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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
last between 4-7 rounds on average, that doesn't seem very long to me. That is bloated compared to 3.5 or PF's single round if you don't heavily limit even core offensive abilities,

Maybe I'm too used to more older RPG's. In M&M VI - Mandate of Heaven, the first time that I got Dragon's Breath Dark Magic I saw "OMH 1~25 damage per skill in dark magic", decided to test it in a random mob and insta killed the mob, as well my party due the splash damage.

The final battle of a turn based 2E AD&D RPG with 4 party members ( https://youtu.be/A1aAn-_Q1I8?list=PLpxuazQ7SB4zN_UkoKF3UuLlmCGs3nBT6&t=1279 )

Note that his mage has less than 20 hp at lv 9.

3E/PF's numbers on both sides increase all values at roughly the same rate. 5E has this bullshit.
5e_pic_10a01_challenge_index_progression.png

5e_pic_04a04_monster_hp.png

Diamonds are PC damage, line is monster HP.

Yep. Looks like Oblivion...

At first, I was sad when they announced the ultra low level, but when I leaned how much "oblivion hp scaling above damage" 5E has and how many monsters that was troublesome at mid levels on previous editions are now cakewalk at low level, I realized that a too high level cap would be bad for the game. I honestly don't wanna BG3 to have a lv cap above 12.
 

Grunker

RPG Codex Ghost
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Joined
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Location
Copenhagen
last between 4-7 rounds on average, that doesn't seem very long to me. That is bloated compared to 3.5 or PF's single round if you don't heavily limit even core offensive abilities,

Maybe I'm too used to more older RPG's. In M&M VI - Mandate of Heaven, the first time that I got Dragon's Breath Dark Magic I saw "OMH 1~25 damage per skill in dark magic", decided to test it in a random mob and insta killed the mob, as well my party due the splash damage.

The final battle of a turn based 2E AD&D RPG with 4 party members ( https://youtu.be/A1aAn-_Q1I8?list=PLpxuazQ7SB4zN_UkoKF3UuLlmCGs3nBT6&t=1279 )

Note that his mage has less than 20 hp at lv 9.

How does any of that relate to my point? (as an aside I played AD&D in the mid-90s and for many years before I knew anything else existed so I dunno what being used to anything has to do with it)

AD&D CERTAINLY isn't single/two-round combat in general like 3.5 or PF (unless modded/hemmed in). For all its faults, that's not one of them.
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,347
Location
Frostfell
last between 4-7 rounds on average, that doesn't seem very long to me. That is bloated compared to 3.5 or PF's single round if you don't heavily limit even core offensive abilities,

Maybe I'm too used to more older RPG's. In M&M VI - Mandate of Heaven, the first time that I got Dragon's Breath Dark Magic I saw "OMH 1~25 damage per skill in dark magic", decided to test it in a random mob and insta killed the mob, as well my party due the splash damage.

The final battle of a turn based 2E AD&D RPG with 4 party members ( https://youtu.be/A1aAn-_Q1I8?list=PLpxuazQ7SB4zN_UkoKF3UuLlmCGs3nBT6&t=1279 )

Note that his mage has less than 20 hp at lv 9.

How does any of that relate to my point? (as an aside I played AD&D for many years before I knew anything else existed so I dunno what being used to anything has to do with it)

AD&D CERTAINLY isn't single/two-round combat like 3.5 or PF. For all its faults, that's not one of them.

Here is the stats of the strongest Dark Lord of the realms of dread(after Vecna manage to escape the dark powers). His level? 20. His hit points? 50.

88NRMje.png

Note that with 15 CON he gets the maximum hp mod that a magic user can get. +1 / level. 2E has way less hp than 3E and PF1e which gave d6 to all arcane casters(that had d4 in 2E and 3E).

Also, in 2E, after 9th level, you no longer gets hit dices, only +1/+2/+3 hit points dependnig on the class.
 
Last edited:

Grunker

RPG Codex Ghost
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Joined
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Messages
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Copenhagen
last between 4-7 rounds on average, that doesn't seem very long to me. That is bloated compared to 3.5 or PF's single round if you don't heavily limit even core offensive abilities,

Maybe I'm too used to more older RPG's. In M&M VI - Mandate of Heaven, the first time that I got Dragon's Breath Dark Magic I saw "OMH 1~25 damage per skill in dark magic", decided to test it in a random mob and insta killed the mob, as well my party due the splash damage.

