Cryomancer
Arcane
last between 4-7 rounds on average, that doesn't seem very long to me. That is bloated compared to 3.5 or PF's single round if you don't heavily limit even core offensive abilities,
Maybe I'm too used to more older RPG's. In M&M VI - Mandate of Heaven, the first time that I got Dragon's Breath Dark Magic I saw "OMH 1~25 damage per skill in dark magic", decided to test it in a random mob and insta killed the mob, as well my party due the splash damage.
The final battle of a turn based 2E AD&D RPG with 4 party members ( https://youtu.be/A1aAn-_Q1I8?list=PLpxuazQ7SB4zN_UkoKF3UuLlmCGs3nBT6&t=1279 )
Note that his mage has less than 20 hp at lv 9.
3E/PF's numbers on both sides increase all values at roughly the same rate. 5E has this bullshit.
Diamonds are PC damage, line is monster HP.
Yep. Looks like Oblivion...
At first, I was sad when they announced the ultra low level, but when I leaned how much "oblivion hp scaling above damage" 5E has and how many monsters that was troublesome at mid levels on previous editions are now cakewalk at low level, I realized that a too high level cap would be bad for the game. I honestly don't wanna BG3 to have a lv cap above 12.