Poseidon00
Arcane
- Joined
- Dec 11, 2018
- Messages
- 2,216
WOTC actually saved D&D
No.
WOTC actually saved D&D
WOTC actually saved D&D
No.
What 4e did to the Realms was a travesty, but 5e was only marginally better. They should have just retconned everything out, returned the clock to 1372 and be done with it.WOTC actually saved D&D by undoing what the super awful 4th edition brought on the table. In the 4th edition they messed up so badly that in the end they gathered feedback from the community largely retconning and undoing the 4th edition and putting back quite some things that were loved in the secon edition. For istance the 4th edition ruined basically everything that was Plane related killed some Gods and ruined others for no apparent reason screwing up also other settings as well by doing them FR dependent. It also removed Sigil as the center of the universe and put Brass a city in the elemental plane of fire ruled by Efreeti as center of it. With the 5th most 4th bulsshit was stomped hard and replaced to restore old things.
And is for the best. Since the 4th edition lore and cosmology was utterly terribly bad.
and from that feedback they made the 5th edition
Icewind Dale II is set in 1312 DR, decades before the Time of Troubles, but the game itself was released in August 2002. Bane was resurrected in FR canon in June 2001 according to the FR Wiki (ref. 42), so it was published before Black Isle began the game's ten-month long development.Didn't Icewind Dale II hint that Bane would devour his son and return? Which is exactly what happened?
Agreed, 5E feels like WotC just went and combined "bring everything back" and "don't decanonise the 4E crap" in a frenzied panic. I think Bane was worth resurrecting as of 3E, he was a pretty cool dude with a role to fill, but Bhaal and Myrkul were more valuable as history fodder. On a related note, it's also why I dislike the existence of spells like True Resurrection. I get that it might be tough losing a high-level PC, but at some point dead's gotta mean dead.Yeah, true, no one planned all this from the beginning. But I think it worked well enough that the smarter two of the Dead Three had more than one plan in place. And it was even better when Bane was the only one to succeed, before 5e started handing out divine resurrections like candy.
Not sure what you mean, it's not prophecy if it's already happened and WotC had already resurrected Bane before Black Isle (not BioWare) began developing IWD2.Icewind Dale II is set in 1312 DR, decades before the Time of Troubles, but the game itself was released in August 2002. Bane was resurrected in FR canon in June 2001 according to the FR Wiki (ref. 42), so it was published before Black Isle began the game's ten-month long development.Didn't Icewind Dale II hint that Bane would devour his son and return? Which is exactly what happened?
That's true, but Iyachtu Xvim is already present in the game, and there is a dialogue line from an NPC, I can't remember which one, which hints strongly that he's kindling, or something along those lines. Wouldn't be the first time BioWare were prophetic - just look at their hints that Amaunator would be making a return in Baldur's Gate II.
If you enjoy dead meaning dead play Tomb of Annihilation. One of the better adventures I’ve runIcewind Dale II is set in 1312 DR, decades before the Time of Troubles, but the game itself was released in August 2002. Bane was resurrected in FR canon in June 2001 according to the FR Wiki (ref. 42), so it was published before Black Isle began the game's ten-month long development.Didn't Icewind Dale II hint that Bane would devour his son and return? Which is exactly what happened?
Agreed, 5E feels like WotC just went and combined "bring everything back" and "don't decanonise the 4E crap" in a frenzied panic. I think Bane was worth resurrecting as of 3E, he was a pretty cool dude with a role to fill, but Bhaal and Myrkul were more valuable as history fodder. On a related note, it's also why I dislike the existence of spells like True Resurrection. I get that it might be tough losing a high-level PC, but at some point dead's gotta mean dead.Yeah, true, no one planned all this from the beginning. But I think it worked well enough that the smarter two of the Dead Three had more than one plan in place. And it was even better when Bane was the only one to succeed, before 5e started handing out divine resurrections like candy.
I don't necessarily mean I want a meat grinder, but I feel like True Resurrection trivialises the stakes at high level somewhat. It also poses plot difficulties as a concept, but that's a separate matter.If you enjoy dead meaning dead play Tomb of Annihilation. One of the better adventures I’ve run
I've wanted to run this game for a long, long time.If you enjoy dead meaning dead play Tomb of Annihilation. One of the better adventures I’ve run
Pathfinder 2 handles this by having critical success and critical failure: tasks that you are sure to get critical success in gets lowered to a mere success if you roll a 1, for example.I don't want to parrot what others have said, but the general idea in this thread is right.
It does feel bad to completely MISS out on something because of a bad roll. Failure states shouldn't be binary (either you "win" or "lose"), but rather fan out with multiple degrees of consequences ---> how many rolls did you fail in a row? what kind of approach did you use in dialogue?
I don't necessarily mean I want a meat grinder, but I feel like True Resurrection trivialises the stakes at high level somewhat. It also poses plot difficulties as a concept, but that's a separate matter.If you enjoy dead meaning dead play Tomb of Annihilation. One of the better adventures I’ve run
I see, thanks. Well, my group's currently on hiatus, but maybe after we eventually finish Out of the Abyss.ToA isn’t a Meat grinder. It has optional rules for it but out of the box it isn’t
That makes no sense. Why would these people complain about RNG when they certainly would fail dialogue checks if it isn't implemented?I noticed usually the ones that complains about rng in conversation are the ones that roll chars with high dex str con and leave 8 on charisma and intelligence. If you expect to be good at investigation persuasion intimidation with a character that is dumb like a rock and has a personal magnitude like a dead rodent well in that case you can complain all you want but is because you don't know how to play D&D properly
WoTC couldn't get people interested in Eberron, so they nuked Forgotten Realms in 4th edition to push players into it. After the exodus of the player base, they were forced to acknowledge their mistakes--both with the ruleset and FR lore. The "Second Sundering" coincidentally undoing all of the shit people hated about the Spell Plague wasn't actually coincidence. Ed Greenwood said himself that it was basically WoTC hitting a big fat undo button.
It is written that Mystra specifically had more than 50% of her power locked away in her various Chosen and stuff. So, creating special snowflake will decrease a God's power.There's a distinction between lesser, intermediate and greater deities, for one. It's not like the capabilities of gods are arbitrary. There are no rules forThere aren't power levels in D&D like it's Dragon Ball Z or something. The power of a god depends on their portfolio and how many worshipers they have.blowing your loadinvesting your divine essence into things but I doubt gods can just do it without giving some of their power away in the process.
Oh right forgot to post this. With recent Capcom leaks by hackers, it's revealed that Google paid $10 million to Capcom to get Resident Evil 7/8 to be released on Stadia. Not exclusivity or something, just got the games released there.
Makes me wonder how much Larain got for BG 3 EA release. Probably less than 10m.
WOTC actually saved D&D