I honestly have no idea which you're tying to say sounds good.Ask yourself what sounds more exciting: a Bioshock Infinite clone or a medieval version of The Outer Worlds. Then it should be obvious which game deserves more hype.
I honestly have no idea which you're tying to say sounds good.Ask yourself what sounds more exciting: a Bioshock Infinite clone or a medieval version of The Outer Worlds. Then it should be obvious which game deserves more hype.
AFAIK, he is. He's the Director of Grounded.Is brennecke not in obsidian anymore?
AFAIK, he is. He's the Director of Grounded.Is brennecke not in obsidian anymore?
Edit: Carter Thomas claims he's been working on Avowed since January 2017, over six years.https://www.linkedin.com/in/carter-thomas-84726757 So uh, they were planning this before Microsoft bought them?
Valve missed out on MINECRAFT, by being too exclusionary with their platform. Overcompensating, they started letting all sorts of trash on Steam.MS seems to be beyond caring at this stage
KOTOR2 too. Still, better than Bioware/Bethesda originals. Not sure about NVN though, didn't manage to complete original campaings in neither 1 or 2, but I heard good stuff about Mask of the Betrayer.To be fair, its in Obsidian's niche to do that: New Vegas and Neverwinter Nights 2 are mercenary sequels.Awavered and clockwork imitation. That's what Obsidian and inXile are doing now, just releasing games into a hole left empty by Bethesda and 2K, as basically knockoffs.
Yes, but in the meantime Microsoft acquired Bethesda, so Skyrim Clone stopped being so appealing when you can have the real shit.They ended up with "medieval version of TOW" but their pitch was Skyrim clone, which shoulda been more appealing premise for MS; Skyrim was a much more successful game than Bloomshock. Also Obs had made high budget games before so it shoulda been more of a shot in the dark trusting InXile more but it seems to the case somehow.Ask yourself what sounds more exciting: a Bioshock Infinite clone or a medieval version of The Outer Worlds. Then it should be obvious which game deserves more hype.
Morrowind with its exotic setting sold pretty well (not Oblivion/Skyrim well, but probably on a level fully acceptable for AA studio like Obsidian). Skyrim wasn't also only about classic forests - with lots of map having arctic climate.So they didn't learn from Pillars 2 and decided again to scrap the classic environments and go exotic with the weird world and biome.
Meanwhile Baldur's Gate 3 sells millions copies with the classic forests and meadows and so will do the Witcher 4 and Elder Scrolls 6.
But hey, let's find an original setting nobody cares, the one with alien vegetation and strange colors!
Shame. He designed two of my favorite maps in both PoE games, Raedric's Hold and Fort Deadlight. Now his talent is wasted on Call of Duty.Salagdo quit
Microsoft is really building up their reputation as the bane of gaming again.Indeed, any reference to Outer Worlds by Obsidian is a massive red flag. It's their worst rpg by a wide margin.
Obsidian being the grifters that they are, they sold Microsoft on next gen Skyrim, got bought out on that promise, will fail to deliver it in a spectacular way, because as soon as they started development they realized that they are not Bethesda.
Microsoft is really building up their reputation as the bane of gaming again.Indeed, any reference to Outer Worlds by Obsidian is a massive red flag. It's their worst rpg by a wide margin.
Obsidian being the grifters that they are, they sold Microsoft on next gen Skyrim, got bought out on that promise, will fail to deliver it in a spectacular way, because as soon as they started development they realized that they are not Bethesda.
And then Microsoft will fire Feargus!Indeed, any reference to Outer Worlds by Obsidian is a massive red flag. It's their worst rpg by a wide margin.
Obsidian being the grifters that they are, they sold Microsoft on next gen Skyrim, got bought out on that promise, will fail to deliver it in a spectacular way, because as soon as they started development they realized that they are not Bethesda.
Honestly, it's a bit strange that this studio tried to make TOW, and that they are now trying to make a game like Avowed. It would have made more sense for Microsoft to have founded or purchased an existing studio with experience in AAA, 3D, First Person, Unreal, Open World Games, and just sent them a few of Obsidian's writers (they could have even still called it an Obsidian game for marketing purposes if they wanted to I guess?). There's not really that much overlap in skillset between Unity/C#/2D/writing/narrative focused games and Unreal/C++/3D action/combat focused games.
So they've developed like two engines while still depending on the goodwill of major publishers?Honestly, it's a bit strange that this studio tried to make TOW, and that they are now trying to make a game like Avowed. It would have made more sense for Microsoft to have founded or purchased an existing studio with experience in AAA, 3D, First Person, Unreal, Open World Games, and just sent them a few of Obsidian's writers (they could have even still called it an Obsidian game for marketing purposes if they wanted to I guess?). There's not really that much overlap in skillset between Unity/C#/2D/writing/narrative focused games and Unreal/C++/3D action/combat focused games.
Obsidian developed their own in house game engine, with it's own renderer, input system, etc, AFAIK.
It was called Onyx.. and it was only used for two games.. Stick of Truth and Dungeon Seige III
This company knows how to burn cash / waste velocity on worthless blackholes of nothing.. but unless they fired their entire engine development team I assume they have at least 2 or 3 people who can write optimized C++ code.
Alpha Protocol was also done in Unreal. (Unreal 3 though)
So they've developed like two engines while still depending on the goodwill of major publishers?Honestly, it's a bit strange that this studio tried to make TOW, and that they are now trying to make a game like Avowed. It would have made more sense for Microsoft to have founded or purchased an existing studio with experience in AAA, 3D, First Person, Unreal, Open World Games, and just sent them a few of Obsidian's writers (they could have even still called it an Obsidian game for marketing purposes if they wanted to I guess?). There's not really that much overlap in skillset between Unity/C#/2D/writing/narrative focused games and Unreal/C++/3D action/combat focused games.
Obsidian developed their own in house game engine, with it's own renderer, input system, etc, AFAIK.
It was called Onyx.. and it was only used for two games.. Stick of Truth and Dungeon Seige III
This company knows how to burn cash / waste velocity on worthless blackholes of nothing.. but unless they fired their entire engine development team I assume they have at least 2 or 3 people who can write optimized C++ code.
Alpha Protocol was also done in Unreal. (Unreal 3 though)
Is Feargus fucking insane?
I'll concur because dungeon siege 3, alpha protocol and nwn2(all of them) exist, but I think this is not really them talking about it's TOW with swords but rather that its scale is similar to TOW and one thing you can't say about TOW is that it tried to do too much and ended up too buggy or unfinished.Indeed, any reference to Outer Worlds by Obsidian is a massive red flag. It's their worst rpg by a wide margin.
I'll concur because dungeon siege 3, alpha protocol and nwn2(all of them) exist, but I think this is not really them talking about it's TOW with swords but rather that its scale is similar to TOW and one thing you can't say about TOW is that it tried to do too much and ended up too buggy or unfinished.Indeed, any reference to Outer Worlds by Obsidian is a massive red flag. It's their worst rpg by a wide margin.
That's the trademark of an Obsidian game, tbhtried to do too much and ended up too buggy or unfinished.