Mud'
Scholar
- Joined
- Oct 9, 2018
- Messages
- 233
I would like if Larian actually had a kind of a "time limit", and if you rest too much the tadpole should end up consuming your brain. Just like PF:KM, a time limit that is not too strict that you cannot explore the game, but neither so lenient you can just ignore it. Even it is only used in the harder difficulties I would appreciate it. Also I wish all if not almost all quest to have negative consequences if you rest too much.
So the answer is, that we don't reallly know. Is not enterely inconsequential as of now, but we don't know how punishing it will be in the final game, if it only affect sidequest or also the main quest. Also until harder difficulties are added, we don't know if they want to limit it only on Hard.
Here is the thing tho, if the average player sees even a little hint that something is timed, it will cause him to panic and not enjoy the game at all even if you give the player 60 hours to do it, they will panic because "How the fuck i am going to enjoy the game world and stare at this flower for 15 minutes if i have a time limit?!"
This becomes a case that probably is going around the design document, the camp is a very important feature that they want you to use and they want you to use all these cool spells and shit all the time, since the game doesn't really have "trash encounters" you are kinda fucked because you need to give it your all or be stuck at melee without abilities or cantrips.
The only way i can think off is that using a short rest restores ALL your spells, but still just heals you a bit of HP, you still have passage of time but you are "ready" for the next fight and if you are truly hurt you should long rest + consume ration. Still this will make the 5th autists mad because you are changing up more shit.
Honestly there is no winning scenario here for Larian, they have the perfect urgency quest (a worm fucking your brains out) yet they cant do anything about it because the players will whine, they have a great camp system that will limit the quests potential and well, no matter what they do, no one is going to be happy.