Imagine being entertained by a game where the core gameplay, the combat, is mind numbingly boring and bad. A game that has bad combat is almost certainly a shit game.
That's why I don't like BG1. The combat system is okay, but the encounter design for most of the game is just banal shit boring. That's one of my main issues with how BG plays. It has a decent enough system, but you need more than a raw system for a game's combat to be fun: you need good encounters. And BG1 has mostly boring trash fights. They're not fun to fight, they're just a waste of time. You know what game has fun encounter design? BG2.
Arcanum, a game I love, has the same issue, but it compensates for it in other aspects: a cool setting, plenty of choice & consequence, better writing and dialog mechanics, better overworld exploration. And the combat can be switched between turn based (my preferred way of playing party based isometric RPGs) and very fast real time (gets the trash fights over with quickly), so the trash encounters are less of a time-consuming slog to go through.
And I genuinely enjoy the combat of Gothic, Morrowind, Arx Fatalis etc more than BG1's. Morrowind's combat may be simple, but the magic system is amazing and gives you a lot of tools to handle your enemies. The true core of Morrowind is its exploration, though, not its combat, so no, Morrowind's core gameplay is not mind numbingly boring and bad.
(A game where this applies, though, would be Neverwinter Nights, but I'll refrain from going on an NWN hate rant now
)
None of the games you mention do this however, so while they all have their own strengths, it simply doesn't matter because they are flawed products.
Yes, they are flawed products, but so is BG... and BG2, for that matter. Every game beloved by the Codex is flawed.
It's just that different people have different tolerances for different types of flaws. I happen to enjoy the flawed Morrowind more than the flawed Baldur's Gate - and the flawed Baldur's Gate 2 more than the flawed Baldur's Gate 1. You happen to do the opposite.
Retarded statement. Do you actually believe this? I'm genuinely curious. Or is this a snide comment so you don't have to acknoweldge the very legitimate point I am making. Am I supposed to imagine an NPC that doesn't exist? Am I supposed to imagine that I'm in a bustling city when the streets are empty all around me are empty and all the sounds that are emblematic of an urban environment are missing? Get the fuck out of here lmfao. The game feels fucking dead, and no amount of "use your imagination" cope will excuse it.
My comment was directed towards your claim of animations being important for immersion, not the amount of NPCs displayed on screen. Morrowind NPCs do have animations, actually - when there's a storm they will shield their face, but only if they face the direction of the wind. Pretty cool huh? But your problem is that the animations are too wooden, that you can't look past the primitive 3D graphics - while animations of the same rough quality are ok in a zoomed-out isometric game like Baldur's Gate because you don't see them as closely, so it feels more abstract to you. That was your argument.
If you need a first person game to have a certain level of technical fidelity before it becomes immersive to you, that's absolutely a you problem.
Genuine according to you. I'd be more than happy to get into a pedantic argument about what constitutes "genuine" exploration, but I think you'll have a hard time explaining why exploration done in first person is more valid than exploration done from an isometric view due to the addition of multiple directions for things to be hidden/discovered. You might argue that it's better, but they are still both exploration.
The issue is not whether or not BG1's exploration is genuine (it is obviously), but whether or not it is good. BG1 does have good exploration because it manages to create an interesting world that immerses and invests the player, so they are actively interested in it. Although you're just clearing fog of war, every time you find something new or interesting in Baldur's Gate, it feels awesome. The world is becoming more real and interesting with every step, and you are constantly excited about all the things you might discover, whether they be new quests, powerful items to help you on your journey, or just a beautiful building because of how gorgeous the hand drawn backgrounds are. It is fun to exist and find new things in a world that you are invested in, much like it is fun to walk around a city and look at the architecture. I cannot the say the same for Morrowind as an example, because even though the world itself is very interesting, the game feels dead, and I cannot immerse/invest myself in the game, so no matter how cool the things I see are, I am constantly disappointing by how dead everything around said cool things is.
I do consider first person (or close third, like in Gothic) to be a superior perspective for exploration due to factors I already listed (more complex environments with proper height levels rather than flat plane maps) so there's no need to elaborate further - we disagree on that part anyway. That said, I also mentioned how BG's exploration is inferior to, say, Arcanum's where maps don't have artificial borders and you can walk beyond a town's borders to explore the wilderness beyond. Usually there's nothing to find there and you'd just fast travel, but the Tomb of Mannox is a good example of how this feature of Arcanum is used to facilitate interesting exploration and secret hunting.
Baldur's Gate can never have something like "Leave town by the south gate, walk 50 paces to the west, and you will find a hidden tomb." because you cannot leave the boundaries of the maps, and those boundaries are always 100% clear, no mystery about it.
