Not to mention how unbalanced WotR is going to be at launch and probably forever.
Fun >>>> Balance. I don't know any DM which would allow PC's to reanimate bosses to serve him, even in a high level abyssal campaign.... However, the imbalance between casters and martials on high level would't be a problem because WoTR will give high level "spells" to everyone. Angels for example gain
Sun Form "For the next number of rounds equal to your caster level, you become incorporeal and gain the ability to shoot rays of holy fire as a swift action, dealing 1d6 damage per caster level". Even lower level mythic stuff are very powerful. For example, demons has the 3rd tier power
Telekinetic Strike " damages the enemy for 1d6 damage per caster level. The target then makes a Fortitude save. If it is failed, the target becomes prone and you either push or pull it with a Combat Maneuver, using your caster level in place of BAB and casting stat in place of Strength." which is IMO better than a lot of tier 6 spells.
If you are allergic to epicness, WoTR is definitively not a game for you.
If I need to rate an RPG according to the "epicness", where lv 0 is playing as a medieval lv 0 peasant in a no magic world, with zero conflict in his life, the most mundane thing ever and 10 as playing as a Mystara Immortal(probably the most epic adventure which you can have with D&D ruleset) I would rate in therms of epicness :
- PF:WoTR = 9
- NWN2: MoTB, NWN1: Hotu and BG2:ToB = 8
- KoTC 2 = 7
- BG2:SoA = 6
- Dark Sun : Wake of the Ravager = 5.5
- Dark Sun : Shattered Lands = 4
- Solasta = 4
- BG3 = 8 In story and 3 in gameplay *
- Your homebrew "eunuch paladin" setting if adapted into a CRPG = 1.5
This doesn't means the overall game quality. I like high level stuff but would
prefer to play Shattered Lands over Throne of Bhaal. Despite the lv cap of SL being 9 and ToB allowing you to reach 31 as a magician. I an just measuring how "epic" things are. BG3 on story is extremely epic. The game starts with a mindflayer spelljammer ship fighting hordes of dragons and you can face archdruids, explore the underdark, meet a wizard with a Netherese "magical nuke" artifact and etc on ch 1. On gameplay, in other hands, the game is pretty much low level. And what is the problem? Some people prefer more epic adventures and some prefer less epic adventures. Having the game so inconsistent on lore and on gameplay
is a good way to be hated by both type of players. Players who like high level stuff will hate playing as a lv 4 and players who like low level stuff will hate having to deal with Netherese magical nukes on ch 1. Imagine if WoTR din't had abyssal invasion and was all about killing mundane bandits as a Lich, would't make any sense.
"but why solasta is bellow Dark Sun Shattered Lands if has a lv cap above?" Lv cap is not the unique thing which I an using. Dark Sun : Shattered Lands starts with you fighting your way out of a gladiatorial slave pit and the supernatural on SL is much more powerful than on Solasta. Everyone has psionics on SL.