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Baldurs Gate 2: Capstone to the Golden Era of crpg's?

Section8

Cipher
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I'm mostly with Naked Ninja on Fallout's "pacifist" playthrough. I still think it's incredible that it's possible, but you're dreaming if you believe it's just as viable as a real character archetype. What I don't agree with is his low opinion of the game itself, but hey.

Getting back the topic at hand, I'm not going to go overboard here, since we're just disagreeing on nearly everything and pissing into the wind, but I'll jump on a few points.

You weren't playing right then. Because the "luck" factor comes into play just as much as it does in Fallout. You have to use tactics to stack the odds in your favor. Take for instance a fight between a first level fighter and a bear. The first level fighter can always win by running and shooting at it with a bow. Sure, he could win by bum rushing it with a sword, but half the time he'll die horribly. It's up to the player to not put their characters in scenarios they can't win.

See, this is where I get very subjective. [wank] When I create a character, I create an image - a snapshot of a synergy between function and personality [/wank]. So when I let my paladin loose on the world heavily armoured and ready to run a longsword through whatever comes my way - the last thing on my mind is grabbing a bow that I'm unskilled with, and kiting bears like a pansy. I'm breaking character for the sake of the game, and to me it feels like the dog tactic of exploiting shortcomings in the AI. Like getting a FPS boss stuck on a bit of geometry and sitting back an sniping it to your hearts content.

Admittedly, the bear example isn't quite in the same ballpark of exploitation, but it essentially amounts to the same - you're choosing a tactic that deprives you of any challenge. It doesn't take much skill to move a couple of units in circle (provided they don't trip over each other) and I can't see a way you'd ever be threatened. It may be tactically sound, but it ain't much fun.

As for avoiding situations you can't win, there are a couple of considerations here. First, that there's no way to tell how difficult something will be until you fight it, (as a quick aside, did anyone take the "oh don't go into that part of the woods, there are big bad ogres there!" stuff as anything but reverse psychology?) and the crucial role of luck makes most fights seem winnable just as long as "the dice start going my way". I'd usually be at least half a dozen reloads in before I conceded something was unwinnable.

So it was your first big "disappointment"?

That's probably pretty fair. I bought the hype, had fond memories of my limited experience with Gold Box games and expected something a lot better. And we're not talking about any particular prejudice against the style of game. I played and enjoyed Diablo for what it was. I loved Fallout, though even then I had no idea how much depth the game I had. I was really into Total Annihilation and was playing quite a bit of multiplayer Starcraft. Hell, I liked Ultima 8. Nothing about Baldur's Gate ever grabbed me, at all.

Baldur's Gate and the Infinity Engine try to be a jack of all trades type of deal, combining a bit of strategy, a bit of tactics, some role-playing, that while not as good as Fallout blows most of the other crap out of the water, and some decent combat. It's not going to beat some of the best games in their strongest areas, but does a decent job on a bunch of varied areas.

I don't agree with that. The GTA 3 "trilogy" are excellent examples of jack of all trades games. You have various modes of driving, from stunt circuits to races to simply getting from place to place, you have third person/first person shooting and stealth, you have aircraft flight, in San Andreas you have various minigames - pool, hoops, arcade games, rhythm games... and all are done to a standard that is average at worst, and excellent at best. And within the more common modes of play, there's a constant effort to provide unique situations and adapt to new gameplay dynamics.

I'm just not seeing that Baldur's Gate does a decent job of anything. The real-time combat lacks the strategic building/resource layer and urgency of an RTS, has quite alimited set of tactical options, and virtually no use of terrain in comparison to any squad-based tactics game, from X-Com to Rainbow Six, it has none of the wit, intelligence or humour of an adventure game. It's not fair to hold it up to the pinnacles of the respective genres it blends, but I don't think it even surpasses the ordinary.

I'll make the Oblivion comparison again. You could argue that it too is a jack of all trades, blending elements of a first person shooter, a stealth game, an epic adventure, an RPG and even throws in various minigames for lockpicking, persuasion and the like. Again, it wouldn't be fair to hold Oblivion's FPS standard up to say, Half-Life, but it can't even match the early forays into the genre, or the across the board mediocrity of Raven Software's back catalogue.

Says the guy with soooo much experience with the engine. Sorry to pull a cheap shot like this, but I think the credentials/experience card can be pulled here.

That's probably fair. I haven't experienced the high points described by many, but if someone didn't like the core gameplay of GTA 3, I wouldn't be recommending Vice City or San Andreas to them, even though they're clearly both refined and improved from the "original".

And maybe, just maybe, that's another source of ire for me. I know a lot of people lamented the waste of JE Sawyer's talents on Gauntlet: Whateverthefuck, and I do the same for pretty much the whole of Black Isle post Fallout 2. There was clearly a lot of talent there, and I lament the fact that it was all forced through the grinder to become fodder for a bunch of games with the same core gameplay as something I thought was a piece of shit.

You must have some one-in-a-million problem. Because I've never had a real problem with pathfinding except when there were more than 40 units onscreen and active in combat.

Actually, my memory has failed me here. I had no problems with BG2 where you could actually up the pathfinding nodes. Baldur's Gate had no such option and was a shitfight because of it.

You mean abuse the system by shooting and then ducking behind cover that enemies were too stupid to understand?

