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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

ERYFKRAD

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Paladins are great for what they represent. Can't say the same about the class itself, I suppose.
 

BarbequeMasta

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Sorc? 60gb? Yawn. One class that's barely different from the basic wizard, sure there are bloodlines but every bloodline starts giving cool shit after lvl 12. Wings could be cool in bg3 but that's so fucking late in the game it won't matter.
BTW did they say anything about the planned max level? I haven't been following this at all.
 
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Sorc? 60gb? Yawn. One class that's barely different from the basic wizard, sure there are bloodlines but every bloodline starts giving cool shit after lvl 12. Wings could be cool in bg3 but that's so fucking late in the game it won't matter.
BTW did they say anything about the planned max level? I haven't been following this at all.
They initially claimed the intent to cap the game at level 10, then subsequently Swen Vincke said in an interview that plans changed because they were producing way more content that originally planned and so the cap would be higher.

How higher is not known and we can just guess.
I'd say it will probably range between 12 and 14, but that's just speculation.
 

Larianshill

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At this point I'm sure that they're keeping the Paladin class for the actual release
Paladin and Bard are very easy to implement, if you don't care about doing so in a satisfactory manner. There are mods that do it already. Doing them in a good way would require revamping some pretty big things about the way BG3 combat works. Paladin decides whether to smite or not to smite when the attack already connects, and he can see if it was a crit or not (since his smites get doubled on a crit, you want to save a few for those special occasions). Bard can use Cutting Words strategically, waiting until the enemy either rolls a very important saving throw, or rolls for an attack that he is absolutely not allowed to connect - and that's when he weakens this specific enemy. Right now, BG3 has no way to solve this problem.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Now that in-person events are back (at least in the UK), Larian might be returning to the old fashioned way of doing publicity where they privately show the game to journalists at an event, give them some time to write previews, and then publish them on the same day as they release a new update. So tl;dr, maybe the Sorcerer update will be in a week or two.
 
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Larianshill

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Now that in-person events are back (at least in the UK), Larian might be returning to the old fashioned way of doing publicity where they privately show the game to journalists at an event, give them some time to write previews, and then publish them on the same day as they release a new update. So tl;dr, maybe the Sorcerer update will be in a week or two.
Can't have poor game journos be out of jobs.
 

fantadomat

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tumblr_njza9pBlFw1u8n68go1_400.jpg
 

deuxhero

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Isn't 5e sorc just a worse wizard?

Yes, with one exception: Multiclassing with Paladin. Paladin needs spell slots to fuel its smiting, while Sorcerer gets a ton of them and they're both charisma based. One of the few multiclass combos in 5E that goes beyond just a proficiency dip or warlock dip. Last I checked, there's no multiclassing OR Paladins in BG3 yet, so totally pointless.
 
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Thonius

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Sorc? 60gb? Yawn. One class that's barely different from the basic wizard, sure there are bloodlines but every bloodline starts giving cool shit after lvl 12. Wings could be cool in bg3 but that's so fucking late in the game it won't matter.
BTW did they say anything about the planned max level? I haven't been following this at all.
They initially claimed the intent to cap the game at level 10, then subsequently Swen Vincke said in an interview that plans changed because they were producing way more content that originally planned and so the cap would be higher.

How higher is not known and we can just guess.
I'd say it will probably range between 12 and 14, but that's just speculation.
Wow epic. Sorc gets wings at 14lvl, very useful, thanks to lame DnD5. Wings in BG3 could be a game-changer with all the verticality and swens autism.
 

Larianshill

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To be fair, wings are much more useful in actual DnD, than they are in BG3. Flying creatures actually fly in the tabletop, while in BG3 flying is simply a way to get from point A, to point B - you are not unreachable after you get there.
That's why in the tabletop, druids don't get flying forms in a long time, but in BG3 they get them right away.
 
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RPG Wokedex Strap Yourselves In
To be fair, wings are much more useful in actual DnD, than they are in BG3. Flying creatures actually fly in the tabletop, while in BG3 flying is simply a way to get from point A, to point B - you are not unreachable after you get there.
That's why in the tabletop, druids don't get flying forms in a long time, but in BG3 they get them right away.

Which always bugged me. Baldur's Gate and such are basically RPGs runing on RTS engines. These had flying units since Warcraft 2 at least. At least since Total Annihilation they've had flying units which are capable of doing air-raids as well as land. What is stopping people making these from implementing actual flying enemies. It's even easier to do in a turn-based game.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
To be fair, wings are much more useful in actual DnD, than they are in BG3. Flying creatures actually fly in the tabletop, while in BG3 flying is simply a way to get from point A, to point B - you are not unreachable after you get there.
That's why in the tabletop, druids don't get flying forms in a long time, but in BG3 they get them right away.

Which always bugged me. Baldur's Gate and such are basically RPGs runing on RTS engines. These had flying units since Warcraft 2 at least. At least since Total Annihilation they've had flying units which are capable of doing air-raids as well as land. What is stopping people making these from implementing actual flying enemies. It's even easier to do in a turn-based game.
Any kind of attempt at a rational explanation as to why BG3 can't implement actual flying creatures falls apart when you think that Solasta, a game where they couldn't even implement FACES and BEARDS right, managed to do it.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Looks a bit empty there. Got me wondering though, why even doing this for an early access game that have been out for a pretty long time already. Seems a bit of a waste, or maybe the PR pays off someway, I don't know.
 

AwesomeButton

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I don't mean to second-guess or doubt Larian's development process, but isn't Sorcerer a rather low-effort class to implement in terms of its complexity?
 

Larianshill

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I don't mean to second-guess or doubt Larian's development process, but isn't Sorcerer a rather low-effort class to implement in terms of its complexity?
Like I said before, there's metamagic. It probably took some UI changes. Hopefully so, the current spell UI leaves a lot to wish for.
 

AwesomeButton

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If I remember right, Druid was the first class to be added, at the end of February 2021. I wonder what else is coming with patch 6 along with the Sorcerer. Maybe new areas are added to the EA?
 

Zed Duke of Banville

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I mean he was always cringe-incarnate...Giant Space Hamster hahaha...:roll:
Minsc's miniature giant space hamster is the least bad element of Baldur's Gate:

kxytj9.jpg

jqd1lo.jpg


MC7 Monstrous Compendium Spelljammer Appendix, 1990

Roger Moore is specifically credited for the giant space hamster write-up.

hd-aspect-1495549530-121383.jpg


Better known as Roger E. Moore, long-time editor of Dragon Magazine
 

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