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Game News Baldur's Gate 3 Community Update #20: Dragonborn, Half-Orcs and Monks - now releasing on August 3rd

Infinitron

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Tags: Baldur's Gate 3; Larian Studios

The summer gaming festivities are over but Larian have kept Baldur's Gate 3 in the headlines. Last week they launched a murder mystery ARG that will tie in to a final Panel From Hell event on July 7th. However, they decided not to wait until then to announce today's very welcome news. In what seems like an obvious attempt to keep a safer distance from Starfield, Larian have decided that the PC version of Baldur's Gate 3 will be launching earlier on August 3rd. Wow! And that's just the beginning of the new community update, which also confirms that Dragonborn, Half-Orcs, the Duergar dwarven subrace and the ever-popular Monk class will be included in the game. The level cap has been increased to twelve and all classes are getting at least one new subclass. As dataminers have suspected for some time, the tiefling barbarian Karlach from the Early Access build will be featured as a full origin character in the final game, with another origin character to be revealed at the Panel From Hell. Plus there will be new feats, spells and difficulty settings.

Where to begin.

This week has seen you take to the streets of the Lower City as amateur sleuths in Blood in Baldur’s Gate, a community murder mystery to uncover the hidden darkness that lurks just beneath the city's surface. Where will the investigation lead? Keep digging, detectives, you’re leading us all to the Panel From Hell, where untold surprises await you: July 7th.

In the meantime, it’s time to talk about Baldur’s Gate 3. But not as you know it. We’re going to go in depth about some of our most-anticipated details: races & classes (we see you Ctrl+F Dragonborn), new Origins and Companion characters, the official level cap, new Difficulty Settings, and much, much more.

Baldur’s Gate 3 has been a game nearly 6 years in development. When Divinity: Original Sin 2 launched, we were 120 people, across a 3 year development. Now we’re 400. Since releasing in Early Access, we’ve been joined by nearly 2 million of you. Together, with your invaluable support, we’ve created a game that eclipses the depth & breadth of our previous RPGs.
  • We’ve over doubled DOS2’s five races, bringing 11 to life in BG3 with 31 subraces.
  • DOS2’s 10 ‘schools of spells’ is eclipsed by the 12 classes & 46 subclasses in BG3.
  • You caused chaos with the 225 player spells & actions in DOS2, so just imagine the havoc you’re about to unleash upon Faerûn with the over 600 spells & actions, excluding upcasts, in BG3.
  • Characters in DOS2 enjoyed 45 talents, against BG3’s 308 passive features, which are comparable to talents.
There’s a lot more where that came from, but this is already going to be a long one. We’ve been busy. We’ve grown, and so too has Baldur’s Gate 3. Let’s get into a little detail about what you can expect to see in the Panel From Hell: Release Showcase, just in time for the release of the game on August 3rd for PC, and September 6th for PS5.

Zen And The Art of Punching: Monk Class Revealed

Monks are masters of manipulating the field of combat - pushing, pulling, and stunning enemies across the battleground using forceful Ki-powered punches. Their combat style is a balance between Fighter and Rogue, allowing them to traverse the map effortlessly - with Step of the Wind - and then strike out with powerful melee blows.

Beginning the game with Unarmoured Defense, Monks receive an AC of 10 + their Dexterity and Wisdom modifiers at Level 1. Monk weapons are neither heavy nor two-handed, with this class opting instead for lighter fare like clubs and quarterstaves - or forgoing weapons altogether in favour of a classic knuckle sandwich, punches that scale up in damage as they level. In combat, they combine light, quick unarmed attacks with weapon attacks - producing beautifully distinctive and stylised combat animations.

And we've got to say, the animation, VFX and SFX for this class are on a whole other level. We've pulled inspiration from the rulebook to create a stunning audio visual experience which lives up to Kung-Fu cinema classics.

We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with.

Baldur’s Gate 3 features a trio of Monastic traditions to choose as your subclass. Monks of the Open Hand excel at close combat, using special unarmed techniques to manipulate the enemies at hand. At mid levels, this subclass can charge their attacks with Psychic, Necrotic or Radiant damage (representing mind, body and soul). At higher levels, we give them Ki Resonating Blast, which infuses punched targets with Ki and can create a chain reaction of explosions across all in-range targets who have also been touched by Ki.

Shadow monks are stealth ninjas who teleport to and from the shadows, a skill that allows them to stealthily strike enemies then return to the safety of darkness. And finally, Monks from the Four Elements subclass are casters who unleash Monk variants of spells followed up with a rapid bonus action punch.

Through Martial Arts, a Monk's attack damage using Monk Weapons and unarmed attacks will scale with their level. This also gives the Monk a bonus unarmed attack after they attack by punch or weapon. And if their Dexterity is higher than their Strength, their Dexterity will be used to determine their Monk Weapon attack rolls and damage.

Should your Monk become the target of ranged attack, Deflect Missiles will allow them to deflect a range weapon or thrown item back at their attacker using the new Interrupt system added in Patch 9.