That old chestnut. First of all, it's a pretty sensible tactical action. A gunfight isn't about two people standing in the open and blasting away. Not using cover is far less plausible. Also, I don't remember any enemies that would root themselves to the spot if their only target was hiding around a corner. Well, there's Gizmo for obvious reasons. And how is this "abuse", while using a bunch of unskilled archers to kite a bear is "tactical"?

Yes, Fallout's AI wasn't the sharpest tool in the shed, and it would have been nice to see enemies use cover against you, but it beats the hell out of Baldur's Gate, where it seemed you were either fighting out in the open, or in tiny little passages where you'd constantly have to stop your party from taking the long way around every time their script wanted to attack something past your own chokepoint.

Okay....this one doesn't make much sense to me. Isn't that any linear combat based game including pretty much every old CRPG in existence? You will eventually win through attrition, so why play at all? Then comes the whole journey is more important dealio, in which it becomes incredibly subjective.

We're not talking about the inevitable - if you persevere at the game you'll eventually win, we're talking about combats for which there is a single outcome - unscathed victory. Boring as bat shit, and a long way removed from an inevitable victory that comes at a cost.

And didn't you admit that you never made it past Chateau Irenicus in BG2? Isn't that like judging Fallout 2 entirely on the Temple of Trials or Fallout on the rat caves/Vault 15?

Nah, I'd liken it to playing most of Fallout, not enjoying it overly much, giving the second a go and stalling at Klamath.

Or you know the enemy parties who may be set up much like your own, be packing magic, and use some decent tactics. Maybe the large scale battles with lots of footsoldiers who have their own spellcaster support. Or perhaps the big powerful foozles with lots of options at their disposal like beholders, mind flayers, dragons, and demons.

Never got that far. And don't be the guy who says "Just ride it out! It gets good thirty hours in!"

The horror! Seriously though, I can't understand anyone who lived through the "Thou shalt fetcheth on thy quest" bullshit of Ultima or the utterly awful writing of other early CRPGs could complain so much about Bioware's writing.

I've sat through a lot of shitty narrative, from the absolute horrors of Japanese arcade games to conspiracy theories that read like a 12 year old's X-Files fanfic. The big difference in most of these cases is that the story isn't the focal point, and the rest of the game serves as ample compensation for the shortcoming. I've even made a solid effort with a few games that tend the other way, compensating for shitty gameplay with great narrative. But I think I've made it pretty clear that I can't see any redeeming features in Baldur's Gate.

Let's see....they were using a licensed ruleset to get a little exposure and maybe make some money. They sacrificed creative controlover the ruleset for that, though added a few things in later like spells and kits in Shadows of Amn, which worked out for the better. Plus, after Jade Empire, do you really want Bioware's homebrew rulesets?

Funny thing is, getting exposure and making money have no inherent benefits for the consumer, and it's exactly those sort of goals that lead developers to strive for Mass Effect or Oblivion instead of something far less forgettable. I haven't touched Jade Empire, nor Mass Effect, but yeah, it would be safe to say I have no faith in Bioware as game designers. But, I don't see how a shit adaptation of someone else's design is much better.

That "Pathfinding" skill was so deep and engaging as was the "Logistics" skill that let you move more.

Just because the skills themselves are passive, doesn't invalidate them. Both skills shifted the strategic aspects of the game in ways beyond "fights better". Having a secondary hero with a lot of movement points made army resupply and so forth much more achievable, and left your primary hero free to maintain a forward presence. They do exactly what a passive skill should, and don't try to be "deep or engaging".

Really now? I've yet to ever see a game match Shadows of Amn in terms of "active" companions who respond to each other and the player character. Despite the rather mediocre writing, the gameplay portion was pretty nifty. Guess stereotyping the entire engine off of Gorion, Tarnesh, and Noober is a-okay though.

Sirtech, in their final years, managed to accomplish some pretty solid results with NPC personalities - Jagged Alliance 2 in particular. The highly under-rated Hostile Waters had NPC banter much like Baldur's Gate, if slightly less nonsensical.

Obviously I can't comment on Shadows of Amn, especially since my first acts in that game were to slaughter Jaheira and Minsc, and watch Imoen insta-teleport herself out of the shithole it is our sole purpose to escape in the name of some death-cheating narrative bullshit, I have a pretty limited but negative view. As for the first game, I got a little weary of characters like Khalid and Jaheira bitching about their own fucking actions, and don't remember any notable party clashes, except for maybe Minsc demanding I kick him out of the group so some other fag could help me kill his fuck ugly girlfriend.

And I'm sure there's absolutely no "luck" in those games either where an unfortunate encounter will fuck your entire party into the stone age.....

Hah! Point taken. There is a lot of luck involved, but it walks the line so very well. I think a lot of it has to do with it being phase-based, so you're sweating on every hit/miss/no penetration, tossing up your options and re-evaluating every round - should my valkyrie go for the kill, or heal the guy who is one shot away from death - should my ninja spend a round hiding to get sneak bonuses, or tank it out so the bishop who is all but dead has less chance of being targetted... that sort of thing. You just don't get that from Baldur's Gate because everything is happening simultaneously and it all looks like a clusterfuck with animations of everyone swinging weapons about four times more often than they're actually making attack rolls.

It just doesn't walk that same line. By the time you realised your fortunes, the moment has passed. There's no real oppornuity to sweat on it. Makes a huge difference.

There's your first mistake, judging by publisher. Between Wasteland and Fallout, Interplay was cranking out duds. Stonekeep anyone? You bought into a game from an unknown developer with no experience in the RPG field. It's like buying stock in some company almost blindly.

