jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,153
Since when this bitch look like a total trannie? Oh man, wrath of the trannies and now this.Before
After
Since when this bitch look like a total trannie? Oh man, wrath of the trannies and now this.Before
After
If they didn't have that large number animated dialogue cutscenes and bioware style events, they'd probably be done already.
At the same Owlcat already developed most of their assets in the previous game and were reusing them.
Cast animal speaking or telepathy and say that again.Spells efects outside of combat are the same as in Pathfinder they just help you skillchecks nothing special and you don't even need to cast them just select them before rolling dice
It's always been sorcerers' mo. Why even pick a sorcerer if you're gonna bitch about fewer spells? I don't even.Sorcerers in 5E have a smaller spell list than Wizards and are generally mostly pew pew (not sure why they did that, but I guess WoTC needed to remind us that they're in deed WIZARDs of the Coast).
Yep. Turning yourself into a Drow with a disguise spell to get by the goblin guards is a lot more than a skill check, and shows genuine desire to provide the player with multiple paths through an encounter.Disguise Self, Minor Illusion, Detect Thoughts, etc.
Yep. Turning yourself into a Drow with a disguise spell to get by the goblin guards is a lot more than a skill check, and shows genuine desire to provide the player with multiple paths through an encounter.
Which you can also do, yeah.Kinda like speak with the dead.
Yeah, of course, this is my worry too. But I'm hoping they have the budget and commitment to see this through. We'll see.The question is. Will this reactivity maintain in later chapters?
It's always been sorcerers' mo. Why even pick a sorcerer if you're gonna bitch about fewer spells? I don't even.Sorcerers in 5E have a smaller spell list than Wizards and are generally mostly pew pew (not sure why they did that, but I guess WoTC needed to remind us that they're in deed WIZARDs of the Coast).
Sorcerers in 5E
Weird
Sorcerers were very unique in the 5e playtest, essentially having mana points and being more focused on their origin, while a level behind wizard in spell progression. You could use willpower (basically mana,) to either use your origin powers or cast spells. The only origin was the draconic origin in the playtest but it was a dedicated gish that gave sorc full armor and martial proficiency and allowed them to add 2d6 damage to weapon attacks and grow claws.
Probably to keep players from creating gimps or "broken" builds.However, in 5E, they've separated and shrunk the Sorcerer's spell list compared to the Wizard's. In the Player's handbook (what BG3 will have), there are 129 Spells in the Sorcerer Spell List, vs. 230 Spells in the Wizard's.
Yeah. Now they seem like the pew pew casters that Warlocks were intended to be.I'm fine with Sorcerers knowing less spells (cause that's their schtick). But the issue is they're actually quite pigeonholed in terms of what they can do with magic.
I already feel the gap now. Last couple of times I played it, I found myself thinking a wizard is just the better option hands down.It's not TOO bad in BG3 yet, but once more spells/levels are implemented, especially if they continue to keep providing creative options, we'll likely see the gap.
The debate about spell-lists is obscuring the more pertinent fact about sorcerers, namely that they shouldn't exist.I'm not talking about the # of spells known (which you're correct, that's the Sorcerer's MO). I'm talking about the actual full spell list they can choose from as a class. In 3.0/3.5E and all the games we've had (BG2, NWN 1/2), the Sorcerer/Wizard spell list is basically one and the same.
However, in 5E, they've separated and shrunk the Sorcerer's spell list compared to the Wizard's. In the Player's handbook (what BG3 will have), there are 129 Spells in the Sorcerer Spell List, vs. 230 Spells in the Wizard's.
The gap has only grown with more supplements (it's something like 214 vs. 359 up to Tasha's Cauldron of Everything).
Sorcerers in 5E do not get access to:
- 95% of Summoning Spells (They literally got their first 1 in a book published October THIS year)
- 80% of Wall spells (especially the best ones, i.e. Wall of Force / Force Cage)
- Anything that allows for pre-planning - i.e. Contingency, Glyph of Warding, Symbol
- Anything that is slightly "ritualistic" - i.e. Planar Binding, Magic Circle, Scrying
- Any spells in pursuit of immortality - i.e. Clone, Magic Jar, etc.
- Most travel utility spells - i.e. Tiny Hut, Magnificent Mansion
- Tons of iconic high-level spells - i.e. Shapechange, True Polymorph, Weird, Prismatic Wall, Imprisonment, Maze
Etc etc.
I'm fine with Sorcerers knowing less spells (cause that's their schtick). But the issue is they're actually quite pigeonholed in terms of what they can do with magic.
It's not TOO bad in BG3 yet, but once more spells/levels are implemented, especially if they continue to keep providing creative options, we'll likely see the gap.
Cast animal speaking or telepathy and say that again.Spells efects outside of combat are the same as in Pathfinder they just help you skillchecks nothing special and you don't even need to cast them just select them before rolling dice
It's always been sorcerers' mo. Why even pick a sorcerer if you're gonna bitch about fewer spells? I don't even.Sorcerers in 5E have a smaller spell list than Wizards and are generally mostly pew pew (not sure why they did that, but I guess WoTC needed to remind us that they're in deed WIZARDs of the Coast).
Yep. Turning yourself into a Drow with a disguise spell to get by the goblin guards is a lot more than a skill check, and shows genuine desire to provide the player with multiple paths through an encounter.Disguise Self, Minor Illusion, Detect Thoughts, etc.