As for the second paragraph here, that's where I have to heavily disagree with you, and I think that's the big point where our opinions differ. You consider BG1 to be interesting, engrossing, beautiful, immersive... I consider it the opposite.
- I don't find BG1's world to be interesting at all; it's basic bitch generic Forgotten Realms fare
- When I explored BG1's maps I discovered few things I would consider interesting, so discoveries never felt awesome.
- The world didn't feel real or interesting to me at all.
- Discovering powerful items is more a thing I associate with BG2, rather than BG1, where the most powerful thing you might find would be a generic +2 sword.
- I'd also disagree with beautiful buildings - I consider BG1's artstyle to be incredibly bland, nothing about it looks beautiful to me. Oh and they're not
hand drawn backgrounds btw, they're pre-rendered 3D backgrounds.
- Yes, it is a lot of fun to find new things in a world you're invested in, which is why I love exploring Morrowind and Arcanum but completely check out when exploring BG1. I just can't get invested in its world.
- What you feel about Morrowind is exactly what I feel about BG1. I cannot immerse/invest myself in the game, because I'm constantly disappointed by everything it throws at me.
No, you are just far more easily entertained than I. Good exploration for you requires far less things to work than what is required for exploration to be good for me. I do not care so much for the actual physical act of exploring, so much as I care about why I am exploring, where I am exploring, and what I find when I do explore.
I could claim the same about your view of exploring - you are far more easily entertained than I when uncovering a fog of war is more engaging to you than exploring a fully 3-dimensional worldspace.
Of course, you value other aspects of exploration; the metaphysical rather than the physical, one could say. But that doesn't mean my enjoyment of the act of exploration means I'm "more easily entertained".
My favorite game of all time is Thief, and I love playing its fan missions, many of which are even better than the original. The exploration there is top notch. I can spend 4 hours in a single level, exploring every nook and cranny. And due to the game's mechanics, the physical act of exploration itself is mentally stimulating. You see an open window somewhere above, but there's no direct way to reach it. But there's a narrow ledge leading to it, so you follow the ledge with your eyes... and over there, you spot a wooden surface that can take a rope arrow! You climb up, hop onto the ledge, and go to the open window. From there, you see another opportunity for getting to another place... and so on.
Good exploration in a 3-dimensional space involves reading the environment and finding ways to reach seemingly unreachable places by using your tools. It can be just as stimulating as solving a tough combat encounter in a tactical RPG.
Of course, the why of exploring and the discoveries you make during it are also important. But as stated above, I never got invested in what BG1 offers me there. It never made me feel like I'm exploring and interesting world, so it left me cold both in the physical act of exploration and in the metaphysical act. Exploring Morrowind is interesting to me not only because of the 3D environment and the frequent use of levitation to find hidden nooks and crannies, but also because of the lore of the place, the design of the dungeons, the things you can find, etc. Morrowind feels very much like uncovering mysteries at every step - even some of the main quests are about discovery, like the one where you have to find a rare copy of a banned book and are given only few hints as to where it might be. That's exciting, isn't it? I don't remember anything of the sort from BG1, but to be fair, I remember little of BG1 due to how unmemorable it was for me.
Alright you are definitely right about this, Morrowind does have much better art direction than Baldur's Gate. That being said, I do want to clarify why I made that statement. I said art direction and I did mean it when I said it, so I was definitely wrong, but part of what I was thinking of when I said that is the quality of the art itself in Baldur's Gate 1, and this is magnified when you look at modded/enhanced versions of Baldur's Gate which really highlight how beautiful the hand drawn backgrounds of Baldur's Gate are. Morrowind has far better art direction, but Baldur's Gate looks absolutely gorgeous at higher resolutions, and I do think it is the prettier game even despite Morrowind's excellent art directioin. My issue with Morrowind comes down to it's terrible combat, which is a major problem for any game where combat is a big focus, and how dead the game feels. It's a shame because it has a ton of potential otherwise.
This is interesting. I won't argue with you about taste, it's completely fine to prefer BG's looks over Morrowind's, but I just find it strange. Baldur's Gate's art is not hand-drawn, it was composed of pre-rendered 3D objects. You can clearly see the difference when you compare it to other isometric games that do have hand-drawn art. The 3D of Baldur's Gate's day was even more primitive than Morrowind's, even when pre-rendered, and it is noticeable in the game's final appearance. It does look rather ugly in certain places, especially natural caverns (but so does Morrowind to be fair), and I'm confused how anyone could think that's hand-drawn when it's obviously a crudely carved 3D render with muddy textures.
BG2's graphics are an improvement upon BG1's precisely because graphical technology had progressed at that point, and the pre-rendered 3D backgrounds look a lot less muddy in comparison.
All the Infinity Engine games were made with pre-rendered 3D backgrounds, as was Pillars of Eternity (but they added a lot of hand-drawn details on top of the pre-rendered backgrounds in that one), and it's plainly obvious from how they look.
It's totally fine to like their style - I do enjoy the looks of BG2, PST, and IWD2 myself - but I'm just wondering where the impression that they're hand-drawn comes from.
Yes, and how do you explore all of these things? By walking around a world that feels completely empty. Cities that are devoid of people with the few NPCs in the game barely moving are moving like cardboard cutouts. Just kills all of these things for me, and whether or not you disagree with me getting hung up on this, I'm sure you can understand why someone that does get hung up on this would find themselves incapable of immersing themselves in the world.
Personally I didn't feel like BG was any more alive than Morrowind, but yes I can understand why some people can't get into Morrowind for the reasons you stated. Fair enough.
And I will clarify, the biggest thing that is responsible for getting me immersed into a game is how alive and logically cohesive it feels. [snip]
Okay, sure, I can agree with you there, Baldur's Gate does present a cohesive setting where everything makes sense. But that on its own isn't enough to capture my interest. The detailed portrayal of infrastructure is one aspect of what makes Morrowind so immersive, so I'm totally on board with your line of thinking there.
It's just that, for me, beyond the logical setup of how people live in the Sword Coast, Baldur's Gate doesn't provide anything to hook me into the setting.
Obviously it would be ridiculous for me to ask you to present some sort of statistical analysis where you higlight how many "silly" or "quirky" dialogues there are in BG1 versus BG2 so we can determine which game takes itself more seriously. I guess we're at an impasse here, but I genuienly don't know how you got the impression that BG1 takes itself unseriously. The game is massive, around a hundred hours. There are what, ten, twenty lines that are super jarring and detract from how seriously the game takes itself? This is just such a weird distinction you're drawing, and it seems so minor compared to the actual flaws that I was attributing to BG2.
The silliness is very front-loaded, often appearing in the wilderness areas, and often directly approaching you rather than being hidden in a corner (like in, say, Fallout 1), so it left a pretty big initial impression on me. It's mostly a problem with the writing.
BG1's writing feels like someone's first D&D campaign, a DM who's enamored with the cool new game he found, and is introducing all kinds of quirky fun characters to make his players laugh (happens a lot in pen and paper D&D actually), and also has some lore dump characters (Elminster in BG1) because he's really fond of the setting he's been reading up on. BG1 just gives me those vibes of young and enthusiastic DM playing a super generic Forgotten Realms campaign with beginner D&D players. If you've ever had that experience, you know what I'm talking about.
Yes these are from the Enhanced Edition but that's only because I can't easily find modded high resolution screenshots from Baldur's Gate on google. Baldur's Gate 2 and Baldur's Gate 1 have comparable art direction in my eyes because Baldur's Gate 1 is more consistent in what it does, while Baldur's Gate 2 is all over the place, but I can see why someone would prefer the second game. You saying that there is such a big difference between the two that it is a point in favor of Baldur's Gate 2 being the superior game reeks of hyperbole.
Yeah I'll grant you this point, those upscaled screenshots do look fine, I was comparing old low res screenshots of the original games so perhaps much of the original BG1's muddy looks were due to resolution and color display issues of old hardware, and not an inherent feature of the art itself.
As an example, the Foundry feels totally different from Core City or Camp Hathor in Underrail, and it would feel different even if they had similar looking buildings. The characters dress different, they talk different, they do different things, etc, etc.
True enough. I would argue that there is a similar difference between Baldur's Gate and Athkatla, but I can't back that point up because I never had enough interest in BG1's NPCs to closely read their dialogs, so I can't make the comparison.
You never addressed the biggest problem with BG2, which is how the entire thing feels like a themepark ride where content is shoved into your face, versus an actual organic adventure like an RPG is supposed to be.
Perhaps this can be blamed on me playing BG2 first, many years before I ever got my hands on BG1, and I was a young teen when I did so. But it never felt explicitly theme-parky to me. Even on a replay many years later I didn't get that impression.
Now, I do understand why you would get that impression, especially if you played BG1 first and expected a similar experience. But due to the way the game's story is framed, it doesn't feel very themeparky to me despite the game pushing so many different scenarios on you. For the first half of the game, you're basically a mercenary looking to make money, and what kinds of jobs would a high profile mercenary most likely go for? Yep, dangerous jobs with good pay! Now the second half is a lot more railroaded, but it still makes sense within the narrative structure. You have to go through the Underdark, which might feel like fan service to some degree, but the underwater city is an optional area you only get when you use the ship to travel, and suffer a shipwreck.
BG2's story progression/areas you go through feel very much in line with something an Edgar Rice Borroughs might write in his Mars novels - you know, something pulpy. As a fan of pulp fiction, I never had an issue with BG2's wild and messy structure.
I understand the point you're making but look at all the places you listed and compare the differences, now compare BG1 and BG2, and tell me that these games have differences that are even close to as meaningful as the differences between the places you listed. This is my point, BG2 and BG1 aren't different enough to be considered different settings even though they literally take place in different settings.
To me they do feel different enough to make the difference noticeable. I don't know what else to say about it.
Baldur's Gate 2 has a terrible beginning as well which you glossed over. The Athkatla experience is absolutely terrible, and it is bad because of the theme park nature of the city. NPCs shit out quests without giving you a chance to orient yourself or give a fuck about them, the city itself feels disjointed, confusing, and scattered, especially when compared to Baldur, and the game does not do a good job of making you care about anything. Contrast this with Baldur's Gate, where it eases you into everything, gives you short term immediate goals that you have a vested interest in seeing through. Baldur's Gate is a consistent experience throughout, and while Baldur's Gate 2 might have higher highs (I wouldn't even say that because Durlag's Tower in BG1 is better than anything in BG2), BG1 is the far more consistent experience.
I honestly have the opposite experience. I found BG2's beginning quite great, especially Irenicus' dungeon as an introduction, followed by the massive city of Athkatla where you have so many opportunities right from the get go. Even if you don't care about Imoen, there's plenty of fun stuff to do in Athkatla and its surroundings. The side quests are more involved and do a better job of making you care about what's going on than BG1's more simple side quests. Literally the only BG1 side quest I remember is Minsc wanting to free Dynaheir from gnolls, that's it. From BG2 I remember the circus quest where you free Aerie from a curse, the abandoned temple of Amaunator, Firkraag's dungeon, defeating an underground slave ring below a tavern in Athkatla, investigating an eyeless cult that worships beholders...
BG1 never managed to make me care about anything. You don't spend enough time with Gorion to actually care about him - the game makes the same mistake a lot of novels make: kill off a character important to the protagonist too early, before the reader (or player) had time to become familiar with him. So while Gorion's death is a good motivation for the character to go on an adventure, it isn't really for the player. Imoen's abduction in BG2 does the same thing, but a little more effectively. I played BG2 first so I had no prior connection to Imoen, but you do have her as your main thief and spellcaster throughout Irenicus' dungeon, so you get a little more time to grow attached to her, not only narratively but also gameplay-wise. It's a character from your party - a useful one, even! Same basic initial setup, better execution.
JarlFrank outright states that BG2 is "wild and exotic". He outright states that BG2 delivers an exotic vibe. Just because BG2 has a few more exotic elements than BG1 doesn't mean it can be considered a game with an exotic setting because the two games are extremely similar and the few exotic elements in BG2 that you can name aren't enough of a tangible difference for JarlFrank to claim that this is one of the reasons BG2 is superior to BG1. JarlFrank is free to enjoy whatever the fuck he wants, but he is not free to use his arbitrary preferences as evidence of why one setting is superior to another.
Compared to BG1, BG2 is more exotic, yes. Compared to Morrowind and Planescape Torment, BG2 is less exotic.
When asking whether one prefers either BG1 or BG2, preferring the second game due to its different setting feel is valid.
This does not just regard the two cities of Baldur's Gate and Athkatla, by the way. This is about everything in between, too, all the small locations you visit. BG1 does not have such a wealth of varied dungeons as BG2. Those contribute greatly to the exotic feel of BG2 as compared to BG1, where most of the non-city content is sparse wilderness areas.
Sure enough, those games all feature FAR more exotic settings than what we see in BG2, which is why the claim that BG2 is a RPG with an exotic setting and/or vibe is a dumb one.
Yeah but initially we were only comparing BG1 and BG2, and the claim certainly applies there.
As I said above, JarlFrank outright states that BG2 delivers an exotic vibe/setting.
You don't have to be
as exotic as Morrowind or PST in order to qualify as exotic.
Is an underwater city exotic?
Is a planar sphere exotic?
An extensive crypt system that looks like it's taken straight out of ancient Egypt?
A pocket plane accidentally opened by a bunch of actors?
An underground flesh labyrinth populated by beholders?
Yes, at least to some degree, wouldn't you say?
The start of the game in Chateau Irenicus is retarded and complete dogshit.
It's literally one of the better dungeons not only in BG2, but in the RPG genre as a whole. I don't understand why people dislike it so much. It has a sense of constant danger, plenty of things to discover, a bunch of side quests and optional encounters, a sense of mystery... it's a great dungeon overall.