Yeah it was dumb. But that Black Isle logo was pretty convincing to a dumb teenager.

Mass market? Are you fucking kidding me? The Infinity Engine was not some mass market design by committee type of thing. Why? Because Dungeons and Dragons is about as much of a mass consumer buzzkill as can be. Was the writing in Baldur's Gate pretty shallow? Yeah. Not because it was mass marketed though, because Bioware just sucks at it.

It's already been said, but for RPGs, particularly PC RPGs, D&D was big news. The Gamespy network had been plugging BG for years prior to release - on sites like Planetquake and PlanetHalflife no less. It was cynically marketed using brand recognition of both computer games and products outside of them, and that makes it more akin to a Star Wars game than say Fallout or Stonekeep. If you had to pin down one reason why Baldur's Gate was a runaway success while Fallout remains a "cult classic", look no further than AD&D.

As for design by committee - are you sure? It took a bunch of established materials, selectively ported them to a new medium with very little forethought, added multiplayer, because multiplayer was the big buzzword at the time, aped the real-time of games like Warcraft II and Command & Conquer, just like every other motherfucker was doing, added a bunch of "wouldn't it be cool if?" features that offer no gameplay advances whatsoever, added 5 CDs worth of pointless graphical wankery, a bombastic orchestral score and a bunch of VO.

It shows the same kind of design ineptitude that Bethesda have a reputation for, and for me, it's a poster child for design by committee.

While I would much rather by inundated with Fallout clones, I hoped the Infinity Engine's strong sales would at least make for some halfway decent Diet-RPGs like Baldur's Gate. It didn't though.

Let's see. Torment, Baldur's Gate 2, Icewind Dale, Icewind Dale 2, Neverwinter Nights, Knights of the Old Republic, Jade Empire, Mass Effect, Dragon Age, Dungeon Siege, Dungeon Siege 2, Space Siege, Drakensang... just off the top of my head, that's a fair legacy, even if it is mostly Bioware.

Okay, so maybe that was too fucking long again, but I just can't restrain myself from venting against this over-rated turd.
 

Naked Ninja

Arbiter
Joined
Oct 31, 2006
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You seem insistent upon proving the conjecture from my previous post - that you are unable to enjoy a CRPG in which it's possible to fail.

Bullshit, stop being a pompous ass. What I am insistent on proving is that this "BG series focused on combat, it was steaming dogshit, Fallout had so many non-combat options, lets put it on a pedestal and worship it!" thing is pure garbage. Fallout had tons of combat. Requiring both a difficult to find without a walkthrough critical path and a highly specific character build to find this non-violent path doesn't justify stating that fallout wasn't mostly focused on combat.

But I suppose you're correct in that this quest, despite having an impressive number of possible solutions, will inevitably have you bloody your hands at some point.

Isn't that what people complain about in Bio games? False choices that lead to the same conclusion?

There is a difference between possessing some degree of survival ability and being an expert hunter/tracker. If you know how to set up a camp, light a fire, identify and/or cook edible plants - all of which you can learn from books or educational videos - you are already moderately skilled in outdoors survival.

*picardhand*

You've got to be fucking kidding me. How many ranger types have you met exactly? Because I've met quite a few, africa is filled with bush, dangerous creatures and wilderness reserves. They don't sit at home and learn this shit from books. You don't learn how to avoid dangerous predators from chapter 2 of the "Guide to the great outdoors"


Err ... no. Required is a bit of an exageration here. Good nature is a trait made for the diplomat and wise guy. It raises your base skill % in medic, speech and other skills. This means you start with a speech skill of 60 or something instead of 30 at the expense of your weapon skills.

You say it isn't required...but then you say it is obvious? Maybe I didn't actually want to play a good natured person? So I couldn't be a diplomat without focusing absolutely everything in diplomacy skills, completely gimping everything else...but yet people say I don't need to uber-focus my character, and these skills aren't required, that I'm exaggerating.

Yet later :

I think the problem with playing a diplomat has to do with:

* wasting a tag or too much xp on a weapon skill (should tag speech, medic, science, repair later)
*character relevant attributes (cha and int) are not maximized enough (just to be sure i assigned 10 to each)
* not exploiting the quests available at start (we should be able to raise to level 5 just by doing quests in vault 13, shady sands, and junktown and you only need to kill a radscorpion to get his tail)
*not getting the good natured trait (want to know why? read the fucking manual or the trait description in front of your eyes)

Come on dude. I can't build my char with anything but the optimal skillset, can't choose anything but the highest attribute ranks, must follow a specific set of quests in order and absolutely should take 1 specific trait to make sure I'm maximised my diplomacy skills all the way. And if I don't take those then it is my own bloody fault the game didn't even allow me to try diplomatic options? That.is.ridiculous. That is not good enough justification to harp on about how "Fallout isn't mostly combat like Bio games!!!"

You can finish Fallout playing like a diplomat because the devs made sure you could.

Yeah? Well in BG series if you collect the 3 pantaloons you can get power armor with a rocket launcher. Why? Because the devs made sure you could. I'm sorry, your highly improbable combination of requirements to get this non-violent path makes it little better than an easter egg discoverable only by the hardcore who obsessively hunt down every possible path through a game. It's hardly enough to call it a play style. For the majority of players you can have a diplomat-warrior. A guy who occasionally uses his silver tongue to his advantage but just as often gets into gun-fights.