Or even just letting the player do what they want, and providing reactivity:
You mean D&D copied DoS2? Wow. I had no idea.Wow you can change your race with ability to triggger some dialogue its almost like i seen the same thing in dos II wowzers
You mean D&D copied DoS2? Wow. I had no idea.Wow you can change your race with ability to triggger some dialogue its almost like i seen the same thing in dos II wowzers
https://www.dndbeyond.com/spells/disguise-self
Next you'll tell me 5e has healing spells just like in DoS2 too. How dare Larian put healing in their game when it was already in DoS2?!
One of the few legitimate critiques there's been in pages.I'll play this game when they let me start with a full party of custom characters.
As with all things, 2e was far better. (Ok, 2e didn't have sorcerers except in 2.5e BG2 or the Diablo 2 adapted ruleset, but whatever.)
You mean D&D copied DoS2? Wow. I had no idea.Wow you can change your race with ability to triggger some dialogue its almost like i seen the same thing in dos II wowzers
https://www.dndbeyond.com/spells/disguise-self
Next you'll tell me 5e has healing spells just like in DoS2 too. How dare Larian put healing in their game when it was already in DoS2?!
I don't care about dnd pnp rpgs and all this imaginary trash i care about video games.
As with all things, 2e was far better. (Ok, 2e didn't have sorcerers except in 2.5e BG2 or the Diablo 2 adapted ruleset, but whatever.)
Many stuff that are "classes" in 3E would be KITS in 2E. Barbarian originally was a fighter "kit". Same for magic-users. Amazon Sorceress, Witch/Warlock(if male) and Wu Jen are "kits" in 2E. In 3E they are separated classes. Shadow mage in 2E is merely a kit which focus on necromancy, conjuration and illusion and can't cast spells from abjuration and evokation. And enemies has bonus or penalties vs his spells depending the light of the ambient(Player's Option: Spells & Magic sourcebook). In 3E, is a convoluted class which is extremely confusing, from Tome of Magic sourcebook.
I honestly prefer the approach of 2E. No need to have 666 classes for magic users, 666 for fighting man and so on. Just make kits and adapt the base class.
You mean D&D copied DoS2? Wow. I had no idea.Wow you can change your race with ability to triggger some dialogue its almost like i seen the same thing in dos II wowzers
https://www.dndbeyond.com/spells/disguise-self
Next you'll tell me 5e has healing spells just like in DoS2 too. How dare Larian put healing in their game when it was already in DoS2?!
I don't care about dnd pnp rpgs and all this imaginary trash i care about video games.
Sorry but that is a silly critique. Disguise exists in a long time in RPG's. In Menzoberranzan a 1994 game, you need to disguise as drow in a part of the main quest. Hell, in Baldur's Gate 2 chapter 5, one of the routes to do the underdark quests involve disguising as drow and you can even "romance" a drow chick if you do that. Depending on your decisions you end up fighting a lesser demon lord which is pretty nastybut he got fingered like a succubus in my legacy of bhaal solo run and OHKilled. I have many critiques towards Larian, but don't agree with this one.
Hyping? You're the one who brought up spells used outside of combat and incorrectly said it was just skill boosts:Yea I know it's old af that's why I don't understand why this guy is hyping it like it was something new he changed into gith and got one new dialogue line that leads to nothing, and I'm supposed to be impressed or what?
I wouldn't have mentioned it had you not said that.Spells efects outside of combat are the same as in Pathfinder they just help you skillchecks nothing special and you don't even need to cast them just select them before rolling dice
I didn't like DoS 2. Never played far into it. I've said it several times.I used Dos II as an example because I didn't expect larian cultist to know anything else.
Really? Isn't stuff like this in crpgs pretty rare. Most rpgs have very little "magic as problem solving." There was a disguise section in bg2 but having dialog for disguise self is very different from the Underdark which was a very specific sequence of the story.Yea I know it's old af that's why I don't understand why this guy is hyping it like it was something new he changed into gith and got one new dialogue line that leads to nothing, and I'm supposed to be impressed or what?
Disguise should be its own mechanic.Really? Isn't stuff like this in crpgs pretty rare. Most rpgs have very little "magic as problem solving." There was a disguise section in bg2 but having dialog for disguise self is very different from the Underdark which was a very specific sequence of the story.
Disguise should be its own mechanic.Really? Isn't stuff like this in crpgs pretty rare. Most rpgs have very little "magic as problem solving." There was a disguise section in bg2 but having dialog for disguise self is very different from the Underdark which was a very specific sequence of the story.
That's not how it works. The player cast disguise self before the dialogue, then got an extra option because they were actively disguised. This is systemic and could easily lead to other useful moments like avoiding aggro around certain enemies by transforming into the same race, or talking your way through an enemy stronghold with a disguise, etc. Of course there's no way to know if Larian will bother to actually put the effort in to make all that content, but it is not simply a contextual dialog option, it works similar to how it does in d&d. The big difference is you can only transform into the playable races, instead of say transforming into a goblin.Yeah, is it really all that good when it's just a dialogue option that is available if you have disguise self free to cast?
So the spell your most hyped about is the tranny spell... shocking.You mean D&D copied DoS2? Wow. I had no idea.
https://www.dndbeyond.com/spells/disguise-self