You'll also soon find new magic items throughout the world designed to further support the Monk's playstyle.​

Presumably we'll get to see all of this stuff in action in the Panel From Hell stream. I wonder if Larian have any surprises left to reveal other than the final companion.
 

Tyranicon

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We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with.

Translation: WoTC 5e monks are mechanically weak and they don't know how to balance shit, so we did it for them.


giphy.gif
 

Bester

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We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with.

Translation: WoTC 5e monks are mechanically weak and they don't know how to balance shit, so we did it for them.


giphy.gif
Are they weak? At what levels?

I played with a monk and he was our MVP in combat.
 

Kem0sabe

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Weird that apparently in the early access build, barbarians have the most dialogue checks in the game, by a wide margin.

Dialogue calls to class, race, are one of my favorite things in RPGs as they allow greater RP opportunities.

Wonder how the late additions like the Monk class and dragonborn race, will fit in.
 

Bester

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Is monk the first class they're going to houserule? I haven't kept up. Just curious how faitfhul to dnd it's going to be.
 

Larianshill

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No, not the first. They houseruled barbarians, druids, paladins, sorcerers, and that's from what I remember.
 

Bester

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Any details on what they changed? Maybe someone compiled a list, or just what you remember? Really curious why they're doing it, did they ever say? Is it something that came up during internal qa testing or what?
 

Larianshill

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Any details on what they changed?
Sorcerer got additional spells known, amongst other things, because it's the most criticized part of the tabletop class.
Barbarian got additional subclass abilities on level 3, as well as Frenzy fix, because Barbarian has nearly no active options in combat, and Frenzy sucks.
Paladin got an additional ability at level 3 per subclass, probably just to add more buttons. I never used them, and don't remember what they do.
Druid's wildshapes were just buffed across the board.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
I was hoping warlocks would get Hexblade on release, but it is what it is.
 

Larianshill

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You'll probably get a busted "fix" to pact of the blade that includes half the hexblade class, because Wyll is supposed to use a sword, but nothing about a fiend warlock makes him good at using a sword.
 

Delterius

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Sorcerer got additional spells known
nice

there's no sorcerer companion yet so its one of the few autism canon classes i am allowed to play
you will soon realize that if you take companion into picture, only character you are allowed to play is gnome enchantress
and yet there is no school more deterministic than conjuration. with the wealth of the planes at your fingertips, very specific things become possible.
 

lukaszek

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and yet there is no school more deterministic than conjuration. with the wealth of the planes at your fingertips, very specific things become possible.
of them all this is likely school that increases entropy most
 

lukaszek

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Tyranicon

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We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with.

Translation: WoTC 5e monks are mechanically weak and they don't know how to balance shit, so we did it for them.
Are they weak? At what levels?

I played with a monk and he was our MVP in combat.

in 5e, monks and rangers are widely considered the weakest combat classes. Monks are okay in early levels (which clearly is what 5e is designed around), but soon get outclassed by other martials due to a weak kit, atrocious damage scaling, bad defense, and MAD (multiple ability score dependent). Monk can be amazing early game when you're speeding around and stunning everything, but past level 5-7 you're going to notice it being harder to keep up with other classes. Also there's less magic items available for monks unless you homebrew it, at which point everything goes out the window anyways.

What you end up with is a fragile close-combat class, that doesn't deal a lot of damage and is very situational.

The general arguement is that everything a monk can do, a fighter can probably do better.


I was hoping warlocks would get Hexblade on release, but it is what it is.

Too strong. Literally everybody will take 1 level of hexblade just to get those sweet, sweet bonuses.
 

Erebus

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Remind me again : other than illithids and the inevitable Minsc cameo, what will this game have in common with Baldur's Gate 1 & 2 ?
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with.

Translation: WoTC 5e monks are mechanically weak and they don't know how to balance shit, so we did it for them.
Are they weak? At what levels?

I played with a monk and he was our MVP in combat.

in 5e, monks and rangers are widely considered the weakest combat classes. Monks are okay in early levels (which clearly is what 5e is designed around), but soon get outclassed by other martials due to a weak kit, atrocious damage scaling, bad defense, and MAD (multiple ability score dependent). Monk can be amazing early game when you're speeding around and stunning everything, but past level 5-7 you're going to notice it being harder to keep up with other classes. Also there's less magic items available for monks unless you homebrew it, at which point everything goes out the window anyways.

What you end up with is a fragile close-combat class, that doesn't deal a lot of damage and is very situational.

The general arguement is that everything a monk can do, a fighter can probably do better.


I was hoping warlocks would get Hexblade on release, but it is what it is.

Too strong. Literally everybody will take 1 level of hexblade just to get those sweet, sweet bonuses.
You are not wrong, but I enjoy the archetype and warlocks in general. Totally off topic, but I have come to prefer classes where the character is given power by an entity with an agenda, rather than just by birth (sorcerer, etc).
 

Roguey

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Remind me again : other than illithids and the inevitable Minsc cameo, what will this game have in common with Baldur's Gate 1 & 2 ?
It takes place in the city of Baldur's Gate and the surrounding areas.
 

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