I'm curious though, this non-violent path, had you played the game before you tried it? And did you consult the walkthrough while doing it? People here talk about how it's not that hard to do, hands up everyone who finished the game peacefully on their first try, with no fore-knowledge, without any hints. Anyone?
 

Naked Ninja

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Sorry for the double post, wanted to separate this from the previous :

I'm mostly with Naked Ninja on Fallout's "pacifist" playthrough. I still think it's incredible that it's possible, but you're dreaming if you believe it's just as viable as a real character archetype. What I don't agree with is his low opinion of the game itself, but hey.

Whoa whoa whoa. Who said I had a low opinion of the game? I think it had a hell of a lot going for it, I dig some of it's aspects far more than BG. BUT what gets me going is this "Fallout is perfection, people who like it are genius philosophers!! BG series is garbage, people who like it are tasteless mouthbreathing fools!!" attitude.

I think with all the vitriol being thrown around I may have a bit vehement. I was a bit disappointed that the impression I got on the Codex didn't quite match the reality of my playthrough. I prefer a stronger narrative and much more dialog. Still, it did a good many things well and I really dig what I've heard about the ending, conceptually, even if I never reached it myself.

To be honest I feel Mask of the Betrayer fulfills a lot of the promise of both BG and Fallout. Choices and consequences abound, the storyline is decently mature, the narrative is strong and the dialog plentiful. Since I would NEVER have played MoTB without the Codex pointing it out, I forgive you guys for exaggerating Fallouts virtues somewhat. Just don't call me stupid for enjoying BG. :P
 

dolio

Scholar
Joined
Dec 18, 2007
Messages
294
So, inspired by this thread, I decided to try a diplomatic playthrough of Fallout.

Maybe it's because I've played the game a few times in the past, but it doesn't seem that difficult. I'm not using a pacifism walkthrough or anything like that.

I believe my starting stats are thus:

Strength: 3, Perception: 7, Endurance: 4, Charisma: 9, Intelligence: 9, Agility: 9, Luck: 6

Traits: Gifted (it's too good), Good natured (as suggested, but I doubt it'd make much of a difference).

Tagged: Speech, Doctor (as suggested, but this skill isn't good for much besides a slow drip of XP), Science.

Now, that's not that different from my normal gunslinger character. Doctor and science as tagged skills probably aren't even required, since doctor can be replaced by the gobs of stimpacks you get, and science can be trained up to around 90% just by reading books (although I don't know what the highest necessary to pass all checks is). There's almost certainly some leeway with these things.

My speech skill is currently at 120%, I have 88 unspent points, and as far as I can tell, I haven't failed to find a diplomatic solution yet. I'm not trying to be a total pacifist, though, so I let Ian and company kill radscorpions when they ambush us (although I think that issue is overblown in Naked Ninja's description. I'd say at least 50% (that's probably low) of my overland encounters haven't been combat).

So far, though, I'd say most of my time has been spent talking to people. I did kill the rats (which is easy even with a good natured guy with no points spent on melee using a knife), did the vault quests, got Ian in Shady Sands (and did some around town stuff), got dynamite from Vault 15 (letting Ian kill some rats), blew up the scorpion cave, Did all the junktown stuff (none of which requires combat, although I did let my guys kill Gizmo), saved the Shady Sands girl, did some stuff in the hub (can't remember what exactly), got the chip from Necropolis (my guys killed stuff in the sewers, and a couple glowing dudes outside the vault, but that's it), and I just recently got my power armor in the brotherhood.

Now, there was some killing in there, but my character didn't do any of it, because he sucks at all things combat, and I'm pretty sure it wasn't the majority of the playing time. And perhaps most importantly, most of the quests weren't solved by shooting people. Now, a playthrough where you just ran away from anything hostile would be a lot more of a pain, but being a guy who sucks at combat doesn't seem that hard to me yet.

By contrast, if you make a character in BG2 (I haven't played the original) who focuses only non-combat abilities (which, realistically, probably isn't even an option, because there are so few non-combat abilities), you've likely made a pretty useless character.

Of course, I won't say that an RPG is poor if it doesn't allow for a diplomatic PC. I don't mind a dungeon crawl.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,493
Section8 said:
Let's see. Torment

Torment doesnt have anything in common with Baldurs Gate gameplay wise except having a similar shallow RTWP combat system. However pretty much all combat can be avoided through running or stealth. Many of the areas where you spend most of your time are virtually combat free.
 
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The first game made more of an impression on me. Ye, it's generic swords&sorcery, but being able to explore this seemingly huge world squeezed onto just a couple of discs was a joy that made me skip classes. Actually I hadn't played Shadows Of Amn until about three years ago, since by the time it came out I had just finished BG, IWD and PS:T and needed to take a break from the natural sameness of the Infinity Engine powered games.

I'd say that while a bit lenghty, SoA is quite an achievement in terms of content squeezed into a single game. Of the kind you'll probably rarely - if ever- see again in a production like this.
 

Andhaira

Arcane
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Messages
1,869,069
BG2's playtime (250+ hours) is unmatched. AFAIR wizardry 7 comes close, but it just rehashes randome pop out of nowhere respawning encounters.
 

elander_

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Messages
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"Come on dude. I can't build my char with anything but the optimal skillset, can't choose anything but the highest attribute ranks... "

Are you even reading what i post? Look probably i shouldn't have used the word required and confused you so much.

