Delterius
Arcane
One can never know.Wonder if the codex review will go into detail about the clearly obvious SJW agenda detailed by Gaulder.
One can never know.Wonder if the codex review will go into detail about the clearly obvious SJW agenda detailed by Gaulder.
that they used classic game, made by others and beloved by many, to push their agenda.Is the issue here
This may be a risky question to ask, but aren't left-leaning politics (somewhat awkwardly coupled with the more traditionally right-leaning "great man" theory of causation) pretty endemic in even older RPGs? I mean, Dark Sun: Shattered Lands is pretty clearly a mix of environmentalism and poor vs. rich, for example. And Fallout (particularly Fallout 2) makes a point of satirizing right-wing militarism and suburbanism. Almost every fantasy RPG I can think of has had, at some point, some messaging about discrimination and tolerance (Ultima 6 is probably the paradigmatic example of this). Same with bizarre insertions of real-world stuff, like having Bill Gates be a major figure in Arcanum (if only Troika had known what Appleby would become!) or Dan Quayle jokes in FO2.
Is the issue here (1) that the politics are too far left, (2) that the writing is worse, (3) that the gameplay is worse, or (4) that the issue has simply moved from background static to signal due to the years-long GamerGate brouhaha? Or some combination of these things? I'm not particularly interested in Siege of Dragonspear itself, but I am interested in whether there is a shift going on in terms of players' tolerance of messaging in games.
Is the issue here (1) that the politics are too far left, (2) that the writing is worse, (3) that the gameplay is worse, or (4) that the issue has simply moved from background static to signal due to the years-long GamerGate brouhaha?
This may be a risky question to ask, but aren't left-leaning politics (somewhat awkwardly coupled with the more traditionally right-leaning "great man" theory of causation) pretty endemic in even older RPGs? I mean, Dark Sun: Shattered Lands is pretty clearly a mix of environmentalism and poor vs. rich, for example. And Fallout (particularly Fallout 2) makes a point of satirizing right-wing militarism and suburbanism. Almost every fantasy RPG I can think of has had, at some point, some messaging about discrimination and tolerance (Ultima 6 is probably the paradigmatic example of this). Same with bizarre insertions of real-world stuff, like having Bill Gates be a major figure in Arcanum (if only Troika had known what Appleby would become!) or Dan Quayle jokes in FO2.
Is the issue here (1) that the politics are too far left, (2) that the writing is worse, (3) that the gameplay is worse, or (4) that the issue has simply moved from background static to signal due to the years-long GamerGate brouhaha? Or some combination of these things? I'm not particularly interested in Siege of Dragonspear itself, but I am interested in whether there is a shift going on in terms of players' tolerance of messaging in games.
I think what people are saying is that it doesn't belong in a high fantasy adventure tale.I don't really think people should condemn the war allegory, though. At least it was relatively subtle. Don't become the monster you are fighting by demanding rightthink. Boycotting stuff that speaks of the human condition in ways you disagree with, with SJWs doing the same, will make games hideously sterile.
This may be a risky question to ask, but aren't left-leaning politics (somewhat awkwardly coupled with the more traditionally right-leaning "great man" theory of causation) pretty endemic in even older RPGs? I mean, Dark Sun: Shattered Lands is pretty clearly a mix of environmentalism and poor vs. rich, for example. And Fallout (particularly Fallout 2) makes a point of satirizing right-wing militarism and suburbanism. Almost every fantasy RPG I can think of has had, at some point, some messaging about discrimination and tolerance (Ultima 6 is probably the paradigmatic example of this). Same with bizarre insertions of real-world stuff, like having Bill Gates be a major figure in Arcanum (if only Troika had known what Appleby would become!) or Dan Quayle jokes in FO2.
Is the issue here (1) that the politics are too far left, (2) that the writing is worse, (3) that the gameplay is worse, or (4) that the issue has simply moved from background static to signal due to the years-long GamerGate brouhaha? Or some combination of these things? I'm not particularly interested in Siege of Dragonspear itself, but I am interested in whether there is a shift going on in terms of players' tolerance of messaging in games.
This.Because feminism is a supremacist movement and, unlike the games you mentioned, it permeates every single moment of SOD.
I think what people are saying is that it doesn't belong in a high fantasy adventure tale.
