Cryomancer
Arcane
Baldur's Gate 1 had you fight gibberlings, gnolls, and hobgoblins for half the game and it's still one of the best RPGs ever made.
BG2 is better. Liches, Dragons, Underdark with a lot of powerful enemies(contrary to the """"underdark"""" of BG3, with spiders), BG2 >>>> BG1.
And same with other D&D games. NWN2 MoTB > NWN2 (which starts at lv 3 after the tutorial). NWN1 Hotu > NWN1 OC. Dark Sun : Wake of The Ravager > Dark Sun : Shattered Sands.
From your previous post it is clear, that you personally like high-level gameplay more than low-level. But I have the impression that most players don't.
Depends. On D&D 5e, I believe that most players prefer lv 4~8 range. However, on D&D 2e, Paladins only get their most basic spells at lv 9. I an playing a high fantasy game? I wanna be a wizard controlling my floating Netherese city, I wanna have an epic adventure escaping the pits of Carceri, try to deal with a powerful Dark Lord of the realms of dread, explore the limbo, deal with Efreets in the city of embers, not fight kobolds and low level bandits.
PK starts falling apart mid- to high levels, because this is where spellcasters get the powerful aoes and the enemy ai doesn't know how to move out of aoes. The few high level spellcaster battles exemplify further that the ai also doesn't handle spellcasting well. So no, as much as I like PK, the game handles low level battles better. E.g. wererats in the cave in chapter 1.
Picking flashy spells for your wizard is not what makes combat interesting. It's how the enemies use their spells and abilities that matters. And usually what happens is that they get more hit points, stats, spells etc., but are stuck with the same ai as their low level brethen.
Wrong. Arcane triskter focused on ranged touch attacks can rock most mid to high level content. Finger of Death is a non flashy spell and amazing. And the problem with most cheesy options of PF:KM is due the AWFUL AI, not due the level range. Enemies should't walk into your deadly earth zone and should try to avoid cloudkill spells for eg. And compare the 2 Dark Sun games. The Shattered Sands is "I attack" the entire game. The Wake of the Ravager is far more challenging and interesting. And the lv cap is 15.
Low level is just "i attack" with a eventually "I canst one or two magic missiles/sleep/etc and can't do shirt the rest of the day and go back to I attack"
PF:WoTR will allow you to become a freaking Lich and even reach the point where you are godlike to the point that you can grant divine spells to your minions and reanimate bosses to serve you. Or a Azata with a dragon companion. This is much more interesting than fighting spiders in a pseudo underdark.