Like i said there are dialog lines with high requirements and low requirements. If you choose a mix of diplomat and fighter you can still get a good worth of xp by using your diplomat skills but don't expect to finish the mutants base or defeat the master with diplomacy, without the best speech skill. It would be lame otherwise. Some quests can only be done by the most skilled diplomat.

You said we can't play a diplomat without foresight or reading a wt. If you read in my posts i don't consider killing a few rats or defending myself against an hostile unavoidable fight a break in playing a diplomat. But you don't need to put any skill in fighting to achieve this objective. That's why your companions are there.

I picked up the good natured trait and gave 10 to int and cha just based on the information in the manual and because i wanted to make sure i could do every quest as a diplomat or wise guy. If i knew that the maximum used int in dialogs is 9 and the maximum used speech skill is 150 then i would create a different character but i didn't had that foresight so i made the best diplomat i could and it worked.



"I'm curious though, this non-violent path, had you played the game before you tried it? And did you consult the walkthrough while doing it?"

Like i said playing a diplomat isn't easy but don't blame the game. I can't play most old puzzle adventure games without a few retries either and i don't complain about puzzle adventure games.

I played the Fallout diplomat and wise guy at normal difficulty level which affects your starting skill base values. The first time i played i didn't find a rope and didn't go back to the vault to check for quests and loot, but i had max int/cha stats and got good natured so it was easy to do all smart talk quests in Junktown and get Tycho and Dogmeet as companions besides Ivan.

The walk from Shady Sands to Junktown was dangerous and i had to reload a few times because Ivan insisted in fighting packs of rats and radscorpions instead fleeing like i did. Blame the lack of a proper team turn-base system in Fallout like XCom or ToEE for stupid shit like this.

Then i returned to Shady Sands and got the quest to save Tandi which my character solved with money obtained in Junktown. With a rope i visited Vault 15. After that i returned to my vault and did the other quest in there. At that point i was level 5 and had 100% science, 100% medic, 60% repair, 30% small guns and 150% speech skill. It looked a bit too easy for me. I think i could have done with the hard difficulty setting.

I'm not going to spoil the game for you or anyone interested in playing a diplomat. From now on you should be able to play on your own with a few hints:

-> Necropolis can be done and you can return the water chip without using violence (except two glowing ghouls that attack you in front of the vault door)

-> The Glow is like Santa Claus storage room for the skilled scientist. I had to there several times to get all the loot. You don't have to fight a single robot to have access to all levels. You only need the keycard and holodisk in the first level to complete BoS mission.

-> The mutant base can be destroyed without a single fight. First hint, the radio you find in the Glow base but don't be dumb and use it after makeing a big fuss of a fight in front of the mutant base door. Hint 2 talk to Harry in Necropolis to take you there then escape either during dialog or after being imprisioned.

-> The master can be destroyed without a single shot. This is even easier than the mutant base. Use your brains.
 

elander_

Arbiter
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Oh and when you get bored with playing a diplomat, try playing a solo thief tagging these skills: steal, lockpick, sneak, traps and the perception and agility attributes. This is actually a great sniper character if you have average luck.

A little variant is to tag science instead of traps and get all that great loot inside the Glow.

Another alternative is steal, sneak, science and speech with the inteligence and agility attributes for the bastard and disonest wise guy.
 

Ratty

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Volourn said:
L0L Most of that is shit. I love the Fo series; but to say their stories are better than the Bgs stories is retarded. Plain, and simple. L0L
I hate making this corny, overused argument again, but if you doesn't see that Fallout's writing is at least a cut above BioWare's mediocre and uninspired work in Baldur's Gate, then you probably failed to get the story.

Naked Ninja said:
Bullshit, stop being a pompous ass. What I am insistent on proving is that this "BG series focused on combat, it was steaming dogshit, Fallout had so many non-combat options, lets put it on a pedestal and worship it!" thing is pure garbage. Fallout had tons of combat. Requiring both a difficult to find without a walkthrough critical path and a highly specific character build to find this non-violent path doesn't justify stating that fallout wasn't mostly focused on combat.
First of all, what did I tell you about using that pathetic strawman? The problem with Baldur's Gate isn't that it focuses on combat. That's not the bloody issue here. BG is a motherfucking dungeon crawler, it's fucking supposed to focus on combat. The problem is that all that combat just isn't enjoyable, because of the fundamentally defective combat system.

Second of all, thanks for stating another fact nobody is contesting, namely that Fallout had "tons of combat". No shit, Sherlock, who would have thought that one of the most violent games ever created that also happens to be set in a post-apocalyptic America against a backdrop of the collapse of human civilization caused by a global nuclear holocaust would have tons of combat? The bloody point is that pretty much all of that combat is avoidable, and contrary to what you claim, it doesn't require the player to go out of their way with walkthroughs, twinked characters and missing half the quests. Yes, you will occasionally mess up and find yourself in a position where you have to get your hands bloody, but even that can be rectified by simply running away or loading a previous save.

Isn't that what people complain about in Bio games? False choices that lead to the same conclusion?
I suspect not, considering that what we have here is clearly an example of *real* choices that lead to *different* conclusions (all of which happen to involve violence). I strongly suggest you cut out these transparent attempts to misrepresent objective reality, as it really isn't your forte.

