you're meant to take as few long rests as possible.
And that is shit,it fucks up the player's experience and limits your desire to explore and battle. It is unclear and hidden time mechanic that makes the player wonder about every small thing,if it will get fucked if he rests. Also a decent amount of useful skills are locked behind a full rest like the talking to dead people amulet,or the wizard's teleportation,which is retarded. Nobody likes rpgs that force you to rush.
Really? Maybe no casuals like it.
It’s called urgency. And it helps keep the game interesting. When you have to choose between fighting a goblin horde using only cantrips and ticking down the clock with a brain eating parasite, suddenly you have a reason to not rest before every single fight.
Larian actually fixed one of the glaring flaws of BG: rest spam. And here you are on a supposedly hardcore RPG site crying about it.
Funny how you had no problem with implied rush mechanics in BG2. You’re supposed to rescue Imoen. Every minute you delay is another moment she’s getting tortured by Irenicus or the wizards or whatever.
Same with Fallout’s waterchip timer.
The only difference is that this is slightly more real. (And how much more real is revealed in the story as your progress.)