I wish there were more games that punish you for being a charismatic smartass. Passing a dialogue check, only for the other guy to go "well aint you a cocky little shit" or something, and drive the situation sour.There's also that check in New Vegas which makes the situation go worse for you if you pass it.
There was also Dean in Dead Money, which if you wanted to save him at the end you mustn't use any of the stat checks that come up during dialogue with him at any point during the DLC, basically playing dumb, because he had a fragile ego. Otherwise, when you get to the theatre and after some dialogue with him he becomes hostile automatically and tries to kill you.There's also that check in New Vegas which makes the situation go worse for you if you pass it.
There's also that check in New Vegas which makes the situation go worse for you if you pass it.
Does it though? Take for example the tieflings vs. the goblin prisoner scene. You will need to kill the tieflings if you fail, but unless you let them run and alert the camp, this shouldn't be a problem. My party assassinated the tiefling leader with the camp remaining friendly, because as long as you kill out of sight, it doesn't turn the entire faction hostile. You can still get information from the goblin corpse via the speak with the dead spell. There are many ways into the goblin camp, so failing to save the goblin removes one.A failure shouldn't necessarily lead to complete failure of the objective in all circumstances, maybe, for example,
It seems this topic is more and more hot now.
Oh MY....
It almost feels like if cRPG should have different mechanic system even if it made on tabletop RPG basis...
Quote him directly, he can easily edit that Twitter post. And he has flawed analysis in first post.It seems this topic is more and more hot now.
Oh MY....
Please Josh , miss once!
The problem is DnD skills were added ad hoc, and NOBODY bothered to make proper level independent skill system for DnD. Considering a lot of DnD characters are basically throw away characters, whith surivability of snowflake in hell, who would bother to make system requiring 3 hours of effort to make a character, just to lose that character by a random critical in fist fight?
It seems this topic is more and more hot now.
Oh MY....
p e r f e c t l i n e a r s c a l i n gIf you don't like using d20, you can opt for 2d10 to create more of a bell curve. Shocking.
The problem that makes save scumming attractive is that is 5E. Even if you were level 17+ (+6) and had a maxed relevant attribute (+5), random chance has almost as much impact (10.5 +/- a value <=9.5) on your chance of success as your modifier (+11). At lower levels this is even worse as your modifer is likely closer to +6, which makes the issue even more pronounced. Of course people are going to save scum when random chance is unavoidably the primary determining factor of success.
Yep, this is something you see complaints about quite a lot with 5e.
It sounds as though Larian has made failure states too punishing/boring on rolls as well. A failure shouldn't necessarily lead to complete failure of the objective in all circumstances, maybe, for example, it leads to another harder check to swing things back in your favour.
Failure states could also occasionally lead to more interesting outcomes as well.