NJClaw
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Please refrain from summoning the day/night cycle guy.daylight
Please refrain from summoning the day/night cycle guy.daylight
My bet is they were going to fully voice a main character, hence the style. Not sure if they still are going to do that though. But given you are going to be able to choose from a range of voices it looks highly unlikely.this dialogue style
Who's this guy supposed to be? Because he's probably right. It's a big fucking omission.Please refrain from summoning the day/night cycle guy.daylight
The argument they used boiled down to "it's a lot of work for very little pay off to do it properly. And if you are not going to do it properly it's better to not have one at all".How THE FUCK they could ditch day/night cycle?! Fuck.
time of day changes depending on the areaThe argument they used boiled down to "it's a lot of work for very little pay off to do it properly. And if you are not going to do it properly it's better to not have one at all".How THE FUCK they could ditch day/night cycle?! Fuck.
Which I personally find stupid on multiple levels, because both the premise and its implications are questionable at best.
For one, the idea that "getting nothing is better than getting little" is bullshit in itself. I'd take even the most basic-ass cycle, without any advanced scheduling (and with some of the NPCs standing there as signposts 24h-per-day and some other some just disappearing out of thin air at day/night) over having a world constantly frozen in an eternal noon.
Besides, having in the game the notion of proper passage of time and of a cycling between day and nights would spare them from having to come up with a lot of these other stupid and convoluted solutions they are working to, like creating separate scenarios for night events, having your camp as an instanced environment disconnected from the game world, having time as an abstract concept that triggers only when the game finds it convenient, etc.
And that's without going into how many possibilities this will preclude in terms of outdoor world encounters etc.
Also, on a more pragmatic level, imagine the disappointment of getting just the daily version of the city of Baldur's Gate, without ever a chance to roam its roads at night, except MAYBE outside of specifically scripted moments.
Wasn't the idea not "getting nothing is better than getting little", but "resources spent on something that has very little effect could be spent elsewhere, to larger effect"? Ultimately it's the question of what you want to do and what resources you have/can allocate to it. I like the night/day cycle myself, but I can understand the argument for not doing it, if there is little to be gained from it. Then again, in a game that has a vampire spawn as selectable character background/a companion it does feel like a huge missed opportunity for a unique gameplay potential. I know the magical tadpole removesFor one, the idea that "getting nothing is better than getting little" is bullshit in itself. I'd take even the most basic-ass cycle, without any advanced scheduling (and with some of the NPCs standing there as signposts 24h-per-day and some other some just disappearing out of thin air at day/night) over having a world constantly frozen in an eternal noon.
Well I don't know much about business and money flows but maybe they received money in exchange for something? Mmm?What's the connection? They already got their money, didn't they?Or maybe gay abortion baby stadia is dying and they need to push release?
Well it ain't masterpiece but it's certainly most advanced game we received(ing) in years ( not on class building front, and verticality).Calling this game a "masterpiece" requires a certain degree of braindamage. A very large one in fact. Caused by excess soy consumption.
It's not "a lot of work" only because you need some kind of NPC schedule/different events to make it interesting, you also need to double your entire effort on the lightning system. They are probably spending thousands of man-hours to make halflings climb stairs without turning into Lovecraftian abominations, they probably wouldn't be able to make every scene work both during day and night without cutting at least half the content of the game.The argument they used boiled down to "it's a lot of work for very little pay off to do it properly. And if you are not going to do it properly it's better to not have one at all".How THE FUCK they could ditch day/night cycle?! Fuck.
Which I personally find stupid on multiple levels, because both the premise and its implications are questionable at best.
For one, the idea that "getting nothing is better than getting little" is bullshit in itself. I'd take even the most basic-ass cycle, without any advanced scheduling (and with some of the NPCs standing there as signposts 24h-per-day and some other some just disappearing out of thin air at day/night) over having a world constantly frozen in an eternal noon.
Besides, having in the game the notion of proper passage of time and of a cycling between day and nights would spare them from having to come up with a lot of these other stupid and convoluted solutions they are working to, like creating separate scenarios for night events, having your camp as an instanced environment disconnected from the game world, having time as an abstract concept that triggers only when the game finds it convenient, etc.
And that's without going into how many possibilities this will preclude in terms of outdoor world encounters etc.
Also, on a more pragmatic level, imagine the disappointment of getting just the daily version of the city of Baldur's Gate, without ever a chance to roam its roads at night, except MAYBE outside of specifically scripted moments.
Yeah, I'm aware, was merely replying to NJClaw bait. What's also important are the potential implications with their crazy compromise engaged vs non-engaged system if they would've keep it with cycles. Or lightning tuning during all the outdoor cut-scenes. There's tons of stuff but still - how glorious could it be if they would manage it, especially the big city? Is it really 'too little' to gain?The argument they used boiled down to "it's a lot of work for very little pay off to do it properly. And if you are not going to do it properly it's better to not have one at all".
Which I personally find stupid on multiple levels, because both the premise and its implications are questionable at best.
There's nothing "advanced" in this game. AD&D was more advanced. Here's a steam review and I totally agree with it. I wouldn't give it a 8/10 though.Well it ain't masterpiece but it's certainly most advanced game we received(ing) in years ( not on class building front, and verticality).Calling this game a "masterpiece" requires a certain degree of braindamage. A very large one in fact. Caused by excess soy consumption.
It does everything that every other RPG has done in the past but not in any better or unique way; the tropes, the characters, the themes, even the start scenario (surprise, you're a prisoner) are all here. The tone is campy and easy with little in the way of tension or drama. Try as hard as you might, you won't find anything that make this game special. It does nothing that makes it stand out among today's RPGs or as a step forward from the past. On top of that is the infuriating RNG littering the place; a pointless dice roll on every occasion in the wild or in dialogue. Disco Elysium at least made failure fun.
It's a solid 8/10. I don't recommend it because it's not worth the price, and there was absolutely no need for it to be marketed as a sequel to Baldur's Gate
both of you should be banned from playing RPGs for the rest of your lifeOn top of that is the infuriating RNG littering the place; a pointless dice roll on every occasion in the wild or in dialogue.
Sure it is advanced. You can speak with dead, polymorphs that matter, reduce size etc, physic, race reactions, and such. Magic got its use out of combat. Some CnC right of the bat ( removing eye). Shit like that. Too bad it attached to many other parts I don't like. But it is an advanced and complex game. Boobies also.There's nothing "advanced" in this game. AD&D was more advanced. Here's a steam review and I totally agree with it. I wouldn't give it a 8/10 though.Well it ain't masterpiece but it's certainly most advanced game we received(ing) in years ( not on class building front, and verticality).Calling this game a "masterpiece" requires a certain degree of braindamage. A very large one in fact. Caused by excess soy consumption.
https://steamcommunity.com/profiles/76561198012383955/recommended/1086940/
It does everything that every other RPG has done in the past but not in any better or unique way; the tropes, the characters, the themes, even the start scenario (surprise, you're a prisoner) are all here. The tone is campy and easy with little in the way of tension or drama. Try as hard as you might, you won't find anything that make this game special. It does nothing that makes it stand out among today's RPGs or as a step forward from the past. On top of that is the infuriating RNG littering the place; a pointless dice roll on every occasion in the wild or in dialogue. Disco Elysium at least made failure fun.
It's a solid 8/10. I don't recommend it because it's not worth the price, and there was absolutely no need for it to be marketed as a sequel to Baldur's Gate
They're trying to find anything to detract from Swen's masterpiece.Dragon Age didn't have a day/night cycle either, so... what's the problem? Did you really miss it in that game?