The Slavic retard gang won't let you get away with this.I like how people bash the singing of this game where you have games with stuff like this and nobody complains.
The Slavic retard gang won't let you get away with this.I like how people bash the singing of this game where you have games with stuff like this and nobody complains.
I suspect that BG1 also benefited massively from the preceding pen-and-paper campaign ran by James Ohlen. A lot of concepts and characters were fleshed out and tested before the game entered production, which is why the game just works. Characters such as Minsc and Edwin are memorable despite having only a handful of lines. Now compare this to the absolutely stupid 24h time limit Sawyer was given to develop the first story draft for IWD2. And didn't something similar happen with Pillars 1 too, which is why the souls angle was the best thing they could come up with?
TL;DR BG1 is a content-starved snoozefest that people mostly only remember fondly because of nostalgia.BG1 is a testament to the effectiveness of minimalism because people will project all kinds of stuff onto what is a simple adaptation of pen and paper content ported into a completely unsuitable kludge of an engine that was retrofitted from a late-90s RTS project. There is barely any dialogue compared to any modern narrative game. There is probably more spoken and written dialogue in a two or three Greek islands of Assassin's Creed Odyssey than in all of BG1 put together, and certainly fewer plot branches. This light framework actually makes the game better and more re-playable. People also tend to misremember BG1 as having a lot more narrative content than it actually does. If you load up Beregost right now, you will really have to hunt to find any dialogue at all from any of the NPCs, and the few quests that exist are mostly less complex than a typical snoozer World Quest from modern World of Warcraft. Probably the only consequential quest content is being able to make armor out of Ankheg shells, and even that is almost like a secret more than it is narrative content.
Imagination fills in the gaps when most of the storytelling is environmental or naturally emerges from the gameplay.
Ah yes a game can't be well written if it doesn't take cues from Michael Bay.TL;DR BG1 is a content-starved snoozefest that people mostly only remember fondly because of nostalgia.
Bro, the writing is barely even there in BG1.Ah yes a game can't be well written if it doesn't take cues from Michael Bay.
We need epic and explosions and we need it now.
Sadly, their nostalgia goggles are cursed and can't be removed.Bro, the writing is barely even there in BG1.Ah yes a game can't be well written if it doesn't take cues from Michael Bay.
We need epic and explosions and we need it now.
Don't get me wrong, a game can have sparse writing and still those sparse bits be good, e.g. Icewind Dale. But BG1 isn't one of those games.
I explained my viewpoint over the last 2/3 pages of this thread so I won't go over it again but I totally disagree with you.Bro, the writing is barely even there in BG1.Ah yes a game can't be well written if it doesn't take cues from Michael Bay.
We need epic and explosions and we need it now.
Don't get me wrong, a game can have sparse writing and still those sparse bits be good, e.g. Icewind Dale. But BG1 isn't one of those games.
That's extremely silly because in IWD, unless you play MP, in which case BG MP should also be accounted for, the characters are all created by the player, which removes party dynamics outside of combat from the equation.IWD is much closer to a D&D module than BG, low level or otherwise, because it starts with a party of adventurers at a tavern and isn't about how one of them is the child of a god.
yea, it was in the livestreamThey've changed the narrative a bit in patch 4. Now the murder happy druid in the grove tells you that these tadpoles aren't developing like a normal tadpole would, so you won't grow tentacles overnight.
Was it though? She keeps a dead body in her room. They could have at least buried the guy after they've finished dissecting him.yea, it was in the livestream
it was hard to not get her to kill you which contrasted really hard with her personality
she likely didn't know what to do after halsin's disappearanceWas it though? She keeps a dead body in her room. They could have at least buried the guy after they've finished dissecting him.yea, it was in the livestream
it was hard to not get her to kill you which contrasted really hard with her personality
BG feels more similar to a sandbox pnp campaign, if the combat encounters werent so terrible shit, almost as bad as PoE 1 combat encounters, it would be a great non linear campaign. Unfortunately, Bioware kinda declined that design on BG 2 where only Athkatla really is non linear.IWD is much closer to a D&D module than BG, low level or otherwise, because it starts with a party of adventurers at a tavern and isn't about how one of them is the child of a god.
>Shit games from the 1990s are just shitTL;DR BG1 is a content-starved snoozefest that people mostly only remember fondly because of nostalgia.
If someone made this argument in earnest I would be able to accept it because objectively it makes sense.>Shit games from the 1990s are just shitTL;DR BG1 is a content-starved snoozefest that people mostly only remember fondly because of nostalgia.
>Good games from the 1990s are shit too, because of nostalgia
>Sole exception being Fallout: A Post Nuclear Role Playing Game, because of nostalgia
>Everything is just shit, except for Fallout: A Post Nuclear Role Playing Game
q.e.d.
In FR, mages are technically a kind of cleric really.
IWD is much closer to a D&D module than BG, low level or otherwise, because it starts with a party of adventurers at a tavern and isn't about how one of them is the child of a god.
Please refrain from participating in other videogames communities. The last time I did that I had to argue for two entire days with a guy who kept telling me that Horizon Zero Dawn is a masterpiece with a deep and gripping story.Well, somehow I managed to get a two weeks ban from the Larian forum.
Oh yeah, what's up with that fucking game getting the reputation of some modern classic... And then it turns out that it plays exactly like any other bland Ubisoft-like shitty open world?Please refrain from participating in other videogames communities. The last time I did that I had to argue for two entire days with a guy who kept telling me that Horizon Zero Dawn is a masterpiece with a deep and gripping story.