rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
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- 50,754
article reads like a fanboy jacking off his favorite artist
I bet all of my money that this will be set ages before POE so they don't have to add flintlock guns.
Pillars-style guns may also appear in the game, similar to the muskets and arquebuses found in the original two titles.
guns in pillars are matchlock, not flintlockI bet all of my money that this will be set ages before POE so they don't have to add flintlock guns.
The Outer Worlds was Obsidian's take on a Fallout-style game
I'm pleased. Pwgras and godlike creatures are a must have.Familiar creatures such as the lizard-like Xaurips will appear, alongside much larger and deadlier threats, all the way up to wyverns and drakes.
I think Xaurip might be the only creature name from PoE I actually liked. It's short and doesn't pretend to be some fancy madeup language word. If I read it, I'd guess it might be the sound the creature makes.I'm pleased. Pwgras and godlike creatures are a must have.Familiar creatures such as the lizard-like Xaurips will appear, alongside much larger and deadlier threats, all the way up to wyverns and drakes.
Can you play as Fampyr?
Outer Worlds did not have wifes anon! Did not! It was American California space virgin simulator anon! It was!commenters don't seem interested
The hype for Outerworlds died nearly as fast as it grew, most of it was generated by the anti-bethesda backlash near the exact same time as its release date. Nobody except game journos seem to remember it at all.
Second guy actually mirrors a lot of codex criticisms -- in that they attempted to create something that sorta looks like a Beth-Fallout game at first glance.
I think Xaurip might be the only creature name from PoE I actually liked. It's short and doesn't pretend to be some fancy madeup language word. If I read it, I'd guess it might be the sound the creature makes.
a year after the announcement, the game is still in pre-production.some xbox shill's damage control said:Avowed, moving through pre-production
didn't it take them over a year for a small Outer Worlds DLC?a year after the announcement, the game is still in pre-production.some xbox shill's damage control said:Avowed, moving through pre-production
Obsidian was bought by Microsoft in November 2018, they've been working on it for about three years now. A Chris Parker production.a year after the announcement, the game is still in pre-production.some xbox shill's damage control said:Avowed, moving through pre-production
maybe devs don't know that tooAlso he claims to have talked with devs but he doesn't even know if it's open world or hub-based
There will be a generic electricity spell? Spellcasting uses animation for the player's hands? Wow!!!Avowed will feature many elements Pillars of Eternity fans will be familiar with. Wizard spells like Jolting Touch, which can fry enemies with forks of lightning, will be present. Two-handed spells like Fireball are conjured using complex-looking hand gestures, but decimate enemies in a storm of magma and fire.
Eh, thing is that Elder Scrolls 6 official release date is 6-6-2066. No amount of Microsoft money will make Bethesda able to produce a game quicker than that. Avowed will be completed, sold, and forgotten within the next 3 years.Zero point in having two Skyrim successors in production to compete with one another.
Frankly, it surprises me that this is still going after Microsoft aquired Bethesda. Zero point in having two Skyrim successors in production to compete with one another.
UE5 can't handle the processing power needed to render xaurip models in all their glory. Keep in mind that, to compete with BG3, this game will feature 3 hours of cinematic xaurip sex cutscenes.Why are they not using UE5 for Avowed?
Why are they not using UE5 for Avowed?
Experience shows that such schedules merely tie up manpower in producing trash so there is no one left to work on actual RPGs in the AA segment.Microsoft want enough open world RPGs in development to be able to release one every year. Nothing weird about that, it seems to work well enough for Ubisoft.
Experience shows that such schedules merely tie up manpower in producing trash so there is no one left to work on actual RPGs in the AA segment.
The only hope left is in the indies.