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Eternity Avowed Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Oberon

Learned
Joined
Feb 26, 2021
Messages
463
Location
Helheim
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
168
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
 

Oberon

Learned
Joined
Feb 26, 2021
Messages
463
Location
Helheim
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
Better than the "swing wildly at hit box" combat of Skyrim and avowed. I like KCD just fine but either way, they don't need to clone it... just don't use Elder Scrolls combat mechanics as inspiration for the love of God.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
168
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
Better than the "swing wildly at hit box" combat of Skyrim and avowed. I like KCD just fine but either way, they don't need to clone it... just don't use Elder Scrolls combat mechanics as inspiration for the love of God.
I like the ability to use both hands(i.e. dual wield, magic + weapon, and my personal favorite - magic + shield, plus in a case of avowed - pistol + shield, two pistols etc). They just need better animations and collision with enemies(both done by moders for Skyrim).
In addition KCD combat is better suited for fighting ordinary foes, it’s not gonna work with beasts and creatures, where you need to move freely(without lock-on) and fast
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,675
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
They could've used Chivalry/Mordhau style with RPG mechanic added in terms of how your character performs.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,840
I liked the HEMA combat in principle i just think that should have been reserved for the stronger opponents.

It was a bit silly that every raggedy bandit was also a master fencer somehow.

A combination between historically informed fencing and a loser (though not entirely unrealistic) system might have been a better compromise.

Ignore the dumbfucks asking for Mordhau combat retards just can't get through their thick skulls this game is supposed to be a simulation. If they don't like that kind of thing they should play something else instead of demanding the game to change genre entirely for their sake.
 

docmars

Literate
Joined
Nov 27, 2024
Messages
17
Location
Kaer Morhen
I liked the HEMA combat in principle i just think that should have been reserved for the stronger opponents.

It was a bit silly that every raggedy bandit was also a master fencer somehow.

A combination between historically informed fencing and a loser (though not entirely unrealistic) system might have been a better compromise.

Ignore the dumbfucks asking for Mordhau combat retards just can't get through their thick skulls this game is supposed to be a simulation. If they don't like that kind of thing they should play something else instead of demanding the game to change genre entirely for their sake.
This is why I appreciate Gothic's combat system the most. There's a very real threat to facing a more skilled swordsman who's very clearly using better form, and you can usually tell they're going to wreck you because of their status in whatever camp/guild they belong to.

You being able to attain those skills by spending learning points at experienced trainers is universally rewarding, and you begin to feel the status differences anytime you're fighting another humanoid. It's immediately clear when you're fighting a loser by the way they're swinging their club haphazardly and charging at you, rather than taking measured hits when you're exposed.

And all with a very simple control scheme.

It's amazing how much better the hit feedback is in Gothic 1 + 2 versus Skyrim's sponges that barely react to heavy hits until they're dead, and then the physics engine finally kicks in.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,463
Did Obsidian basically nuke most marketing for this game? Where's the interviews, the streams, the nonstop low value marketing they were putting out for months before they suddenly went quiet? This thing launches in 1.5 months.

:popcorn:
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
439
Modern corpo 9-5 game dev has this really bad combination of traits that result in sticking to shitty/outdated/mistimed plans
Their dumb marketing team probably planned that marketing cycle 6 months in advance and nobody had the gumption or carefactor to change it
Then after the 3 month delay they all had excuses to not bother adapting
You cannot imagine how garbage these developers actually are on every measurable metric
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,338
Did Obsidian basically nuke most marketing for this game? Where's the interviews, the streams, the nonstop low value marketing they were putting out for months before they suddenly went quiet? This thing launches in 1.5 months.

:popcorn:
When they said it was the "final preview" they meant it. That was it.

Also it's still the holiday season/early January. Everything shuts down around this time every year.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,848
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Did Obsidian basically nuke most marketing for this game? Where's the interviews, the streams, the nonstop low value marketing they were putting out for months before they suddenly went quiet? This thing launches in 1.5 months.

