Andhaira said:
Ratty you dumb, dumb shit. You keep missing the point. Either you really are that stupid or you are just trolling.
Fact is, you need prior knowledge of the game either through a walkthrough, or having played it before in order to have amodicum of success as a diplomat.
Look, retard, I've already agreed that playing as a pure diplomat is more difficult than playing as a combat-oriented or semi-combat-oriented character. The point of contention is Naked Ninja's adamant insistence on the fact that it is more or less impossible to resolve *any* situation by diplomatic means without metagaming, which to me is evidence that he is either grossly exaggerating or grossly incompetent.
On the other hand, if you too subscribe to that moronic view, allow me to point out that my first characters in *both* Fallout games were diplomat/fighters with tagged Speech and Good Natured trait (I *always* play characters with some degree of diplomatic ability in CRPGs, assuming that said CRPG allows it) and I had no problems whatsoever avoiding nastier battles (I didn't avoid *all* combat, nor was I trying to, but I avoided a great deal of it, and I could have avoided far more if I wasn't looking to get as much experience as possible). If you want a more detailed account of my first playthrough, I'd be happy to oblige. I hope you don't, though, because dealing with your mind-numbing stupidity is becoming tiresome.
Naked Ninja said:
I'm overwhelmed at the number of diplomatic options. You win good sir.
Seriously though, did you think I didn't realise that you can side with Group A and kill Group B or vice-versa?
You were blathering about false choices leading to same conclusion, so I assumed that you indeed had no clue about how the quest was constructed, except now you are attempting to weasel out of that position and make it seem like your gripe was the absence of diplomatic options (and to be fair, there *are* opportunities to use your diplomatic skill, it's just that there isn't an all-diplomatic path through the quest). Three words: straw man argument. I seem to recall you had the Weasel tag at some point. I'm perplexed as to why it was removed, as you are more than living up to it right now.
I'll say it again: the Adytum quest is a well-constructed sidequest, intended for characters with solid combat skills. I don't see why anyone would have a problem with that, unless you're one of those chuckleheads who think every character should be able to perform every quest in the game.
Wait, what? You know that was my justification to elander for NOT taking luck 1 right? He was asking why I didn't choose a luck of 1. Gun exploding in face and killing me sounds like enough motivation eh? How is that uninformed garbage?
It doesn't sound like it from the way phrased it: "
I was expecting that Fallout didn't have the silliness of D&D, where a fighter takes a 3 in char and int because, hey, he's a fighter right? Those stats are dump stats." You make it sound like your expectations weren't met.
Or : I mostly encountered combat situations because thats the way Fallout was designed? Mostly around combat? Just a thought.
No.
Fallout's narrative and story is so weak EXACTLY because the characters aren't tied strongly to the plot. That is one of the foundations of good storytelling. You weave storylines around characters, not the other way around. Check out any guide to writing good stories for elaboration.
Your view of storytelling is laughably narrow and uneducated. According to you,
The Little Prince, one of the most celebrated novellas of all time, is a "weak" story.