*picardhand*

You've got to be fucking kidding me. How many ranger types have you met exactly? Because I've met quite a few, africa is filled with bush, dangerous creatures and wilderness reserves. They don't sit at home and learn this shit from books. You don't learn how to avoid dangerous predators from chapter 2 of the "Guide to the great outdoors"
I haven't met any "ranger types". I have quite a few friends who frequently go hiking or camping and know a lot about outdoor survival. Seeing as how they lived their entire lives in urban areas and Croatian educational facilities have yet to add a practical course called Outdoor Survival 101 to their curricula, most knowledge they possess they learned on their own from books and online sources.

Come on dude. I can't build my char with anything but the optimal skillset, can't choose anything but the highest attribute ranks, blah blah blah I've been debated into a corner so I'm going to parrot arguments that were debunked two pages ago
We've been over this. Stop acting more stupid than you are. If you aren't going to take this discussion seriously, then please let me know so I can stop wasting my time.

I'm curious though, this non-violent path, had you played the game before you tried it? And did you consult the walkthrough while doing it? People here talk about how it's not that hard to do, hands up everyone who finished the game peacefully on their first try, with no fore-knowledge, without any hints. Anyone?
Not me. But that doesn't say much, seeing as I didn't even attempt to play as a diplomatic pacifist on my first try. By my estimate, a first-time player would have a difficult time playing through the entire game without ever having to fight, simply because in Fallout bloodshed is almost universally the ultimate outcome of failure, and someone inexperienced fails more often than someone experienced. But the assertion that playing a pacifist character is impossible without a walkthrough and a very specific character build is completely baseless and has already been debunked, and again I must wonder why I'm wasting my time reiterating arguments for the benefit of someone who stubbornly refuses to change their position even when it flies in the face of reality.
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Ratty said:
Volourn said:
L0L Most of that is shit. I love the Fo series; but to say their stories are better than the Bgs stories is retarded. Plain, and simple. L0L
I hate making this corny, overused argument again, but if you doesn't see that Fallout's writing is at least a cut above BioWare's mediocre and uninspired work in Baldur's Gate, then you probably failed to get the story.

Stop right here and explain to me exactly why Fallout's story/writing is supposedly better than Baldur's Gate's. Come on, do it. Tell me why, and give examples.


There are a lot of things in this thread I don't understand. I am by no means a fan of BG or FO, but it seems like people are saying that combat was more enjoyable in Fallout than in BG, which seems about as fine a claim as saying the moon is made out of green cheese. It's a silly thread and a strange argument, but it reminds me of the good old days, so by all means, you opposing parties, continue for the reading pleasure of kingcomrade, me et al.!
 

Naked Ninja

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I hate making this corny, overused argument again, but if you doesn't see that Fallout's writing is at least a cut above BioWare's mediocre and uninspired work in Baldur's Gate, then you probably failed to get the story.

Oh please. Fallout is pulp post apocalyptic stuff just like BG is pulp fantasy. A mutant mastermind wanting to turn everyone into mutants? A military base which holds secret goop capable of turning people into mutants? A crazed scientist, who thinks he is doing right but is actually doing wrong? The remnants of the army have gone slightly nutty and isolationist? Wow, however did the Fallout writers come up with this? It even shows you an old comic cover in load screens or whatever, it was designed to be pulpy and it comes across in story and dialog.

The problem is that all that combat just isn't enjoyable, because of the fundamentally defective combat system.

Nonsense. The combat system was fine, and a fairly good implementation of 2nd ed D&D, a system which millions have enjoyed over the years. You're probably just biased against RTwP, another arb prejudice. The background implementation of the rounds, combined with pausing, offered more than enough time to judge the situation and make decisions. You're mistaking personal bias with fact.

Yes, you will occasionally mess up and find yourself in a position where you have to get your hands bloody,

Occasionally huh? Sure, right.

I suspect not, considering that what we have here is clearly an example of *real* choices that lead to *different* conclusions (all of which happen to involve violence).

Clearly. Clearly the flow diagram plan for that quest started with you arriving (A) and ended with you fighting (B), just with various routes to the foregone conclusion.

I haven't met any "ranger types". I have quite a few friends who frequently go hiking or camping and know a lot about outdoor survival. Seeing as how they lived their entire lives in urban areas and Croatian educational facilities have yet to add a practical course called Outdoor Survival 101 to their curricula, most knowledge they possess they learned on their own from books and online sources.

Camping? Uh-huh. See, here in SA, people aren't allowed to go camping in the safari parks. We have dangerous predators you see. They have vastly superior senses to men, and are far more dangerous. You aren't allowed to go into the parks without an experienced ranger, a person who spends a lot of time there learning the habits of the creatures, the lay of the lands, etc etc. They don't sit at home in a city browsing "WildernessSurvivalOnline.com" to qualify. They HAVE to live on the land to get that kind of experience. Making a campfire is not the same as avoiding dangerous predators or intelligent human adversaries, not even close. And it certainly wouldn't be in as hostile an environment as an irradiated wasteland.


By my estimate, a first-time player would have a difficult time playing through the entire game without ever having to fight, simply because in Fallout bloodshed is almost universally the ultimate outcome of failure, and someone inexperienced fails more often than someone experienced.

A silly argument in a game with saving and reloading. I'm not saying I failed a diplomacy check and this resulted in combat, because I'd simply have reloaded and done something different until I succeeded. I simply didn't get the alternative. I went to the dude with the video disk. I didn't even get a single option to tell him about it. That isn't failure, it wasn't like I failed a check, I just wandered around talking to people until I got the disk. Maybe my speech skill wasn't high enough to convey a simple fact to another character?

