Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
162
As usual the Codex is putting way more thought into things than the devs or most fans.

Avowed bad. Obsidian dum. Roguey and Infinitron shills.
Simple as.
Tbh, I’d rather have Obsidian devs not putting any thoughts into their games at all, a blank responses and dialogues would be 1000% better than anything they “write”.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
541
Strap Yourselves In Codex Year of the Donut
JarlFrank
Avowed doesn't have arrow physics because in a corporate world every feature has a cost and when roi gets calculated it needs to make shareholder sense. That is the difference between a game made 20 years ago and one made today, that the priority in today's gaming industry is spreadsheets instead of artistic vision. 20 years ago developers wanted to woo us, whereas today businesses have gotten game development down to a recipe and thus take zero risks with their development time (i.e. money).
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,923
And ended by a group of Obsidian shills, consisting of a jew and a transvestite (not even joking)

Since both of them are insufferable shills, I made the necessary adjustments that you asked for.

Sshills2.png
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
2,006
Location
Canada
The real question I need answered is why are autistic people so hypnotized by this company in particular?
RPG Codex was started by a group of Black Isle Studios and Troika Games fans, and Obsidian started as a Black Isle successor company and hired two of the founders of Troika. Obsessing about Obsidian is part of this community's DNA.
Don't bother quoting me if you're going to answer questions I didn't ask
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,933
Location
SERPGIA
13k~ peak users
130k~ EA sales at $90
Minus Gaben Tax
$10m~ out the gate
+ Xbox
+ Release
+ Consoles
+ Future sales
Obsidian can't stop winning
What are TAXES? What is REGIONAL PRICING? What is development costs for 5 years dev cycle for 200 devs? In California. What is price of eggs, avocado and hormone blockers in California aka avg salary for avg Obsidian lesbian dev? What is NET PROFIT vs BRUT INCOME?

This "game" will bomb. Not as much as nuclear bomb, but as 200kg TNT for sure yeah
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
399
Location
The Zone
When a game allows you to shoot arrows all over the place, or swing your sword in any direction, or emphasize narrative choice and player freedom, it disrespects the player when doing these things yields no results. Be it in the sense of simulation that jumping into a water puddle doesn't make splashes, or throwing a grenade in a lake doesn't cause an even bigger splash, or that shooting a wall with a gun doesn't even produce bullet holes. Or simply that attacking an enemy doesn't do damage, or enough damage. These things are worse than doing nothing at all.
...
So more realism is what you're saying?
A game can be as realistic or unrealistic as it wants, it just has to deliver on the possible/allowed actions it provides the player with. The same applies to both hitscan 90's shooters with decals and over the top effects as well as fully simulated bullets with believable ricochet trajectories if they hit metal. Or fully physics simulated games like Dark Messiah (which does what both Skyrim and Avoided should have with its combat) to grognard spreadsheet simulators, where putting points into something must have consequences for the game. The more simulationist a a game is the more typically the excuse shifts from straight-up bug, when putting skillpoints into say bow and arrow doesn't actually make you better with bow and arrow in a very abstract game, to something the developers were too lazy, or ran out of budget, or any other reason to not implement. You'll note that nobody calls it a bug when you swing your sword at NPCs in Avoided and nothing happens.

What I'm saying is genre and style agnostic.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,844
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The real question I need answered is why are autistic people so hypnotized by this company in particular?
RPG Codex was started by a group of Black Isle Studios and Troika Games fans, and Obsidian started as a Black Isle successor company and hired two of the founders of Troika. Obsessing about Obsidian is part of this community's DNA.
Obsess away, just don't try to put a gold crown on the pig and say it's a princess.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
864
What strikes me the most here is something I noticed about modern games in general, not just Avowed, compared to games from the mid to late 00s: a lack of physics, or just response from the environment.

The mid to late 00s had a lot of decline, sure, but at least they experimented with physics and it looked like the future of gaming would become more and more interactive.
Half Life 2 started the trend, where almost every prop object in the environment reacts to physical forces. Shoot a barrel, it falls over. Throw a grenade on a table, it will launch everything on the table through the air.
I remember the physics hype from back in the day. Anyone remembers "physics cards"? Everybody was convinced physics in games is the next big thing, and we'll be buying physics cards for our PCs. HL2 really felt revolutionary in that regard. I still remember putting a doll on one end of a seesaw swing, then dropping a brick on the other end to set the doll flying. I remember calling my dad from the other room just to show him that.

