Todd switches to Unreal tech
We already had that with Fallout 3 and 4.Its like Oblivion with Guns!just to be clear has anyone called dibs on the avowed review? because i was thinking of writing the 3rd counterpoint review to it
Probably due to the reputation of the Codex as being too "extreme right"Now that's saaad:
Last seen May 8, 2006
Easy there scooter. You can't read the irony?What are you smoking? core identity of Bethesda is freedom in their games inspired upon Ultima. Besides,I wouldn't be so sure. From what I heard in the IGN interview with Todd about his plans for future games, and his capacity to work on all he wants to see released, we might not be too far from Obsidian taking charge of all or parts of another game in the Fallout universe.
On a separate note, once Todd switches to Unreal tech, I don't think he would be stingy about gifting the creation engine to Obsidian, so they can finally make a real open world game. After all they really wanted to make one twice, and twice they had to limit themselves to hub based.
Why would he give the engine to the least competent company being capable of making a thrilling open-world?
You stop that or I'll wash your mouth out with soap, young man!once Todd switches to Unreal tech
Doubt it. People play Bethesda games without mods just fine.Once Bethesda game is not moddable then it will be dead on PC
Aaah, yes, forget what I said! That was CDPR that I confused them with.Bethesda isn't switching to Unreal anytime soon. No idea where that notion even came from.
So, Gamebryo/Creation till retirement it is
And in Fallout 4 you still can't enter most buildings without a loading screen. Hopefully they manage to 'overcome' this engine limitation for Starfield.So, Gamebryo/Creation till retirement it is
As much as I enjoy mocking Bethesda over Gamebryo, they have done a lot of iterative work on that engine. The file/data structure hasn't changed much since Morrowind (which is good as this is probably one of the best parts of the engine) but I'm sure the rest of the engine is mostly unrecognisable.
The most frustrating thing is how long it has taken them to improve/iterate over some very basic flaws in the engine. Framerate being soft-capped due to physics and script bugs for instance is something they only addressed with Fallout 76.
And in Fallouy 4 you still can't enter most buildings without a loading screen. Hopefully they manage to 'overcome' this engine limitation for Starfield.So, Gamebryo/Creation till retirement it is
As much as I enjoy mocking Bethesda over Gamebryo, they have done a lot of iterative work on that engine. The file/data structure hasn't changed much since Morrowind (which is good as this is probably one of the best parts of the engine) but I'm sure the rest of the engine is mostly unrecognisable.
The most frustrating thing is how long it has taken them to improve/iterate over some very basic flaws in the engine. Framerate being soft-capped due to physics and script bugs for instance is something they only addressed with Fallout 76.
It's intentional, as it allows the interior to be larger than the exterior. Plus, it's good for containing certain people in an area where they're safe from some random events. The loading is really non-issue in an SSD era. My heavily modded Skyrim loading screens are so fast that I can maybe read 3 words from the lore screen, and I'm a fast reader.And in Fallouy 4 you still can't enter most buildings without a loading screen. Hopefully they manage to 'overcome' this engine limitation for Starfield.So, Gamebryo/Creation till retirement it is
As much as I enjoy mocking Bethesda over Gamebryo, they have done a lot of iterative work on that engine. The file/data structure hasn't changed much since Morrowind (which is good as this is probably one of the best parts of the engine) but I'm sure the rest of the engine is mostly unrecognisable.
The most frustrating thing is how long it has taken them to improve/iterate over some very basic flaws in the engine. Framerate being soft-capped due to physics and script bugs for instance is something they only addressed with Fallout 76.
It's mostly an immersion thing. It would be nice, but I don't think it's ever going to change.It's intentional, as it allows the interior to be larger than the exterior. Plus, it's good for containing certain people in an area where they're safe from some random events. The loading is really non-issue in an SSD era. My heavily modded Skyrim loading screens are so fast that I can maybe read 3 words from the lore screen, and I'm a fast reader.And in Fallouy 4 you still can't enter most buildings without a loading screen. Hopefully they manage to 'overcome' this engine limitation for Starfield.So, Gamebryo/Creation till retirement it is
As much as I enjoy mocking Bethesda over Gamebryo, they have done a lot of iterative work on that engine. The file/data structure hasn't changed much since Morrowind (which is good as this is probably one of the best parts of the engine) but I'm sure the rest of the engine is mostly unrecognisable.
The most frustrating thing is how long it has taken them to improve/iterate over some very basic flaws in the engine. Framerate being soft-capped due to physics and script bugs for instance is something they only addressed with Fallout 76.
LONG ROTTEN SUBSCRIBE TO MY PATREON (link to patreon HERE) for MORE SHORT STORIES
Probably due to the reputation of the Codex as being too "extreme right"
Why that is seen as being the epitome of evil incarnate, who knows...
It's not particularly tough to speculate since Bethesda games have always been released without modding support - on consoles, where the majority of sales for Bethesda games occur. A lot of people who play Bethesda games on PC also don't use mods, as hard as that may be too believe.It's tough to speculate what would happen to TES VI if it's released without modding support. I think if the stakes are like either you sell millions of copies or tens of millions, Bethesda will have to find a solution for making it moddable. By the time TES VI releases, TES V will be largely forgotten (by the tens of millions audience), so it's difficult to ride on past reputation. My feeling is that if it's not moddable word of mouth will destroy sales.
You mean from engine bugs, like falling under the map, shooting up in the sky, etc. That's what they should focus on with engine upgrades. Fucking Gothic 1 didn't have these issues.it's good for containing certain people in an area where they're safe from some random events.