BTW did they say anything about the planned max level? I haven't been following this at all.Sorc? 60gb? Yawn. One class that's barely different from the basic wizard, sure there are bloodlines but every bloodline starts giving cool shit after lvl 12. Wings could be cool in bg3 but that's so fucking late in the game it won't matter.
They initially claimed the intent to cap the game at level 10, then subsequently Swen Vincke said in an interview that plans changed because they were producing way more content that originally planned and so the cap would be higher.BTW did they say anything about the planned max level? I haven't been following this at all.Sorc? 60gb? Yawn. One class that's barely different from the basic wizard, sure there are bloodlines but every bloodline starts giving cool shit after lvl 12. Wings could be cool in bg3 but that's so fucking late in the game it won't matter.
Paladin and Bard are very easy to implement, if you don't care about doing so in a satisfactory manner. There are mods that do it already. Doing them in a good way would require revamping some pretty big things about the way BG3 combat works. Paladin decides whether to smite or not to smite when the attack already connects, and he can see if it was a crit or not (since his smites get doubled on a crit, you want to save a few for those special occasions). Bard can use Cutting Words strategically, waiting until the enemy either rolls a very important saving throw, or rolls for an attack that he is absolutely not allowed to connect - and that's when he weakens this specific enemy. Right now, BG3 has no way to solve this problem.At this point I'm sure that they're keeping the Paladin class for the actual release
"You" judge based on whether you are among said "people having fun".As I said before, about everything that Swen is doing: if people are having fun, who are you to judge
Can't have poor game journos be out of jobs.Now that in-person events are back (at least in the UK), Larian might be returning to the old fashioned way of doing publicity where they privately show the game to journalists at an event, give them some time to write previews, and then publish them on the same day as they release a new update. So tl;dr, maybe the Sorcerer update will be in a week or two.
Isn't 5e sorc just a worse wizard?
Wow epic. Sorc gets wings at 14lvl, very useful, thanks to lame DnD5. Wings in BG3 could be a game-changer with all the verticality and swens autism.They initially claimed the intent to cap the game at level 10, then subsequently Swen Vincke said in an interview that plans changed because they were producing way more content that originally planned and so the cap would be higher.BTW did they say anything about the planned max level? I haven't been following this at all.Sorc? 60gb? Yawn. One class that's barely different from the basic wizard, sure there are bloodlines but every bloodline starts giving cool shit after lvl 12. Wings could be cool in bg3 but that's so fucking late in the game it won't matter.
How higher is not known and we can just guess.
I'd say it will probably range between 12 and 14, but that's just speculation.
To be fair, wings are much more useful in actual DnD, than they are in BG3. Flying creatures actually fly in the tabletop, while in BG3 flying is simply a way to get from point A, to point B - you are not unreachable after you get there.
That's why in the tabletop, druids don't get flying forms in a long time, but in BG3 they get them right away.
Any kind of attempt at a rational explanation as to why BG3 can't implement actual flying creatures falls apart when you think that Solasta, a game where they couldn't even implement FACES and BEARDS right, managed to do it.To be fair, wings are much more useful in actual DnD, than they are in BG3. Flying creatures actually fly in the tabletop, while in BG3 flying is simply a way to get from point A, to point B - you are not unreachable after you get there.
That's why in the tabletop, druids don't get flying forms in a long time, but in BG3 they get them right away.
Which always bugged me. Baldur's Gate and such are basically RPGs runing on RTS engines. These had flying units since Warcraft 2 at least. At least since Total Annihilation they've had flying units which are capable of doing air-raids as well as land. What is stopping people making these from implementing actual flying enemies. It's even easier to do in a turn-based game.
Clearly that was the price they had to pay.a game where they couldn't even implement FACES and BEARDS right, managed to do it.
Like I said before, there's metamagic. It probably took some UI changes. Hopefully so, the current spell UI leaves a lot to wish for.I don't mean to second-guess or doubt Larian's development process, but isn't Sorcerer a rather low-effort class to implement in terms of its complexity?
Minsc's miniature giant space hamster is the least bad element of Baldur's Gate:I mean he was always cringe-incarnate...Giant Space Hamster hahaha...
tldr:MC7 Monstrous Compendium Spelljammer Appendix, 1990