Heroic Liberator
Arcane
Vanilla fantasy is harder to fuck up than 'high concept' SF stuff.After ToW are you for real? The story was awful there. And the writers are the same.This game might tell an interesting story
Vanilla fantasy is harder to fuck up than 'high concept' SF stuff.After ToW are you for real? The story was awful there. And the writers are the same.This game might tell an interesting story
That's assuming they're learned from failure of previous two games to finally make a vanilla fantasy, and not another season of Desperate Housewives of Eora bickering to each other.Vanilla fantasy is harder to fuck up than 'high concept' SF stuff.After ToW are you for real? The story was awful there. And the writers are the same.This game might tell an interesting story
Aside from Kingdom Come: Deliverance 2 releasing before the end of the year and at least one non-RPG, hiking simulator Dragon's Dogma 2 released in March:There is honestly ironically such a fucking around hiking simulator game draught right now because Bethesda ceased to make them that I might play this.
just looked at both and im not seeing this? care to provide examples? Just saw 3 in a row: avowed, dragon age 4 and doom. Out of them all actually doom disappointed me most: shield and dragon riding?I can't believe I'm saying this, but this game is uglier than Dragon Age 4.
just looked at both and im not seeing this? care to provide examples? Just saw 3 in a row: avowed, dragon age 4 and doom. Out of them all actually doom disappointed me most: shield and dragon riding?I can't believe I'm saying this, but this game is uglier than Dragon Age 4.
This isn't a comedic game about how corporations are bad.After ToW are you for real? The story was awful there. And the writers are the same.
Assuming that they maintain the style of Deadfire when tackling such topics, then it'll be leagues ahead of TOW's nonsense.Instead it's a somewhat-more serious game about how colonialism and imperialism are bad.
2024 hot take: Tim Cain ruined RPGs by introducing perks. Now all our RPGs are just basic bitch action games with +damage perks slapped on.Avowed bethesda-esque skill trees:
Not great, BUT 40% is very substantial and will be felt in gameplay. Not like the usual 2% increase that numbers go up gives you.oh god no. Not the "damage goes up X%" skill tree.
They said later that the reason why the sword sound like a mace at the beginning is it's under leveled(maybe not sharp enough to cut through the enemy). After they upgrade it the sound goes back to normal.The weird thing for me here is how everything clashes. The player strikes with a sword, but the sound effects and enemy feedback make it seem they're bludgeoning with a mace, or at least punching with the sword's guard. The mushrooms and protrusions give me the impression the game takes place underwater, but that's clearly not the case. The colors fail to complement each other in every instance. It's as if two very different people designed the game completely oblivious from one another and then a third one mashed everything together. It's disconcerting.
Not great, BUT 40% is very substantial and will be felt in gameplay. Not like the usual 2% increase that numbers go up gives you.oh god no. Not the "damage goes up X%" skill tree.
Oh I know you're gonna like it. Just like you like Inquisition.Haha horny baiting and that FUCKING consoleshit UI. You know exactly who the target audience is.
Retards.
GUYS WOW I JUST LEVELED UP
DO I GET THE 25% FART DAMAGE BONUS OR THE 2% CHANCE TO CRIT ON A MOONLESS NIGHT AT SEA? IM SO EXCITED!!
I can't believe I'm saying this, but this game is uglier than Dragon Age 4.
How is that possible? This is a crime against my eyeballs.
I really have no idea what the hell happened in the industry to where the art design sucks this hard. Everything looks like sickening cartoonish shit.I can't believe I'm saying this, but this game is uglier than Dragon Age 4.
How is that possible? This is a crime against my eyeballs.
Whoever wins, we lose...
At least we are getting Tainted Grail: The Fall of Avalon, even with lower graphics, it has much more style than these two fuckups...
I remember they spent time and effort to make a medieval bathroom right/realistic through iterations in deadfire, an isometric gaym, both games' looks were realistic af but now just cos it is said something along the lines of "the living lands is wacky" in the lore they went crazy on everything and they don't need a second invite to paint the game eye melting purple & pink(again after TOW)the garish, hyper-cartoony look of Avowed.
Talented people left for jobs where they aren't being slaved away and where they get paid their worth. There's no creative freedom in the AAA space anymore, so there's no reason to stomach shitty pay and working conditions. This goes for programmers too.I really have no idea what the hell happened in the industry to where the art design sucks this hard. Everything looks like sickening cartoonish shit.I can't believe I'm saying this, but this game is uglier than Dragon Age 4.
How is that possible? This is a crime against my eyeballs.
Whoever wins, we lose...
At least we are getting Tainted Grail: The Fall of Avalon, even with lower graphics, it has much more style than these two fuckups...
Did all these 30-something art directors go to the same school or something?