:popcorn:
I was just enjoying how dead this thread is and you come to ask that? Go to the real Avowed theead in Gaming Drama.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,848
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Modern corpo 9-5 game dev has this really bad combination of traits that result in sticking to shitty/outdated/mistimed plans
Their dumb marketing team probably planned that marketing cycle 6 months in advance and nobody had the gumption or carefactor to change it
Then after the 3 month delay they all had excuses to not bother adapting
You cannot imagine how garbage these developers actually are on every measurable metric
We were wondering the same thing a month ago:

It's weird that they're publishing guides like this for a game that's still months away.
Wasn't it intended for release somewhere around Thanksgiving? Maybe Obsidian's Marketing forgot to call off the articles.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
439
In modern corpo dev everyone is out for themselves, not the games or businesses
Especially tertiary fields like marketing where they're so far removed from the creative aspect of the work they couldn't be personally invested even if they wanted to be
Far as they're concerned they did thier job, stuck to the plan, earned thier yearly raise, ticked their agreed upon goals
The mediocrity matches on

Gamedev used to be so agile and reactive because devs were passionate about the outcomes, thier egos and self worth intrinsically tied to them

Now it's all careerists and Karen's
Ain't nobody gonna rock the boat with thier 9-5 on the line
Sorry boss it takes months to put together a new marketing plan there's nothing we can do, oh well!

Unfortunately these cucked-out testosterone-zeroed fatties like Feargus aren't able to whip anyone into shape either, so they deserve it anyway
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,463
In modern corpo dev everyone is out for themselves, not the games or businesses
[...]
Now it's all careerists and Karen's

Which is insane to me because the average programmer will make at least 150% their gamedev salary in any other competitive field, with much better benefits and career prospects besides.

The same goes for other creatives too, with the added benefit of not being exposed to the ravening twitter/bluesky mob.

If you go into gamedev for career purposes and you're not a suit, you've fucked up.

1736007731088.png
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,982
In modern corpo dev everyone is out for themselves, not the games or businesses
[...]
Now it's all careerists and Karen's

Which is insane to me because the average programmer will make at least 150% their gamedev salary in any other competitive field, with much better benefits and career prospects besides.

The same goes for other creatives too, with the added benefit of not being exposed to the ravening twitter mob.

If you go into gamedev for career purposes and you're not a suit, you've fucked up.

View attachment 59707
They're not skilled enough to work in other fields. Video game customers are the only people who pay full price and accept a product full of bugs that requires a year (or more) of post-release patching.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,463
They're not skilled enough to work in other fields. Video game customers are the only people who pay full price and accept a product full of bugs that requires a year (or more) of post-release patching.
You might be right but honestly, over the last few years I would say that the issue of bugs is like 4 or 5 down on the list of why games are shit.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,801
My team has the sexiest and deadliest waifus you can recruit.
In modern corpo dev everyone is out for themselves, not the games or businesses
[...]
Now it's all careerists and Karen's

Which is insane to me because the average programmer will make at least 150% their gamedev salary in any other competitive field, with much better benefits and career prospects besides.

The same goes for other creatives too, with the added benefit of not being exposed to the ravening twitter/bluesky mob.

If you go into gamedev for career purposes and you're not a suit, you've fucked up.

View attachment 59707
TBH, I wouldn't be surprised if some of the programmers in game studios are still passionate about the work and that's why they're there. (Well that and inertia where moving on once they see the reality of the situation feels like too much effort.) The careerists and Karens are more often in the writing and designing groups and unfortunately, they're the ones who seem to have control.

