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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Tacgnol

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The problem that makes save scumming attractive is that is 5E. Even if you were level 17+ (+6) and had a maxed relevant attribute (+5), random chance has almost as much impact (10.5 +/- a value <=9.5) on your chance of success as your modifier (+11). At lower levels this is even worse as your modifer is likely closer to +6, which makes the issue even more pronounced. Of course people are going to save scum when random chance is unavoidably the primary determining factor of success.

Yep, this is something you see complaints about quite a lot with 5e.

It sounds as though Larian has made failure states too punishing/boring on rolls as well. A failure shouldn't necessarily lead to complete failure of the objective in all circumstances, maybe, for example, it leads to another harder check to swing things back in your favour.

Failure states could also occasionally lead to more interesting outcomes as well.

I would say the opposite, where-in failures on rolls often just change things.

For example -- if you fail to defuse the fight between Aradin and the Tiefling leader, Aradin might storm off (I think you find him near the ambush site). If you do defuse it, you can talk to him for more information and learn about the thing that drew Halsin's attention (nightsong was it?).

Similarly, if you fail your roll with the druid being converted to the shadow druids, you can fight it out with some druids supporting you and some not. If you succeed, all the druids will help out in the fight against the three shadow druids.

If you fail to realize the healer wants to poison you, you can convince her to give you the antidote. If you succeed, she gives you the poison but you just get it as an item (and it's quite a nice poison too).

I'd say they've REALLY gone deep into giving you multiple different outcomes -- some good, some bad -- but rarely win/fail.

You can also bypass rolls via gameplay. The first mindflayer after the ship crashes... you can just kill it without even going into dialog and that's a legitimate resolution (on par with killing him via dialog). The tadpole crawling away if you fail to crush it aspect, which happens a few times, etc.

If that's the case, then people should let things play out rather than immediately reloading.

I guess the instinctual reaction for a lot of players is to reload whenever they fail a roll.
 

Black

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There wouldn't be so much whining about dice rolls in dialogue if only Friends actually worked in BG3.
 

hell bovine

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The case is that most players play good characters and it just so happens that saving the tiefling girl is one the toughest checks in the game. So if you want to succeed, you'll likely have to reload quite a few times. And it's at the beginning of the game. Same with the save the goblin prisoner option (though why would you want to save that one...). So people complain, even though in either case you can experience a different version of the story playing out. But people don't want that, they just want easy heroics.
 

Murk

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There wouldn't be so much whining about dice rolls in dialogue if only Friends actually worked in BG3.

Pretty sure it does right now (unless it's bugged)... but you have to cast it on the character in advance which makes it difficult for when scripted conversations take place before you can get in range to do it.
 

Black

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There wouldn't be so much whining about dice rolls in dialogue if only Friends actually worked in BG3.

Pretty sure it does right now (unless it's bugged)... but you have to cast it on the character in advance which makes it difficult for when scripted conversations take place before you can get in range to do it.
Last time I checked when you have an advantage in dialogue (roll twice, keep higher) the dice is green and it says you're rolling at advantage. Nothing like that happens if you cast Friends.
 
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Well, they already said that the "cast social spells during dialogues" feature is supposed to be on its way, so that's not really the problem.

Anyway, I think the discussion about 5th Ed. proficiencies being far less influential that they should be for some of this stuff is a fair one.
And also, YES, I'd be all for an automated pass when the roll is below a certain threshold and/or you are competent enough in that area.
 

Ninjerk

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I want to see Josh become the Sensuki of BGIII Eary Access feedback.

I just have a taste for historical irony.
I wonder if we can come up with a probability-based equivalent to Engagement Attacks, suggest its implementation to Larian, and ruin the final experience for him.
 

Murk

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There wouldn't be so much whining about dice rolls in dialogue if only Friends actually worked in BG3.

Pretty sure it does right now (unless it's bugged)... but you have to cast it on the character in advance which makes it difficult for when scripted conversations take place before you can get in range to do it.
Last time I checked when you have an advantage in dialogue (roll twice, keep higher) the dice is green and it says you're rolling at advantage. Nothing like that happens if you cast Friends.

I remember being able to roll twice in some dialog checks... but I maybe it was inspiration points? It's been a few weeks since I last played so I may be misremembering.
 

Black

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There wouldn't be so much whining about dice rolls in dialogue if only Friends actually worked in BG3.

