Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 31,991
ran circles around shaneekwa?so I had to adapt
ran circles around shaneekwa?so I had to adapt
you mean like in every other D&D edition?because magic missiles are enough to win every encounter, and they get stronger as you level up.
you mean like in every other D&D edition?because magic missiles are enough to win every encounter, and they get stronger as you level up.
"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
magic missile is one of the best damaging spells for a mage in BG2, so it's kind of funny seeing it called too powerful in BG3 where it's much weakerMagic Missile is even better in older games because improved versions still use level 1 spell slots so you can cast 5 missiles one million times, especially with RoW.
Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
there's no reason to think it won't have the equivalent difficulties of DOS1/DOS2, so a harder mode and an even harder mode with tweaked encounters + better AISo retarded argument aside, I can't see anyone disputing that the game is pretty easy on normal. Have they announced plans for harder difficulties and given a timeline for when they will be in the game? Will there be an ironman mode? I'm looking for a new game similar to Kingmaker. The same as Kingmaker. Like WoTR only for straight people.
And how much hp they have exactly? Especially compared to older titles.let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
Mobs in BG III have bloated hp compared to older titles, so that's your thing, not mine.
And how much hp they have exactly? Especially compared to older titles.let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
Mobs in BG III have bloated hp compared to older titles, so that's your thing, not mine.
let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
Mobs in BG III have bloated hp compared to older titles, so that's your thing, not mine.
you've never actually played real D&D, have you?
you can't just compare data across editions
Now compare "basic demon" from chapter 1 and "super improved recolored basic demon of super improvenes" from chapter 4 in wrath. And then tell me more about hp bloat.And how much hp they have exactly? Especially compared to older titles.let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
Mobs in BG III have bloated hp compared to older titles, so that's your thing, not mine.
Encounter Data: Outside the Grove Gates
- Goblin Tracker - 10 HP, 10 AC
- Goblin Brawler - 12 HP, 12 AC
- Goblin Booyahg - 9 HP, 8 AC
- Goblin Boss - 19 HP, 12 AC
Encounter Data: Blighted Village Ambush
Encounter Data: Windmill
Not all stats here, but ones that stand out (especially our first 15 HPs)
Encounter Data: Goblin Village
Obviously too many goblins here to do the same thing. I've grabbed a couple different characters
Also, note the distribution of Goblin HPs outside the Goblin Village
# HP
3x 8 HP
3x 10 HP
1x 11 HP
4x 12 HP
1x 14 HP
Novice Crusher (Boss) has 25 HP, 12 AC but he wasn't pulled into combat in this picture.
Encounter Data: Inside the Goblin Base
This is the first area where we're seeing a majority of 15 HP on non-boss Goblins, and at least one 30+ HP on a boss. Their AC fluctuates based on their role.
- Sharp-eyes, Three, One - 15 HP, 9 AC
- Novice Muzul, Mrak (Shield) - 15 HP, 14 AC
- Novice Greez - 12 HP, 8 AC
- Lookout Nrog, Trinza (melee) - 16 HP, 12 AC
- Lookout Tizg, Fezk (archers) - 13 HP, 9 AC
- Novice Skrut (Boss) - 35 HP, 13 AC
- Rozzak (Boss) - 24 HP, 16 AC
let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
Mobs in BG III have bloated hp compared to older titles, so that's your thing, not mine.
Lmao how can you even say this with a straight face. Both KM and WotR have Zimbabwe levels of inflation in all aspects, HP, attributes, AC, levels and even the amount of enemies. That's the "difficulty" curve as you progress through these games. Braindead AI that you can abuse and that will not employ any sort of tactics against you. The "AI upgrade" from KM to WotR that was jerked off endlessly by the early access shills here amounted to enemy archers staying behind melee units and targeting weak characters first like spellcasters.
It has more trannies. Bloated number of trannies, compared to older titles, i would say.let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
Mobs in BG III have bloated hp compared to older titles, so that's your thing, not mine.
Lmao how can you even say this with a straight face. Both KM and WotR have Zimbabwe levels of inflation in all aspects, HP, attributes, AC, levels and even the amount of enemies. That's the "difficulty" curve as you progress through these games. Braindead AI that you can abuse and that will not employ any sort of tactics against you. The "AI upgrade" from KM to WotR that was jerked off endlessly by the early access shills here amounted to enemy archers staying behind melee units and targeting weak characters first like spellcasters.
What pathfinder have to do with this?
wotrannies will complain about "HP bloat" then go back to playing thisBoth KM and WotR have Zimbabwe levels of inflation in all aspects,
I still can't believe people were actually claiming WotR had an improved AI. After almost 5 months of constant patching, enemies are still casting single-target harmful effects on their allies, using AoE abilities while no one is inside the area, and spamming the same attack even if you're 100% immune to it.Lmao how can you even say this with a straight face. Both KM and WotR have Zimbabwe levels of inflation in all aspects, HP, attributes, AC, levels and even the amount of enemies. That's the "difficulty" curve as you progress through these games. Braindead AI that you can abuse and that will not employ any sort of tactics against you. The "AI upgrade" from KM to WotR that was jerked off endlessly by the early access shills here amounted to enemy archers staying behind melee units and targeting weak characters first like spellcasters.
It has more trannies. Bloated number of trannies, compared to older titles, i would say.let me guess, you think an enemy with infinite HP that does nothing is the ultimate challenge right?Yea, I'm arguing that the game is easy, and your response is that I want easy mode did they dropped you on the head as a child?"the mobs had bad AI and I liked it that way"in old games mobs didn't wake up each other after sleep spell
um, ok
I'm sure they'll implement an easy mode for you
Mobs in BG III have bloated hp compared to older titles, so that's your thing, not mine.
Lmao how can you even say this with a straight face. Both KM and WotR have Zimbabwe levels of inflation in all aspects, HP, attributes, AC, levels and even the amount of enemies. That's the "difficulty" curve as you progress through these games. Braindead AI that you can abuse and that will not employ any sort of tactics against you. The "AI upgrade" from KM to WotR that was jerked off endlessly by the early access shills here amounted to enemy archers staying behind melee units and targeting weak characters first like spellcasters.
What pathfinder have to do with this?
I still can't believe people were actually claiming WotR had an improved AI. After almost 5 months of constant patching, enemies are still casting single-target harmful effects on their allies, using AoE abilities while no one is inside the area, and spamming the same attack even if you're 100% immune to it.Lmao how can you even say this with a straight face. Both KM and WotR have Zimbabwe levels of inflation in all aspects, HP, attributes, AC, levels and even the amount of enemies. That's the "difficulty" curve as you progress through these games. Braindead AI that you can abuse and that will not employ any sort of tactics against you. The "AI upgrade" from KM to WotR that was jerked off endlessly by the early access shills here amounted to enemy archers staying behind melee units and targeting weak characters first like spellcasters.
you realize pathfinder is just D&D 3.5e with some house rules, right?But it's a different system