Beautifully stated, and I agree almost entirely.* Alas, I feel that is a standard to which very little writing, and especially little game writing, rises. (* The "almost" is that I also think that sometimes art can and should be a funhouse mirror that distorts our features because sometimes exaggeration is revealing in its own way.) And, often, people tolerate and even applaud writing that clearly violates the standard (such as, say, Heinlein's writing).
On this note, you really can tell where Amber Scott wanted to make a point about race equality in a universe that, by all accounts, is built around every race being different in some capacity. One glaring offender is at the start of Chapter 9, where you find a small group of Half-Orcs that wanna buddy buddy with your siege crew, but one of your lieutenants isn't a fan of em. And of course one of the responses you can give is "anyone can join us, regardless of their race".Thanks. Amber Scott apparently has a thing for hamster characterization, explores the depths of hamster mentality.Played it for 2 hours and already bracing for mediocre. The amount of sarcastic/snarky responses that CHARNAME can give is concerning, I mean seriously I'm seeing one in every 2 conversations I'm having it's ridiculous.
Also whoever said that Minsc references Boo more than usual, you were so on point that I'm actually sad it's true. And I've only met 2 of the 4 companions and am already disappointed.
I'm holding out until I actually finish it to see how it all comes together and transitions into BG2, but so far it plays like a high budget, average mod, which is exactly what I expected.
I'm glad to see that there are so many people who notice just how bad the writing is. Obviously it's not just me trying too hard.
Eh, the commons has always been an unruly beast. Treat them the right way, bring them their doggie treats, and they'll let you scratch their head and even rub their belly, and if you do it right, they'll give you everything they have. Doesn't matter what you say or believe. Approach them wrong, though, and they'll bite your hand off. Keep doing it and they'll fucking rip out your throat. (We don't physically tar and feather people anymore, we just do it verbally instead. So, that part's different.)I'm not particularly interested in Siege of Dragonspear itself, but I am interested in whether there is a shift going on in terms of players' tolerance of messaging in games.
one of the responses you can give is "anyone can join us, regardless of their race".
why the fuck is CHARNAME a SJW now?
This may be a risky question to ask, but aren't left-leaning politics (somewhat awkwardly coupled with the more traditionally right-leaning "great man" theory of causation) pretty endemic in even older RPGs? I mean, Dark Sun: Shattered Lands is pretty clearly a mix of environmentalism and poor vs. rich, for example. And Fallout (particularly Fallout 2) makes a point of satirizing right-wing militarism and suburbanism. Almost every fantasy RPG I can think of has had, at some point, some messaging about discrimination and tolerance (Ultima 6 is probably the paradigmatic example of this). Same with bizarre insertions of real-world stuff, like having Bill Gates be a major figure in Arcanum (if only Troika had known what Appleby would become!) or Dan Quayle jokes in FO2.
Is the issue here (1) that the politics are too far left, (2) that the writing is worse, (3) that the gameplay is worse, or (4) that the issue has simply moved from background static to signal due to the years-long GamerGate brouhaha? Or some combination of these things? I'm not particularly interested in Siege of Dragonspear itself, but I am interested in whether there is a shift going on in terms of players' tolerance of messaging in games.
What is a politically correct RPG? :DWe should try to define what "political correctness" means next.
This may be a risky question to ask, but aren't left-leaning politics (somewhat awkwardly coupled with the more traditionally right-leaning "great man" theory of causation) pretty endemic in even older RPGs? I mean, Dark Sun: Shattered Lands is pretty clearly a mix of environmentalism and poor vs. rich, for example. And Fallout (particularly Fallout 2) makes a point of satirizing right-wing militarism and suburbanism. Almost every fantasy RPG I can think of has had, at some point, some messaging about discrimination and tolerance (Ultima 6 is probably the paradigmatic example of this). Same with bizarre insertions of real-world stuff, like having Bill Gates be a major figure in Arcanum (if only Troika had known what Appleby would become!) or Dan Quayle jokes in FO2.
Is the issue here (1) that the politics are too far left, (2) that the writing is worse, (3) that the gameplay is worse, or (4) that the issue has simply moved from background static to signal due to the years-long GamerGate brouhaha? Or some combination of these things? I'm not particularly interested in Siege of Dragonspear itself, but I am interested in whether there is a shift going on in terms of players' tolerance of messaging in games.