Pretty sure it does right now (unless it's bugged)... but you have to cast it on the character in advance which makes it difficult for when scripted conversations take place before you can get in range to do it.
Last time I checked when you have an advantage in dialogue (roll twice, keep higher) the dice is green and it says you're rolling at advantage. Nothing like that happens if you cast Friends.

I remember being able to roll twice in some dialog checks... but I maybe it was inspiration points? It's been a few weeks since I last played so I may be misremembering.
Yeah, inspiration lets you roll twice, if you choose to do so, advantage automatically rolls twice and takes the higher result.
 
Last edited:

Ninjerk

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I think I have it. My idea is based on the following criteria (as informed by the engagement mechanic):
  1. Solves a problem that either doesn't exist or doesn't reflect the experience of most people who play the game
  2. Punishes players severely for the slightest infringement of the mechanic
  3. Exacerbates other problems
The mechanic, that for now I'm calling "Ataraxia": Any time a player fails to meet a skill or ability check by 2 or more points or exceeds the check by 2 or more points, reroll until the roll falls within the aforementioned range (+/-2 of the DC) or rolls a 1. If the PC rolls a 1, this is considered a critical miss and the player will suffer additional consequences as defined by the specific scenario.

The bonus of implementing this mechanic is that the possibility for critical misses will require extra resources to implement.

Sensuki please give me your blessing and let me know if this is the kind of thing that would ruin gameplay.
 

Swen

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"It's finally here, but was it worth the wait?"

What do these phaggots not understand about early access? They act like it's a legit release even IGN already giving a score, fucking gaming "journalism".
 

Kirkpatrick

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Apr 16, 2013
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There's no dual-classing in D&D 5, right? And you could multi-class anything into anything? So, barbarian-sorcerer in some weird instance? And you pick and choose which class you advance during level up, so fighter lv. 6/cleric lv. 2 possible?
 

Lacrymas

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Pathfinder: Wrath
There's no dual-classing in D&D 5, right? And you could multi-class anything into anything? So, barbarian-sorcerer in some weird instance? And you pick and choose which class you advance during level up, so fighter lv. 6/cleric lv. 2 possible?
You can go 1/1/1/1/1/1/1/1/1/1 if you want.
 

Cryomancer

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What do these phaggots not understand about early access? They act like it's a legit release even IGN already giving a score, fucking gaming "journalism".

Game journos can't pass cuphead tutorial. I an not surprised about then not understanding what EA is.

However, when they gave a high score for DOS2 and criticized pathfinder kingmaker cuz insect swarms require torches, bombs, aoe spells, etc instead of being enemies which can be dealt with fast swinging blades, you praised then. While I said that if game journos consider a game good, is a point AGAINST the game.

They are doing it only to get more "clicks" and ad revenue.

--------------------

However, one critique that can be made against BG3 EA is that other RPG's seems to have way more content for EA. Solasta has far more dungeons and you can reach lv 6 on EA of it. The alpha of PF:WoTR seems to have more content too and is not even beta or EA. The spell fly which devs on stream said that are near impossible to implement, exists in Solasta.
 

Shrimp

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Jun 7, 2019
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What do these phaggots not understand about early access? They act like it's a legit release even IGN already giving a score, fucking gaming "journalism".

Game journos can't pass cuphead tutorial. I an not surprised about then not understanding what EA is.

However, when they gave a high score for DOS2 and criticized pathfinder kingmaker cuz insect swarms require torches, bombs, aoe spells, etc instead of being enemies which can be dealt with fast swinging blades, you praised then. While I said that if game journos consider a game good, is a point AGAINST the game.

They are doing it only to get more "clicks" and ad revenue.

--------------------

However, one critique that can be made against BG3 EA is that other RPG's seems to have way more content for EA. Solasta has far more dungeons and you can reach lv 6 on EA of it. The alpha of PF:WoTR seems to have more content too and is not even beta or EA. The spell fly which devs on stream said that are near impossible to implement, exists in Solasta.
In what world does Solasta have more content than BG3? Have you been drinking from the toilet, or are we just reducing 'content' to a unit of measurement based on 1 level = 1 content?
 

Cryomancer

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In what world does Solasta have more content than BG3? Have you been drinking from the toilet, or are we just reducing 'content' to a unit of measurement based on 1 level = 1 content?

Amount of spells, amount of enemies, amount of subclasses, light/darkness, amount of dungeons to explore, length of the dungeons(...) BG3 only lasts long cuz the combat is far slower in animation speed and the fact that enemies has hp bloat.
 

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