Shannow said:
The thing is, ToEE is far too easy, the encounters are badly designed and as you pointed out, the challenge rating goes down instead of up as you progress through the game. That is less of an issue with the BGs, at least on the first playthrough(s). And if you throw in the various bugs and engine issues even BG1 is a better game overall (if not by a large margin) and BG2 is far superior than ToEE. Of course, it is a matter of preference, but ToEE (as every other Troika game) simply failed to motivate me. It doesn't get interesting story/quest-wise until you reach the Temple and by that time gameplay has become boring because of weak encounter design. Not to mention, that even that part is un-interesting if you made the mistake of taking a good party with a paladin...
The storyline of the game is mostly garbage but I did appreciate multiple reasons for your adventuring party to approach the Temple. The way you could actually do evil things and get rewarded for it and not in the form of "give me money" but as in actual more quests and allies and getting into the temple and all that. There was a lot to do, but the game itself was short and stayed at its base a dungeon-crawler, one that I enjoyed no less. There were still challenging fights - the problem is if you play through it once you already know what strategy to use against what enemy - I would compensate for this by playing gimped parties, taking weird classes that are not very well suited for the temple, or by using point-buy system instead of ubermensch rolling. It helps but if you beat the game once then you already know what to do... I think ToEE is the most fun until you clear the first level of the temple. Taking on the Hill Giant and the Moathouse is great fun because you're still weak but have enough tricks up your sleeve to put up an actual fight.
The IE games lack this - if you play a fighter/thief you can only back-stab or attack, now there's tactical variations with whirlwind attack, tripping enemies, hit and run tactics (enemies in heavy armor can't run as far as you can), readying actions, flanking, etc.
I know you can kite in the IE games as well but... that was more of a desperate/cheap use of the game's character speeds. running in circles for 5 minutes to kill a bear, haha, good fun
I personally have had much more fun with ToEE than either of the Baldur's Gates and as much fun with ToEE as the IWD games. But preference and all that, as you said.
A problem in every non-linear and most linear games.
No doubt - and a rather disappointing and big one. In the past it used to lead me to abandon games when I would get to the ending areas. I think Gothic 2 (with NotR) was one of the few games that kept me still on my toes in the end game.
edit: I read the other posts everyone made - it's weird, I too always have a hard time getting into the game at the beginning because of how surprisingly stifling Hommlett is and because of how the first few fights you're in are pretty much a 50/50 on who lives or dies. I guess I just remember there's good stuff afterward and was able to go through it.
as for the fun in playing a mage in baldur's gate... definitely in bg2 because that game was all about magic, but bg 1 isn't so much... you barely get a few spells per day that, if you come across a decent enough encounter, you'll pretty much blow entirely on that fight. I'm playing a solo f/m/t and so far I save my magic for actually difficult encounters and even then its still a simple web or hold person i cast.