So the final boss is Belhifet, the main antagonist of the icewind dale series. An enemy that you face at around level 15-18 in that game. You are expecting me to believe that a level 8-9 noobie adventurer took down a powerful named devil on his home plane thus killing him permanently when you barely defeat him with a party of mid-high level adventurers in IWD.
And yes the two games are connected because they specifically reference Belhifet and the Crenshinibon incident in one of the cutscenes in siege of dragonspear. So the events here took place long after IWD happened. Yet here they make Belhifet into some kind of low level encounter which doesn't make any sense whatsoever.
The analogy equivalent of what happened here would be a beggar killing a dragon with a pebble. Because that's what it is. Gameplay-wise Belhifet can't even be hit by anything less than +3 weapons. What this means story-wise is that Belhifet is immune to anything but the most powerful of enchanted weaponry, which you can't even get up to this point. Yet the hero somehow kills him in the middle of his stronghold in Baator with what may as well be a plastic butter knife.
The entire crusade is actually pretty Lol because going by the existing lore, they would have been shredded as soon as they walked into Avernus, nevermind making it all the way to Belhifet. If people like halaster and the chosen of mystra who are all epic level characters couldn't stay in Avernus for long without either getting wrecked or being forced to retreat ie. the Elminster in hell series, then an army of low level conscripted soldiers are just going to fall over as soon as they enter the portal.
Secondly if my character were sooo strong to the point that I was able to defeat Belhifet in a direct confrontation like this then I am going to assume that its because I have hidden damage type modifiers as a half god bhaalspawn. Thus I am going to assume that because the available weapons in bg1 are all +2 or less, my hands therefore must be enchanted +3 vorpal god hands to bypass the damage reduction Belhifet SHOULD have had as a devil more powerful than a pitfiend. Therefore my character basically ripped Belhifet apart with his bare hands because what should have happened otherwise had the writing been any good and consistant at all, was that Belhifet should have one shot the hero the same way he one shots Caelar with a flamestrike in one of the possible cutscenes.
If the hero were so strong and was able to march into hell at level 8-9 and kill Belhifet within his own stronghold with his bare hands how did I get kidnapped later by a bunch of low level assassins hired by Irenicus in the middle of the woods?
Speaking from a storytelling point of view, if I could defeat Belhifet in a direct confrontation, that means I should be powerful enough to be able to defeat anything below cornugon level at any time no matter how tired I am. So some random assassins that set up a trap/ambush should still be a cakewalk even if my character were "tired" after running through the woods after being exiled from Baldur's gate.
In fact if my character could defeat belhifet that basically puts him on the level where he should be able to defeat Irenicus already as well. Some random mooks should fall over the moment I look in their general direction. This isn't even taking game stats into consideration. If you look at it from a story perspective mid to high level adventurers are basically superheroes. They literally won't die from things like getting their throat slit as depicted in novels, and can basically cleave down legions of lesser enemies if they wanted to. Things like low level traps and poison are also completely brushed aside because of their superior resistances or magic items. If the hero were as strong as these high level adventurers and he must be or how did he defeat Belhifet? then getting kidnapped by mooks is something that could never ever have happened.
My point is that throwing Belhifet into the game creates a massive plot hole. The character should NOT have been strong enough to defeat Belhifet. The hero is a low level adventurer whose biggest kill so far is Sarevok Ie. another low level human. He shouldn't be able to suddenly kill an Belhifet much less a pit fiend especially one that is sitting in his castle in hell.
However because he DID do so, then this establishes that the hero is in fact on par with many other high level adventurers, who are basically superhuman. It makes his capture at the end of the game by hired mooks make no sense at all. It is simply impossible and anyone who is considered high level should be able to cleave these people down no matter how tired they are, gameplaywise, and storywise.
For example if lets say grandmaster kane or gareth dragonsbane got a little tired because they ran through the woods too much do you seriously think that an ambush set up by low level hired mercenaries would even phase them? of course not. Has Everis Cale another relatively high level adventurer ever been brought down by some silly ambush by low level mooks? Nope. Then we have Elminster who killed some mid level named devils like Marane the Hungry while he was nearly dead, had only 1 arm left, and no spells left, while crawling around naked in Avernus, while getting his thoughts stolen by Nurgle at the same time.
Basically by using Belhifet as an mandatory encounter and having the hero win in a direct confrontation, the devs set the Hero's power level at a point much much higher than it should be. This makes the rest of the story where the hero gets captured and experimented on by Irenicus make no sense at all because by defeating Belhifet, storywise the hero should have been powerful enough to defeat these villains without any effort and as such he never should have been captured to begin with.
https://forums.beamdog.com/discussi...f-cameos-resulting-in-major-plotholes-spoiler