I feel like the abandonment of physics is an element of a wider change, in which the environment as a whole stopped being cared about. Asoyed is a great example of this. I can't believe how they've called the place "Living Lands", it feels more dead than literally every other FPP RPG released ever. The environment is just there as a background that you look at between getting loredumped by LGBT fishniggers. It feels 100% dead. Duke3d from 1996 had more interactivity. To me personally, one of the symbols of decline here is Assassins Creed 2 (2009). Imagine taking renaissance Firenze as a seeting, one of the top 5 most interesting historical settings you can have, and then making it feel completely DEAD, FAKE, a potemkin village of a game, a retarded movie set with zero soul. Now every single game is like that.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
436
13k~ peak users
130k~ EA sales at $90
Minus Gaben Tax
$10m~ out the gate
+ Xbox
+ Release
+ Consoles
+ Future sales
Obsidian can't stop winning
What are TAXES? What is REGIONAL PRICING? What is development costs for 5 years dev cycle for 200 devs? In California. What is price of eggs, avocado and hormone blockers in California aka avg salary for avg Obsidian lesbian dev? What is NET PROFIT vs BRUT INCOME?

This "game" will bomb. Not as much as nuclear bomb, but as 200kg TNT for sure yeah

Taxes. Do you know how much these big companies write off most of thier expenses? Do you know how subsidised they are by the government?

You're coping and seething and want Avowed to bomb so badly that it's clouding your judgement and making you silly

Avowed is reviewing decently and will do alright actually
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,631
Location
Denmark
Honestly, this doesn't bode entirely all that too well for The Outer Worlds 2, does it?

Unless it's entirely different team of people making TOW2, which might be the case actually, but still.

Can I just get my New Vegas 2 in space, and be done? FEARGUS U FUCKER
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,671
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Welcome to the future of Unreal 5 RPGs. It might look pretty, but the engine won't be used more than a backdrop - interaction not allowed. Forget a good script to compensate, since the writing team will consist of feminists or mad progressive cannibals that can't write themselves out of a wet paper bag.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,293
Location
BRO
Codex 2012
What pisses me off is how people are willing to excuse things like this too, as if they "don't matter". They do. If they aren't paying attention to the details then they are showing that they clearly don't give a shit. For a game like Avowed to have no basic item physics and hit collision is ridiculous and they should be mocked for that as much as for anything else.
Exactly. I also hated the argument used that a lot of cRPGs don't allow you to kill everyone and don't have interactive objects and whatnot. But we're talking about isometric games which are heavily abstracted by the virtue of the camera alone, and further abstracted by its combat systems (usually based on dice rolls). It's a translation of tabletop into a video game format. A first-person action game will and should have different expectations set upon it when it comes to world detail, interactivity and simulation, because it's more immersive by the virtue of the camera alone.

So yes, object physics, world simulation and interactivity are important in a game like Avowed. And the more abstract the genre (FPP -> TPP -> isometric), the less important they become, but should never be excused as "not mattering".
Nobody(except some autists) gave a fuck about such things then BioWare released their “classics”, CDPR made Witchers, Morrowind(best ES game) didn’t have them either, and now suddenly it’s the most important feature. OTOH people still beg Bethesda to change their engine, get rid of constant loading and make state capitals great again. Just look how many views videos such as “True Whietrun size in UE” get.
BRO WE HAD INTERACTIVE SHIT SINCE THE EIGTHTIEES

MORROWUND HAD SOME WORLS SIMULATION SHIT OBJECT INTERACTION WATCHU SAYING BRAH

ALSO NO LOADING SCREENS FOR TOWNS MADE WORSER GMES BACK THEN LOOK AT ULTIMA SIX VS FIVE

MY DREAM AS A LITTLE BRO WAS THE INTERACTIVITY AND SIM OF ULTIMA WITH SKILLS OF WASTELAND

BROS I LOVED KILLING AN ENTIRE CITY EVERY ONCE IN A WHILE I OFTEN KILLED EVERYONE IN NEW RENO AND TRINSIC
 

orcinator

Prophet
Joined
Jan 23, 2016
Messages
1,817
Location
Republic of Kongou

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom