Ok you're literally retarded and have no taste, should have stated that at the very beginning.
Nah, I'm just not blinded by bias due to having grown up with the aforementioned games. Wizardry 8 can actually be removed from the list, because even though Blobbers are inferior to Isometric RPGs, it is a game that actually has decent combat due to being a turn-based party game.
Ultima Underworld has a flat out shit combat system man, I'm not sure what else needs to be said. It has the Legend of Grimrock dancing around style of combat which is so fucking gay and uninteresting, and because you have the ability to kite almost every monster, all combat ceases to be interesting and just becomes a trudge to get through. And don't get me started on the art style; I fucking hate this everything is rectangular shit that we see in old school blobbers and other first person style games. If you can ignore it because you grew up with it, that's fine, but don't expect me to actually enjoy that shit. Not a single environment looks aesthetically pleasing, and it's so difficult to create a world that is visually impressive with this type of art. Morrowind, Arx Fatalis, and VtM:B all have shit combat due to their real time action combat systems, which simply don't work when making an RPG. Imagine comparing Deus Ex's gunplay to CS:GO or even Call of Duty? Imagine comparing Morrowinds combat to something like Chivalry? Simply put, it is extremely difficult to create a first person RPG that has an action combat system which simultaneously depends on a player's stats in a meaningful way, while also remaining fun to play. Blobbers circumvent this issue by simply making their combat systems akin to a turn based RPG, but now we're back to the very reason why isometric RPGs are simply better than first person RPGs, because an isometric view is superior for that kind of a combat system versus the first person view.
Space Hulk Tactics is an example of a game that features both a first person view while also having the ability to pan out to an isometric view for combat which is actually very cool, and Archaelund is another example of a game that is attempting to fix this issue, and there are others. None of the games you mention do this however, so while they all have their own strengths, it simply doesn't matter because they are flawed products.
All of this "first person faggotry" is objectively superior to BG1.
Yeah whatever you say. Imagine being entertained by a game where the core gameplay, the combat, is mind numbingly boring and bad. A game that has bad combat is almost certainly a shit game.
Ok so you lack the ability to use your imagination when the perspective is too close to the action. That's your issue, not the game's.
Retarded statement. Do you actually believe this? I'm genuinely curious. Or is this a snide comment so you don't have to acknoweldge the very legitimate point I am making. Am I supposed to imagine an NPC that doesn't exist? Am I supposed to imagine that I'm in a bustling city when the streets are empty all around me are empty and all the sounds that are emblematic of an urban environment are missing? Get the fuck out of here lmfao. The game feels fucking dead, and no amount of "use your imagination" cope will excuse it.
So you openly admit that you lack the ability to enjoy genuine exploration, yet keep claiming that BG1's empty wilderness fog of war uncovering is good exploration.
Genuine according to you. I'd be more than happy to get into a pedantic argument about what constitutes "genuine" exploration, but I think you'll have a hard time explaining why exploration done in first person is more valid than exploration done from an isometric view due to the addition of multiple directions for things to be hidden/discovered. You might argue that it's better, but they are still both exploration.
The issue is not whether or not BG1's exploration is genuine (it is obviously), but whether or not it is good. BG1 does have good exploration because it manages to create an interesting world that immerses and invests the player, so they are actively interested in it. Although you're just clearing fog of war, every time you find something new or interesting in Baldur's Gate, it feels awesome. The world is becoming more real and interesting with every step, and you are constantly excited about all the things you might discover, whether they be new quests, powerful items to help you on your journey, or just a beautiful building because of how gorgeous the hand drawn backgrounds are. It is fun to exist and find new things in a world that you are invested in, much like it is fun to walk around a city and look at the architecture. I cannot the say the same for Morrowind as an example, because even though the world itself is very interesting, the game feels dead, and I cannot immerse/invest myself in the game, so no matter how cool the things I see are, I am constantly disappointing by how dead everything around said cool things is.
You don't even know what good exploration looks like, so your opinion about it is as valid as someone who only likes McDonalds claiming a 5 star restaurant isn't good.
No, you are just far more easily entertained than I. Good exploration for you requires far less things to work than what is required for exploration to be good for me. I do not care so much for the actual physical act of exploring, so much as I care about why I am exploring, where I am exploring, and what I find when I do explore.
I can grant you better combat, but art direction and immersion?
Let's ignore our differing opinions on isometric vs first person perspective and just focus on the quality of the art direction and the immersion factor itself.
Morrowind's art direction is clearly superior. BG has, as I already stated before, extremely generic-looking places that don't evoke a sense of wonder at all. It feels like "my first RPG campaign" in every aspect, especially the visuals. Generic medieval village vibes that take more inspiration from renaissance faires than actual medieval villages. You know, I do enjoy medieval architecture - but Baldur's Gate's generic visuals don't evoke that at all. It looks like a cheap copy of what popular culture thinks medieval places looked like.
Morrowind art direction:
Baldur's Gate art direction:
Morrowind has much better art direction than Baldur's Gate. Far, far superior. Exotic architecture, interesting armor design, mountainous landscapes...
You might claim that most of it is "too brown" or something, but so is BG in many places. Just look at the crappy textures of the gnoll fortress, looks ugly as fuck.
Morrowind has different architecture for each faction, different armor for each faction, etc, and it's consistent. The different great house guards wear different styles of bonemold armor, you can see even from afar at a glance what house they belong to. A lot of care has been put into making architecture and clothing consistent between different factions, and to make it all reflect cultural differences and attitudes. You have the crazy mushroom towers of the Telvanni wizards, the traditional architecture of Redoran, the more European-looking houses of the Imperials, the yurts of Ashlander tribes, etc etc.
Baldur's Gate's visuals don't have such a strong identity. It's just generic-looking pseudo-medieval houses everywhere.
Alright you are definitely right about this, Morrowind does have much better art direction than Baldur's Gate. That being said, I do want to clarify why I made that statement. I said art direction and I did mean it when I said it, so I was definitely wrong, but part of what I was thinking of when I said that is the quality of the art itself in Baldur's Gate 1, and this is magnified when you look at modded/enhanced versions of Baldur's Gate which really highlight how beautiful the hand drawn backgrounds of Baldur's Gate are. Morrowind has far better art direction, but Baldur's Gate looks absolutely gorgeous at higher resolutions, and I do think it is the prettier game even despite Morrowind's excellent art directioin. My issue with Morrowind comes down to it's terrible combat, which is a major problem for any game where combat is a big focus, and how dead the game feels. It's a shame because it has a ton of potential otherwise.
And immersion? Morrowind is a game that weaves a complex tapestry of different cultures and factions working with and against each other, gives the place a rich history, and turns you into a pawn of greater powers - the daedric goddess Azura, the Almsivi Tribunal, the Empire. There's intrigue everywhere, and your role as the incarnation of an old hero figure isn't even clear. Are you truly the Nerevarine, or are you just some guy/girl whom several factions invested their hope in?
Yes, and how do you explore all of these things? By walking around a world that feels completely empty. Cities that are devoid of people with the few NPCs in the game barely moving are moving like cardboard cutouts. Just kills all of these things for me, and whether or not you disagree with me getting hung up on this, I'm sure you can understand why someone that does get hung up on this would find themselves incapable of immersing themselves in the world.
The world is treated seriously, and there are only few joke characters in the game. Apart from Crassius Curio, an overly lusty Imperial dude who wants to see your character naked (lol), they're all easter eggs (Creeper, Mudcrab Merchant, M'aiq the Liar).
The average dialog in Morrowind treats itself seriously and tries to deliver information about the world in a straightforward way.
Most of the NPCs that approach you in Baldur's Gate have one or two funny throwaway lines and that's it. "Haha, we're a quirky tongue in cheek fantasy setting, hehe!" That's the impression Bladur's Gate gives me. Not exactly conducive towards immersion.
It is immersive, it's just immersing you into a setting that is not overly serious. And I will clarify, the biggest thing that is responsible for getting me immersed into a game is how alive and logically cohesive it feels. In Baldur's Gate, everything makes sense. I don't need to wonder how the city of Baldur gets their food, because you pass through a bunch of farms on the way over to it. How does a smaller village like Nashkel get their food, when their entire economy is based around the mine their town was built around? They have small farmsteads on the same tile as the map versus taking up their own tile to highlight this. How is such a big city policed? By the Flaming Fist military organization which act as the police force. How are the city and the various towns of this region interconnected ? Well the entire game is built upon an iron shortage which is having major rammifications on trade in the region and has the potential to spiral into a war between two rival states, which aside from being awesome and interesting, actually feels realistic and mature. The at times quirky writing is not needed to create a world that feels alive and immersive, and this is why I often seperate good writing and world building. A game could have fantastic world building while also having mediocre writing, while another game might have amazing writing but shit world building. How good a game is at world building is a major component of immersion, but so is the actual feel of moving around in the game, the sound design, character movement, NPCs, etc, etc. Morrowind excels at a few of those things, but catastrophically fails in others, which lead to a game that is simply not immersiv because it doesn't meet the minimum requirements in all the necessary categories to qualify as such, regardless of how much it excels in the categories that it does meet the requirements of.
To bring the discussion back towards BG1 vs BG2, BG2 is clearly superior to BG1 in both aspects.
BG2 may not have BG1's grounded backstory of the iron crisis, and it has more "out-there" elements in general, but at least it doesn't take itself as a joke as much as BG1 does.
You're definitely exagerating the amount that BG1 takes itself as a joke. I did not get nearly the same impression that you did in regards to it constantly meming on its setting.
There are much fewer NPCs that just come up to you, drop a funny tongue in cheek line, and go away, never to be seen again. Even though it is less grounded, BG2 takes itself more seriously in how it presents the world and its people.
This barely happens in Baldur's Gate, what are you talking about? In BG2 on the other hand, NPCs are constantly coming up to you, and while they do aren't dropping tounge in cheek lines, they are giving you some quest you really don't give a fuck about, leaving you wondering what the hell just happened.
Even though it is less grounded, BG2 takes itself more seriously in how it presents the world and its people.
Obviously it would be ridiculous for me to ask you to present some sort of statistical analysis where you higlight how many "silly" or "quirky" dialogues there are in BG1 versus BG2 so we can determine which game takes itself more seriously. I guess we're at an impasse here, but I genuienly don't know how you got the impression that BG1 takes itself unseriously. The game is massive, around a hundred hours. There are what, ten, twenty lines that are super jarring and detract from how seriously the game takes itself? This is just such a weird distinction you're drawing, and it seems so minor compared to the actual flaws that I was attributing to BG2.
And art direction wise, BG2 is 100000000 times better than BG1, its superiority is so crystal clear it's not even funny. Athkatla looks a lot better than Baldur's Gate, the dungeons look better, the few wilderness areas have more going on than BG1's empty forests, and the overall modeling and texturing is superior. You don't get stuff like the gnoll castle whose walls look like literal shit smears.
Look at some of the upscaled areas in BG1.
Yes these are from the Enhanced Edition but that's only because I can't easily find modded high resolution screenshots from Baldur's Gate on google. Baldur's Gate 2 and Baldur's Gate 1 have comparable art direction in my eyes because Baldur's Gate 1 is more consistent in what it does, while Baldur's Gate 2 is all over the place, but I can see why someone would prefer the second game. You saying that there is such a big difference between the two that it is a point in favor of Baldur's Gate 2 being the superior game reeks of hyperbole.
You don't have to, that day already came.
Morrowind exists, after all.
That was a dumb statement to make because you're right, there are plenty of exotic RPGs out actually. Let's go ahead and compare them. Baldur's Gate 2 versus Morrowind? Lol. I like the Baldur's Gate series and setting, but it is not exotic, and attributing such a delineation to such a milk toast standard setting is offensive, well, it would offend me if I liked Morrowind, but my point stands. Planescape: Torment versus Baldur's Gate 2? Again, imagine calling Baldur's Gate 2 exotic when faced with Planescape: Torment. You're making my point for me. These are actual exotic settings, Baldur's Gate 2 is not exotic at all compared to them.
I don't even mind classical medieval architecture, as long as it's done right.
Baldur's Gate doesn't do it right. Baldur's Gate looks boring, feels boring, plays boring. Mowing down copypasted low level trash mobs in empty forests, then doing some generic fetch quests and meeting one-note joke NPCs in quaint villages isn't my idea of an adventure.
You know what's medieval architecture done right?
This:
It's busy, twisty, with odd angles, tall structures, lots of detail to explore - but hey, that's from a first person game. That perspective is inherently better at creating an atmosphere and allowing for good exploration, but you wouldn't understand.
Baldur's Gate looks gorgeous with graphical adjustments, and it plays and feels the same as Baldur's Gate 2. If anything, Baldur's Gate 1 feels far more tense when first starting due to how low level we are and how everything around us can kill us. Every wolf every bandit has the opportunity to end out adventure, and we feel that dynamic. Baldur's Gate does an excellent job of making us feel like Gorion's Ward, thrust into danger in an unsafe, hostile world, with mercenaries who want us dead hiding in every shadow. Since you start Baldur's Gate 2 with a fair bit of levels under your breath, it feels much less tense and exciting than Baldur's Gate 1, especially if you are adept at D&D combat, as you have the tools to deal with pretty much any encounter the game throws at you.
There are also plenty of great quests in Baldur's Gate and fun encounters in the wildernesses. I already stated that the forests weren't empty, but you continue to parrot that point without a shred of evidence to support it. Notice how you have to constantly minimize Baldur's Gate to an extreme degree with hyperbolic statements, while I don't need to resort to any of that to criticisze Baldur's Gate 2?
Finally, first person games are certainly better at creating immersive atmospheres and tones, but this is a different thing from having good exploration, though the two are often linked. That doesn't change the fact that first person games have a ton of issues outside of this one thing they excel at. Also, while Baldur's Gate is guilty of having less than ideal medieval architecture, are you actually claiming Athkatla does a great job of representing Mediterranean architecture? Both of them are mid as fuck, and that is my whole point.
I'm too autistic to care about people so yes, architecture is the main reason why I travel
While I appreciate the self deprecating humor and I know you're not entirely serious, I want to reiterate the point I was making. Even if you don't care about the people in these places, visiting Europe from Kwan for example feels different in so many ways that are completely unrelated to architecture, and this is undeniable. Every place has an intrinsic energy and feel to it, and this is something you can pick up on. San Francisco feels different from LA which feels different from Vegas. London is going to feel different from Paris which is going to feel different from Berlin. There are so many factors that go into this with architecture being just one. The same applies to game cities and settings, though obviously to a more focused and lesser degree.
As an example, the Foundry feels totally different from Core City or Camp Hathor in Underrail, and it would feel different even if they had similar looking buildings. The characters dress different, they talk different, they do different things, etc, etc.
I didn't ignore your argument, I replied to the points I found relevant.
Everything else, I had already properly stated in my previous post. I don't think there's much else to say about the gameplay that hasn't been said already.
If you prefer BG1's mostly-empty but big forest areas filled with tons of copypasted low level trash mobs to BG2's more structured but also more interesting encounter design and dungeon crawling, then that's just what you prefer.
It's an objectively inferior preference, but it is what it is.
You never addressed the biggest problem with BG2, which is how the entire thing feels like a themepark ride where content is shoved into your face, versus an actual organic adventure like an RPG is supposed to be. You keep saying it has empty forests when I addressed this in my first post, shame you didn't find it relevant enough to actually quote and respond to. You say the game has low level trash mobs, but because you start the game at such a low level, all of these encounters actually pose a threat to you and require a good level of strategy to deal with. It's a shame the game allows rest spamming because if it didn't, more people would feel how fun it is to go through all these encounters managing your resources and trying to eliminate them as efficiently as possible.
Morrowind does not have shit art direction (in fact it's superior to Blandur's Gate's, see above), and there's way more than 20 NPCs per city. Why do you lie?
Balmora, a small to mid-sized city, has 94 NPCs, for example. Source:
https://en.uesp.net/wiki/Morrowind:City_People
The actual number I stated was hyperbolic, but the point remains. Even with 94 NPCs, the city feels dead. Just go ahead and walk through and you will see the lack of people. If Balmora has 94 NPCs, Baldur in Baldur's Gate has hundreds. If only every city had that many NPCs, would make the game feel way better. I was off base saying the game has art direction, mind melt from writing so much.
Do you agree that Germany, France, England, Italy, Spain, Greece, Sweden, Norway, Poland, Hungary, Bulgaria, Romania, and Russia are all located on the same continent, therefore are technically in the same setting?
Do you also agree that all of these places have a different feel to them? Different local culture, different architecture, different things to do and see?
That's the difference between BG1 and BG2, setting-wise. Same world, different region. It shouldn't be that hard to understand. A game set in medieval France and a game set in the Byzantine Empire are technically in the same setting, yet they would feel pretty different from each other. In fact, I think most people wouldn't even say that they're in the same setting!
I understand the point you're making but look at all the places you listed and compare the differences, now compare BG1 and BG2, and tell me that these games have differences that are even close to as meaningful as the differences between the places you listed. This is my point, BG2 and BG1 aren't different enough to be considered different settings even though they literally take place in different settings.
Which ones would that be?
I can admit to the issue that BG2 falls apart towards the end, but BG1 has the reverse issue that it only gets good towards the end, when it's too late and you're already bored from the slog you had to wade through.
The good parts of BG2 are superior to the good parts of BG1, so BG2 wins by default.
BG2 has better encounter design, better level design, better quest design, better art direction - pretty much better everything, and I haven't read anything from you that would disprove this.
Baldur's Gate 2 has a terrible beginning as well which you glossed over. The Athkatla experience is absolutely terrible, and it is bad because of the theme park nature of the city. NPCs shit out quests without giving you a chance to orient yourself or give a fuck about them, the city itself feels disjointed, confusing, and scattered, especially when compared to Baldur, and the game does not do a good job of making you care about anything. Contrast this with Baldur's Gate, where it eases you into everything, gives you short term immediate goals that you have a vested interest in seeing through. Baldur's Gate is a consistent experience throughout, and while Baldur's Gate 2 might have higher highs (I wouldn't even say that because Durlag's Tower in BG1 is better than anything in BG2), BG1 is the far more consistent experience.
BG2 and BG1 both have comparable encounter design in my eyes. BG2 does have more varied encounters but it constantly spams shit like Ilithids and Litches and many of its encounters are easily cheesable due to the nature of high level DnD. All of the other things you listed are honestly comparable in my eyes as well, I have no clue why you're claiming Baldur's Gate is filled with fetch quests when that isn't true, both games have great art once they are modded for higher resolutions and some textures in BG1 are improved, and BG1 has its moments of great level design.
It seems to me that you don't disagree with any of my critiques regarding Baldur's Gate 2, but have some weird hate boner against Baldur's Gate 1 which I just don't see.