- Joined
- Apr 10, 2013
- Messages
- 263
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Hers was a bittersweet pain, as her wood might not have suffered so if it had not been so strong and lush.
Sounds like a tranny to me. I agree with Gauldur!
Hers was a bittersweet pain, as her wood might not have suffered so if it had not been so strong and lush.
They died because you, Corwin, not fit for your job.I originally choose Option 4 and when I met up with Corwin, there was a dialogue option which then lost reputation.
Reading the reviews here, I swear the Codex has some of the best writers on the net.
Reading the reviews here, I swear the Codex has some of the best writers on the net.![]()
Reading the reviews here, I swear the Codex has some of the best writers on the net.![]()
This is just abhorrent. 5 dialogue options and not one to respond in a diferent manner.The feminist agenda is most clearly visible through a character (Human Male Skald) called Voghlin. When you meet him, he is with Jaheira and you can ask him to join your camp. He then asks the question – capitals in-game: “are…ALL…kinds welcome at the camp?” which was pretty blatant. This is not feminist of course, but when my female character initiated dialog with him, this happened:
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That speaks for itself. I have no possibility of being funny to him (Voghlin is obviously clearly just having a laugh) or giving a witty or even a balanced and dry response. After all I have endured in BG1, Vohglin still triggers me with a "hey wench" apparently. This is not an RPG, this is propaganda.
Best of all, the next time dialog is initiated, it is as if nothing happened:
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Not that high a bar to beat, tbh.Reading the reviews here, I swear the Codex has some of the best writers on the net.
This is just abhorrent. 5 dialogue options and not one to respond in a diferent manner.
Not really, Bioware would be more likeThis is just abhorrent. 5 dialogue options and not one to respond in a diferent manner.
Typical Bioware design.
Actually not so much. Biowarian design is when you have 5 different choices, but all lead tot he same result. This is step further down the line, 5 same choices which lead to the same result.This is just abhorrent. 5 dialogue options and not one to respond in a diferent manner.
Typical Bioware design.
The standards are that low and they still fuck up.Vorpal those who romanticize BG2 dialogue.
Missing a learn my pronouns option.Cishet White Male Shopkeep; Hello M'Lady, how may I--
Female CHARNAME;
1: Oh boy, here we go. Yet ANOTHER prime piece of hyper-masculinity harassing a woman for merely entering a shop, all because of his unresolved inability to be loved by his own mother. LEAVE. ME. ALONE.
2: Now listen here you spunkguzzling fartmonkey, what makes you THINK I'm at all a lady? We haven't met before. You don't KNOW me. You think just because I enter your shop, that gives you the right to JUDGE me? AUGH.
3: I am woman, hear me roar.
4: Yes, hello, I'd like to buy your finest piece of SHUT THE FUCK UP. What part of me makes you think I depend on you? Get out of my face before I do something you'll regret.
5: PAAAAAAAAATRRRRRRIIIIIIIIIIIIIIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRCHY.
And the best part is that the average SJW is so blatantly stupid, that they applaud this change and think that Blizzard made a very good change and the new picture is how it should be done. When in reality it is even more sexist.
Wonder if the codex review will go into detail about the clearly obvious SJW agenda detailed by Gaulder.