I only created a single thread about nwn2 nerfs... Sorry for wanting a 3.5E adaptation to be faithful to 3.5E. That is heresy here. Every game should be like Sword Coast Legends. /s
Hey man, I feel you. I wanted so badly a faithful 3.5 adaptation that I started working on it in my spare time.
I promised to not bash 5e or Larian any more, but wanna to address few points.
- 1 - There are a LOT of good 3.XE adaptations.
Pathfinder Kingmaker is based on
3.75E pf1e and is the best modern game by far. We also have knights of the chalice 1/2, Low Magic Age, both NWN games
and spell fixes for nwn2 and so on. 2E has even more good adaptations into CRPG's. Only on gog, you can get first person dungeon crawlers like Dungeon Hack, Eye of the Beholder, Menzoberranzan, Ravenloft : Strahd possession and stone prophet, can get over the top dark sun games like shattered lands and wake of the ravager can get the entire gold box games. 2E has a lot of amazing CRPG's. I never got the opportunity to play TT 2E. The closest thing is S&W which took a very long time for me to get a group.
- 1.2 The unique good 5E adaptation is Solasta : Crown of the Magister.
And even Solasta, would be far better if was 2E or 3.XE. Or a CRPG adaptation of a retroclone. Just imagine lamentations of the flame princess ported into a CRPG with the same quality as Solasta. That would be a huge incline. Larian can't even make a firebolt and disengage right.
- 2 - Wizards of the Coast = Electronic Farts of tabletop gaming.
TSR was a much better company. And due Woketards idea of promoting the current edition, we have zero chance of getting games like the Gold Box again. Paizo in other hands tried to appeal to the modern crowd which doesn't care about game mechanics being in line with game setting, lore and concepts? Yes, but contrary to woketards, they allowed OwlCat to make their next game on PF1e, a much superior ruleset. Woketards are the electronic farts of the tabletop gaming. The greatest cause of decline is the idea that game mechanics should be just game mechanics with no relation to the game unvierse itself. It bough abominations like Diablo 3, ArcaniA, etc. I an not saying that RPG's needs to be GURPS style simulationistic games. Only that just that game mechanics are like artstyle and music and should reinforce the "fictional universe", not be a obstacle in player's immersion.
- 4 - Swen is right in some points.
When Swen(the guy here, not the guy in Larian) call us boomers, he is not completely wrong. Larian appeals to "modernfags"... I bet that Larianshill and most of the Larian fanbase would probably like D&D 4E. In fact, if 4E was launched few years later, after "ludonarrative dissonance" had become the norm to the point that people doesn't even expect that a spell/psionic/weapon called disintegrate would actually disintegrate stuff(like in any old RPG with it), 4E would probably be a success. If 4E was launched on 2014, it would have been a success.
- 5 - Modern RPG fans and old school RPG fans like completely different subgenres.
The fact that even here in Codex, you don't see "larian cultists" in old school threads and old school style game threads only corroborate my point. I received much less negative response when I said that disintegrate should disintegrate here, then when I mentioned greater disintegrate and green mage on KoTC 2 thread which instantly kills the target or at least deals 8d8 damage if he succeed his save.
And that is it. Sorry for the long text and posting here after saying that I will avoid thraeds like this, but I just wanted to address some points.