But so far on the "proof it can be done without foreknowledge" side we have 0/2. Anyone wanting to step forward and claimed they did it?

Are you even reading what i post? Look probably i shouldn't have used the word required and confused you so much.

I read what you said. I put most of my development into diplomacy and didn't get much in the way of diplomatic options. You said the reason I didn't was X. That generally makes X a requirement for the desired solution, yeah?


but i had max int/cha stats and got good natured so it was easy to do all smart talk quests in Junktown and get Tycho and Dogmeet as companions besides Ivan.

Good for you. I didn't have max int/cha or good natured. Someone should have mentioned that beforehand. All I had is (I checked) :

Lvl 4

Str : 3
Per : 4
End : 5
Chr : 8
Int : 8
Agi : 7
Lck : 5

Speech : 71%

Yep, I can see now why I failed as a diplomat, no normal person would consider that a decent diplomat build. Ironically, next to both my intelligence and charisma it says "Great". I feel so deceived.


That's why your companions are there.

Good thing I had a walkthrough to make sure I knew who the companions were, where to get them and how so that I didn't wander into dangerous situations by mysel....oh wait.


I'm not going to spoil the game for you or anyone interested in playing a diplomat. From now on you should be able to play on your own with a few hints:

Dude, I appreciate you're being helpful but if someone claims that X is a viable alternate path through a game then X should be discoverable without specific walkthrough style "first go here, then get there, BUT DON'T GO THERE until you are level 5" hints or foreknowledge.
 

ghostdog

Arcane
Patron
Joined
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Messages
11,137
Naked Ninja said:
I hate making this corny, overused argument again, but if you doesn't see that Fallout's writing is at least a cut above BioWare's mediocre and uninspired work in Baldur's Gate, then you probably failed to get the story.

Oh please. Fallout is pulp post apocalyptic stuff just like BG is pulp fantasy. A mutant mastermind wanting to turn everyone into mutants? A military base which holds secret goop capable of turning people into mutants? A crazed scientist, who thinks he is doing right but is actually doing wrong? The remnants of the army have gone slightly nutty and isolationist? Wow, however did the Fallout writers come up with this? It even shows you an old comic cover in load screens or whatever, it was designed to be pulpy and it comes across in story and dialog.

The problem is that all that combat just isn't enjoyable, because of the fundamentally defective combat system.

Nonsense. The combat system was fine, and a fairly good implementation of 2nd ed D&D, a system which millions have enjoyed over the years. You're probably just biased against RTwP, another arb prejudice. The background implementation of the rounds, combined with pausing, offered more than enough time to judge the situation and make decisions. You're mistaking personal bias with fact.
I mostly agree with ninja.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Naked Ninja said:
Dude, I appreciate you're being helpful but if someone claims that X is a viable alternate path through a game then X should be discoverable without specific walkthrough style "first go here, then get there, BUT DON'T GO THERE until you are level 5" hints or foreknowledge.

Realy i don't understand why it isn't discoverable to you. Since i didn't have any foresight i maximized the relevant stats and tried to exaust all quest possibilities before advancing to new locations. I just applied common sense during chargen and read the manual.
 

Arcks

Educated
Joined
Jan 9, 2008
Messages
90
Naked Ninja said:
Dude, I appreciate you're being helpful but if someone claims that X is a viable alternate path through a game then X should be discoverable without specific walkthrough style "first go here, then get there, BUT DON'T GO THERE until you are level 5" hints or foreknowledge.

Yeah, because having options that aren't offered on platter is bad. And the whole "ranger" arguement... My god, are you fucking retarded? Oh right, stupid question.
 

elander_

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Messages
2,015
Jasede said:
Stop right here and explain to me exactly why Fallout's story/writing is supposedly better than Baldur's Gate's. Come on, do it. Tell me why, and give examples.

I agree with him. Fallout story isn't that great or original but neither Baldurs Gate. The strength of Fallout is role-playing and replayability. No game gives you the feeling of a good pnp experience like Falllout does. This make the story and the character become so much more alive. Isn't that part of what makes for a good experience and a great story? Take that away from the game and make Fallout a dungeon crawl and it looses it's charm.

Jasede said:
There are a lot of things in this thread I don't understand. I am by no means a fan of BG or FO, but it seems like people are saying that combat was more enjoyable in Fallout than in BG, which seems about as fine a claim as saying the moon is made out of green cheese. It's a silly thread and a strange argument, but it reminds me of the good old days, so by all means, you opposing parties, continue for the reading pleasure of kingcomrade, me et al.!

Combat in Baldurs Gate 2 (which i tried) is very enjoyable. Speciallly playing a mage is very startegical and chalenging. I think a better term of comparision would be ToEE and Baldurs Gate.
 

Arcks

Educated
Joined
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Messages
90
Naked Ninja said:
Kids are counting walkthroughs as in-game options these days are they? *picardhand*

Just because you cannot see options without walkthrough, doesn't mean anyone else can't. Not everyone is blind and/or stupid.
 

elander_

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Messages
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Arcks said:
Yeah, because having options that aren't offered on platter is bad. And the whole "ranger" arguement... My god, are you fucking retarded? Oh right, stupid question.

Naked Ninja said:
Kids are counting walkthroughs as in-game options these days are they? *picardhand*

He was a bit rude but in a way he was right. It's dumb to debate anything this way.

If you wanted to argue that people can't play a diplomat in Fallout you should have at least tried to build the best diplomat character you could.
 