But yeah, even 20 years ago, I made 2x what I would've made as a game studio dev by going into the corporate world instead and programming for large-scale payment services and other applications.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,199
TBH, I wouldn't be surprised if some of the programmers in game studios are still passionate about the work and that's why they're there. (Well that and inertia where moving on once they see the reality of the situation feels like too much effort.) The careerists and Karens are more often in the writing and designing groups and unfortunately, they're the ones who seem to have control.
Nah, design tends to be the most passionate in my experience (until being constantly told "no, that's too much effort" by management kills them inside) and writing is so fucking amateur that concepts like "career" don't even register. All the shitheads are always, ALWAYS in management (and possibly marketing, but marketing has a very small pull so who cares). And you think it's them being nefariously greedy or aiming at a mass market or whatever, but no, they're just stupid. That's the worst thing about it all – they're just colossaly dumb, so dumb that I think if you replaced them with the janitors cleaning up trash in the office, they'd probably do a better job. I personally witnessed a project manager from Ubisoft of 7 years (!!!) being sat down in front of a game.
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."

I wish I was fucking kidding.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,931
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
TBH, I wouldn't be surprised if some of the programmers in game studios are still passionate about the work and that's why they're there. (Well that and inertia where moving on once they see the reality of the situation feels like too much effort.) The careerists and Karens are more often in the writing and designing groups and unfortunately, they're the ones who seem to have control.
Nah, design tends to be the most passionate in my experience (until being constantly told "no, that's too much effort" by management kills them inside) and writing is so fucking amateur that concepts like "career" don't even register. All the shitheads are always, ALWAYS in management (and possibly marketing, but marketing has a very small pull so who cares). And you think it's them being nefariously greedy or aiming at a mass market or whatever, but no, they're just stupid. That's the worst thing about it all – they're just colossaly dumb, so dumb that I think if you replaced them with the janitors cleaning up trash in the office, they'd probably do a better job. I personally witnessed a project manager from Ubisoft of 7 years (!!!) being sat down in front of a game.
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."

I wish I was fucking kidding.
Surprised there aren't more workplace shootings in game dev. I'd fucking snap.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,280
Location
Space Refrigerator
I'm very into cock and ball torture
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."
Now imagine being QA going through bug reports and you see this report: can't run when I let go of WASD - and its marked high priority by a lead since management reported it.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
562
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."
Now imagine being QA going through bug reports and you see this report: can't run when I let go of WASD - and its marked high priority by a lead since management reported it.
Right, but I bet it's more like, "hitting shift is supposed to make me run, but it doesn't do anything."

First you have to figure out that the person is stupid enough to not keep pressing a directional-movement key when trying to move. Then once you figure that out, you have to calm down because that vein in your forehead is starting to throb again. THEN you have to figure out how to respond without using words like "fucktard," "moron" or "die in a fire you fucktard moron," since it came from a manager.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,199
The QA in question quit soon after to work somewhere less retarded, and the manager was fired about half a year later or so once the CEO realized that the literally only thing she ever did was fellate his ego and tyrannize her subordinates (who were miles more qualified than her). But hey, 7+ years of experience in a leadership position at Ubisoft... And you wonder why they only produce slop. I really, really wish it was a case of greedy suits blidly following market trends. The reality is much worse in that they're just THIS retarded.
 
Joined
Oct 18, 2022
Messages
485
THEN you have to figure out how to respond without using words like "fucktard," "moron" or "die in a fire you fucktard moron," since it came from a manager.
The correct way to respond is by quoting the section of the interface design document that specifies how to run and then close the bug with the "Not A Bug' tag. If the manager objects it has to pick a fight with all the people who approved the design doc.

The meta-lesson is that the way you get stuff done in a large corporate environment is by manipulating the unproductive deadwood into fighting with each other instead of interfering with the fraction of the workforce that actually works.
 

Nekron

Literate
Joined
Dec 31, 2024
Messages
30
guys i jst check steam, expecting this game to be in top sellers like as most big upcoming game
this is #619

#619!!!!
WTF?!?!?!?

above avowed is:
'DRUG DEALER SIMULATOR 2'
'DWARF FORTRESS'
'PGA TOUR 2K23' (this is 3 years old GOLF GAME)

what the fuckking happened here??
LOL
 

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