Sharpedge
Prophet
- Joined
- Sep 14, 2018
- Messages
- 1,061
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- A lot of hydrances also exists for fighters.
Some special hydrances exists in P&P but rarely exists in video games.
These?
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[...]
- A lot of hydrances also exists for fighters.
Some special hydrances exists in P&P but rarely exists in video games.
Not much of a fun of BG2. I'm more of the DnD3.5 PF enjoyer.I disagree that 5E is too basic for a CRPG. If 2E was good for CRPG's, then so is 5E
Imagine that the same people who think "5E is too simple" worship at the alter of 2E. The cognitive incongruence of these people never ceases to amaze me
It's too dumbed down compared to DnD3.5 or PF. Choices are restricted (at least in CRPG's that I had the pleasure to play, Solasta and BG3). Progression is too linear and limited in choices, the rules just do not go well with the whole CRPG thing. On tabletop yeah simpler is better (to some limit) but we got a PC that does all the math, so why the fuck should I care if my PC needs to calculate 30 bonuses sources concealment etc etc etc?Uh, the problem is that DND5 is too god damn basic for CRPG. NO OPTIONS and usual limitations of CRPG, aka even fewer options! Where DM could whip out some homebrew or bend rules a bit, or add interesting interactions you're met with an extremely rigid set of rules of CRPG. And level limit + not all classes implemented ain't helping much here.
I disagree that 5E is too basic for a CRPG. If 2E was good for CRPG's, then so is 5E. The problem is that 3.5E is just so god damn better, even on tabletop, and that WoTC can't go back to 3.5 after the 4E disaster because Pathfinder hijacked it.
I like how you've still not played 5E tabletop, lol.And FEATS on 5E seems worthless. At least was worthless on Solasta(except the concentration feat on end game)
Sorry but it's CRPG forum, and I believe that how system works on PNP where you can adjust on the fly, bend rules and forfeit rules or add new rules is kind of irrelevant. Since in CRPG you cannot do so unless with power of modding. What's possible and makes sense on PnP is not possible in CRPG unless they add some neural network dungeon master or some crap. So far what we all ( ofc some outliners disagree) saw on CRPG is that dnd5 is lucklaster for CRPG.I like how you've still not played 5E tabletop, lol.And FEATS on 5E seems worthless. At least was worthless on Solasta(except the concentration feat on end game)
And FEATS on 5E seems worthless. At least was worthless on Solasta(except the concentration feat on end game)
And FEATS on 5E seems worthless. At least was worthless on Solasta(except the concentration feat on end game)
Feats in Solasta are worthless because they couldn't use the official ones from the PHB (which are far from worthless) but had to make feats up themselves. And like every thing in Solasta not from offical sources, they areless than stellarshit.
We use a 3rd party resource that makes rules for "talents" which are sort of like half-feats. To get more customization. It's not optimal, but I prefer it to the lack of a perk-system in 5E.
We use a 3rd party resource that makes rules for "talents" which are sort of like half-feats. To get more customization. It's not optimal, but I prefer it to the lack of a perk-system in 5E.
Which 3rd party books do you use for the talent system?
And FEATS on 5E seems worthless. At least was worthless on Solasta(except the concentration feat on end game)
Feats in Solasta are worthless because they couldn't use the official ones from the PHB (which are far from worthless) but had to make feats up themselves. And like every thing in Solasta not from offical sources, they areless than stellarshit.
It is one of my main points of criticism with 5E, though. That feats were made into an optional system that IMO doesn't work well.
We use a 3rd party resource that makes rules for "talents" which are sort of like half-feats. To get more customization. It's not optimal, but I prefer it to the lack of a perk-system in 5E.
> replace the D20 with 2D10
Just Lacrymas saying Lacrymas things
It depends how you use the rolls. If your system is something like Attacker accuracy + 2d10 vs Defender evasion + 2d10, then the use of 2d10 instead of 1d20 here means a greater probability of the stat difference overpowering the roll difference.For most rolls using a 2d10 or 3d6 over a 1d20 doesn't actually do much, it's a misunderstanding of statistics and probability. I already pointed this out earlier in the thread.
???For most rolls using a 2d10 or 3d6 over a 1d20 doesn't actually do much, it's a misunderstanding of statistics and probability. I already pointed this out earlier in the thread.
It's not a misunderstanding like someone else explained if I remember correctly. It creates a bell curve which is what is needed.
The problem is that you're viewing the rolls in a vacuum rather than what they're actually used for.???For most rolls using a 2d10 or 3d6 over a 1d20 doesn't actually do much, it's a misunderstanding of statistics and probability. I already pointed this out earlier in the thread.
The median curve is much more skewed towards averages when rolling multiple dice, unlike the complete flat randomness of the d20.
Thing is, that die is iconic so it's never getting changed, although other solutions would be better since they make skills/proficiency more relevant
shit. Just play inquisitor and bitchlap any mage you meet with your penis.A kit like Wizard Slayer could NEVER work in 5E cuz he is
Correct me if I'm wrong but RNGes of skills and prof is a MAJOR complaint regarding bg3 rolls? Aka RNG rules over shitty skills.???For most rolls using a 2d10 or 3d6 over a 1d20 doesn't actually do much, it's a misunderstanding of statistics and probability. I already pointed this out earlier in the thread.
The median curve is much more skewed towards averages when rolling multiple dice, unlike the complete flat randomness of the d20.
Thing is, that die is iconic so it's never getting changed, although other solutions would be better since they make skills/proficiency more relevant