Naked Ninja

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I thought I did? Because, you know, I was expecting that Fallout didn't have the silliness of D&D, where a fighter takes a 3 in char and int because, hey, he's a fighter right? Those stats are dump stats. So I wasn't going to for example give myself a luck of 1. And I didn't want str so low I couldn't carry much.

I had "Great" next to both int and chr. I put a good chunk of my points into speech. You've got me on the Good Natured trait, I didn't take that. But apart from that I thought I made a decent diplomatic char. It is not unreasonable at all to expect there to be plenty of diplomatic options for that character. I didn't encounter any though, just fighting.

And how exactly was I blind? I expect diplomatic options...on the dialog screen. Is this unreasonable? Was I supposed to look elsewhere? I had the information I needed and I'd collected the item which should have, logically, triggered the speech script. There was no option to mention it to the guy.
 

Section8

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Whoa whoa whoa. Who said I had a low opinion of the game? I think it had a hell of a lot going for it, I dig some of it's aspects far more than BG. BUT what gets me going is this "Fallout is perfection, people who like it are genius philosophers!! BG series is garbage, people who like it are tasteless mouthbreathing fools!!" attitude.

Fair enough, maybe that opinion is only low compared to an over-inflated one. Still, I think Fallout is pretty deserving of the "Best RPG Ever" accolade. It's certainly a long way from perfect, but it's the best we've got. As for the question of taste, I have no problem with somebody enjoying Baldur's Gate as long as they can offer up reasonable arguments to laud it's positive points.

And the doesn't necessarily need to be a clear cut division where the game exists in isolation. I won't even begrudge Oblivion LARPers their enjoyment of what they do - unless the argument becomes "What a great CRPG Oblivion was, its design is fantastic and all future RPGs should follow in its footsteps!"

In some ways, it's a perverse metaphor for ideological beliefs. Everyone has something that clicks for them, and they start believing everything else needs to conform or be cast out as a false idol.

Stop right here and explain to me exactly why Fallout's story/writing is supposedly better than Baldur's Gate's. Come on, do it. Tell me why, and give examples.

The big thing for me is consistency between the two. Fallout feels like a world with a story that emerges from it. Yes, it's pulp sci-fi. Yes, a lot of the morality is cheesy (Gizmo and Killian spring to mind instantly). But it's consistent within itself. I can't think of any parts of the whole that led me to think, "hey this bit just doesn't belong!"

Baldur's Gate on the other hand, doesn't know if it's coming or going. Outside of the main storyline, everything is failed attempts at lulz. From the innkeeper talking about gaping anuses and 500gp entry fees, to the hungover guard, to the chanters, to the gay evil guys who pretend to hate each other... and to infinity and beyond. It's all completely over the top comic failure.

Sandwiched amongst all of that is this "epic" storyline - you're a wanted man/woman, the iron is cursed, blah blah, etc - that tries to be deadly serious. And it just doesn't work.

Aside from that, the whole thing is built upon ridiculous implausibilities - assassins that can't even kill a level one mage in melee combat, a big super bad guy who doesn't take a fucking simple opportunity to kill you right from the very beginning, about 50 more pissweak assassins that don't do something like say, wait until you're sleeping, or get you while you're vulnerable. Oh no, they stride right up to you in broad daylight, in front of the guards and start whacking away. You have death used as a constant narrative tool, even though death is easily cured with phoenix down... I could go on and on.

There's just no coherence and consistency to Baldur's gate. Outside of the context of a game, the story isn't complete rubbish, and with adequate explanation of iffy concepts, like why you can bring back some near stranger from death a week after the event, but can't do anything about your beloved foster father, then you might have something worthwhile.

In fact, Magician has shown me that with simple and effective prose, you can turn even the biggest cliches into something worth reading. But if Magician had been written so the Pug story was deadly serious, while Tomas lived in a world that looked the same but was filled with cheap lulz where before there were none... well you get the idea.
 

Arcks

Educated
Joined
Jan 9, 2008
Messages
90
Naked Ninja said:
And how exactly was I blind? I expect diplomatic options...on the dialog screen. Is this unreasonable? Was I supposed to look elsewhere? I had the information I needed and I'd collected the item which should have, logically, triggered the speech script. There was no option to mention it to the guy.

Well, I didn't have problems myself showing the holodisk to the man, but I'm well aware that the questline is bugged, but that isn't fault of game design.
 

elander_

Arbiter
Joined
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Messages
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Naked Ninja said:
I thought I did?

In that case having a 10 in int or 10 in cha and having a skill of 200% speech would be worthless. Fallout rewards you for being the best.

Anyway I couldn't guess either and that's why i picked the highest attributes possible.

Naked Ninja said:
So I wasn't going to for example give myself a luck of 1. And I didn't want str so low I couldn't carry much.

Why not? This isn't D&D, this is Fallout. Playing with a stat of 1 doesn't mean you are crippled. In fact playing with an int of 1 or a luck of 1 can be very fun.

I think this is an example of great game design. You get rewarded for being the very best but the game also makes it fun if you have very low stats.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Arcks said:
. And the whole "ranger" arguement... My god, are you fucking retarded? Oh right, stupid question.

this screams horrible.

How can you honestly argue against "a ranger that spends their entire life outdoors is not the same as a guy who googles "outdooring n stuff" a few hours a week/month, obviously the former is skilled and realistic where-as the latter can go hiking on mountains that come pre-trailed with signs telling you your altitude" ?

Seriously? Seriously???
 

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