just wait...Glorious PS5 didn't get violated with this filth.
I refusejust wait...Glorious PS5 didn't get violated with this filth.
Tbh, I’d rather have Obsidian devs not putting any thoughts into their games at all, a blank responses and dialogues would be 1000% better than anything they “write”.As usual the Codex is putting way more thought into things than the devs or most fans.
Avowed bad. Obsidian dum. Roguey and Infinitron shills.
Simple as.
And ended by a group of Obsidian shills, consisting of a jew and a transvestite (not even joking)
Don't bother quoting me if you're going to answer questions I didn't askRPG Codex was started by a group of Black Isle Studios and Troika Games fans, and Obsidian started as a Black Isle successor company and hired two of the founders of Troika. Obsessing about Obsidian is part of this community's DNA.The real question I need answered is why are autistic people so hypnotized by this company in particular?
Ffs dude you're talking about an article that was published in 2017You pushed it with that fake Pillars retrospective, ofc that people have grown to dislike you (and deservedly so)
What are TAXES? What is REGIONAL PRICING? What is development costs for 5 years dev cycle for 200 devs? In California. What is price of eggs, avocado and hormone blockers in California aka avg salary for avg Obsidian lesbian dev? What is NET PROFIT vs BRUT INCOME?13k~ peak users
130k~ EA sales at $90
Minus Gaben Tax
$10m~ out the gate
+ Xbox
+ Release
+ Consoles
+ Future sales
Obsidian can't stop winning
A game can be as realistic or unrealistic as it wants, it just has to deliver on the possible/allowed actions it provides the player with. The same applies to both hitscan 90's shooters with decals and over the top effects as well as fully simulated bullets with believable ricochet trajectories if they hit metal. Or fully physics simulated games like Dark Messiah (which does what both Skyrim and Avoided should have with its combat) to grognard spreadsheet simulators, where putting points into something must have consequences for the game. The more simulationist a a game is the more typically the excuse shifts from straight-up bug, when putting skillpoints into say bow and arrow doesn't actually make you better with bow and arrow in a very abstract game, to something the developers were too lazy, or ran out of budget, or any other reason to not implement. You'll note that nobody calls it a bug when you swing your sword at NPCs in Avoided and nothing happens....When a game allows you to shoot arrows all over the place, or swing your sword in any direction, or emphasize narrative choice and player freedom, it disrespects the player when doing these things yields no results. Be it in the sense of simulation that jumping into a water puddle doesn't make splashes, or throwing a grenade in a lake doesn't cause an even bigger splash, or that shooting a wall with a gun doesn't even produce bullet holes. Or simply that attacking an enemy doesn't do damage, or enough damage. These things are worse than doing nothing at all.
So more realism is what you're saying?
#luj1remembersFfs dude you're talking about an article that was published in 2017You pushed it with that fake Pillars retrospective, ofc that people have grown to dislike you (and deservedly so)
Obsess away, just don't try to put a gold crown on the pig and say it's a princess.RPG Codex was started by a group of Black Isle Studios and Troika Games fans, and Obsidian started as a Black Isle successor company and hired two of the founders of Troika. Obsessing about Obsidian is part of this community's DNA.The real question I need answered is why are autistic people so hypnotized by this company in particular?
Bruh it worked for VolournObsess away, just don't try to put a gold crown on the pig and say it's a princess
I remember the physics hype from back in the day. Anyone remembers "physics cards"? Everybody was convinced physics in games is the next big thing, and we'll be buying physics cards for our PCs. HL2 really felt revolutionary in that regard. I still remember putting a doll on one end of a seesaw swing, then dropping a brick on the other end to set the doll flying. I remember calling my dad from the other room just to show him that.What strikes me the most here is something I noticed about modern games in general, not just Avowed, compared to games from the mid to late 00s: a lack of physics, or just response from the environment.
The mid to late 00s had a lot of decline, sure, but at least they experimented with physics and it looked like the future of gaming would become more and more interactive.
Half Life 2 started the trend, where almost every prop object in the environment reacts to physical forces. Shoot a barrel, it falls over. Throw a grenade on a table, it will launch everything on the table through the air.
What are TAXES? What is REGIONAL PRICING? What is development costs for 5 years dev cycle for 200 devs? In California. What is price of eggs, avocado and hormone blockers in California aka avg salary for avg Obsidian lesbian dev? What is NET PROFIT vs BRUT INCOME?13k~ peak users
130k~ EA sales at $90
Minus Gaben Tax
$10m~ out the gate
+ Xbox
+ Release
+ Consoles
+ Future sales
Obsidian can't stop winning
This "game" will bomb. Not as much as nuclear bomb, but as 200kg TNT for sure yeah
Some people's hate boner is stronger than anything else in their life#luj1remembersFfs dude you're talking about an article that was published in 2017You pushed it with that fake Pillars retrospective, ofc that people have grown to dislike you (and deservedly so)
BRO WE HAD INTERACTIVE SHIT SINCE THE EIGTHTIEESNobody(except some autists) gave a fuck about such things then BioWare released their “classics”, CDPR made Witchers, Morrowind(best ES game) didn’t have them either, and now suddenly it’s the most important feature. OTOH people still beg Bethesda to change their engine, get rid of constant loading and make state capitals great again. Just look how many views videos such as “True Whietrun size in UE” get.Exactly. I also hated the argument used that a lot of cRPGs don't allow you to kill everyone and don't have interactive objects and whatnot. But we're talking about isometric games which are heavily abstracted by the virtue of the camera alone, and further abstracted by its combat systems (usually based on dice rolls). It's a translation of tabletop into a video game format. A first-person action game will and should have different expectations set upon it when it comes to world detail, interactivity and simulation, because it's more immersive by the virtue of the camera alone.What pisses me off is how people are willing to excuse things like this too, as if they "don't matter". They do. If they aren't paying attention to the details then they are showing that they clearly don't give a shit. For a game like Avowed to have no basic item physics and hit collision is ridiculous and they should be mocked for that as much as for anything else.
So yes, object physics, world simulation and interactivity are important in a game like Avowed. And the more abstract the genre (FPP -> TPP -> isometric), the less important they become, but should never be excused as "not mattering".
And the Holocaust was almost a hundred years ago. So what?Ffs dude you're talking about an article that was published in 2017You pushed it with that fake Pillars retrospective, ofc that people have grown to dislike you (and deservedly so)
YesIs this by the good guys or bad guys?