sosmoflux
Educated
- Joined
- Apr 16, 2022
- Messages
- 439
This is correct. Designers are generally the most passionate as they're the most delusional/naive, and with the most to prove because they don't bring technical skills to the gameNah, design tends to be the most passionate in my experience (until being constantly told "no, that's too much effort" by management kills them inside) and writing is so fucking amateur that concepts like "career" don't even register. All the shitheads are always, ALWAYS in management (and possibly marketing, but marketing has a very small pull so who cares). And you think it's them being nefariously greedy or aiming at a mass market or whatever, but no, they're just stupid. That's the worst thing about it all – they're just colossaly dumb, so dumb that I think if you replaced them with the janitors cleaning up trash in the office, they'd probably do a better job. I personally witnessed a project manager from Ubisoft of 7 years (!!!) being sat down in front of a game.TBH, I wouldn't be surprised if some of the programmers in game studios are still passionate about the work and that's why they're there. (Well that and inertia where moving on once they see the reality of the situation feels like too much effort.) The careerists and Karens are more often in the writing and designing groups and unfortunately, they're the ones who seem to have control.
It's always the cowardly Producers/Managers whose jobs rely on development being on-time and under-budget that scythe down to the soil any good ideas/design
Only solved by said Producers/Managers being told and authorized to be more risk-taking and invested in the overall quality of the product
Then again, the ones making the judgements on that quality are also retarded, so really the whole thing just needs to crash