The final battle of a turn based 2E AD&D RPG with 4 party members ( https://youtu.be/A1aAn-_Q1I8?list=PLpxuazQ7SB4zN_UkoKF3UuLlmCGs3nBT6&t=1279 )

Note that his mage has less than 20 hp at lv 9.

How does any of that relate to my point? (as an aside I played AD&D for many years before I knew anything else existed so I dunno what being used to anything has to do with it)

AD&D CERTAINLY isn't single/two-round combat like 3.5 or PF. For all its faults, that's not one of them.

Her is the stats of the strongest Dark Lord of the realms of dread(after Vecna manage to escape the dark powers). His level? 20. His hit points? 50.

88NRMje.png

Note that with 15 CON he gets the maximum hp mod that a magic user can get. +1 / level. 5E has way less hp than 3E and PF1e which gave d6 to all arcane casters(that had d4 in 2E and 3E).

Also, in 2E, after 9th level, you no longer gets hit dices, only +1/+2/+3 hit points dependnig on the class.

what's your point and more importantly: how does it relate to mine
 

Nano

Arcane
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Joined
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Messages
4,729
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
The camera controls in this game are weird as fuck. How did Larian manage to go backwards from the D:OS games?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
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Frostfell
how does it relate to mine

My point is simple. 2E has lower hp numbers, 5E has the second highest losing only to 4E.

powergamers

Yep. But honestly PF1e is the best edition for power gamers. Some people seems to think that I like more 2E due the fact that Wizards are stronger and sure, they are way stronger than 5E however, they are not as strong as in PF1e. Reasons?
  • No more prohibited schools for specialist mages, only "opposited" which costs 2 slots to memorize(except in few subclasses)
  • D6 hit points instead of D4 and no cap on CON mod
  • You can chose spells to learn on leveling, back in 2E, you had to find the scroll and try to learn from the scroll. So, if the DM don't wanna you casting stoneskin for eg, he can just never include it in any shop or dungeon treasure.
  • Proficiency with crossbows and at will cantrips
  • Way more spell slots to memorize spells
  • Each specialist wizard has a lot of unique interesting stuff
  • Increasing your spell DC is way easier
  • You keep getting hit dices after lv 9 increasing a lot your survivability
  • (...) Can continue listing.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
You bitch-asses comparing tabletop to crpgs are so annoying. Like do your DMs give you 3000 consumables, or a fucking pocket armory, or an ability to swap other player's hero with your own? Maybe they drop hundreds of scrolls and shitton of gold that you can buy enhanced high level items with?

100% Tabletop accuracy in a CRPGs is a sign of dev being a complete retard, not unlike you bunch.

You could say "but, if it was accurate, all of that shit would not be there". Yes! And it would suck a dick to play that shit without other players, which is why it's not a thing.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,915
Location
Devlet-i ʿAlīye-i ʿErdogānīye
yeah it was nice when things didn't have 50k health to appease the powergamers

You can appease power gamers without creating bloat fetishist stat lines. It's just a lazy approach. Main problem is the fact that designing proper difficulty curves requires creation of a system that doesn't let players have exponential power growth and trying to match with linear number growth.
 

FriendlyMerchant

Guest
last between 4-7 rounds on average, that doesn't seem very long to me. That is bloated compared to 3.5 or PF's single round if you don't heavily limit even core offensive abilities,

Maybe I'm too used to more older RPG's. In M&M VI - Mandate of Heaven, the first time that I got Dragon's Breath Dark Magic I saw "OMH 1~25 damage per skill in dark magic", decided to test it in a random mob and insta killed the mob, as well my party due the splash damage.

The final battle of a turn based 2E AD&D RPG with 4 party members ( https://youtu.be/A1aAn-_Q1I8?list=PLpxuazQ7SB4zN_UkoKF3UuLlmCGs3nBT6&t=1279 )

Note that his mage has less than 20 hp at lv 9.

3E/PF's numbers on both sides increase all values at roughly the same rate. 5E has this bullshit.
5e_pic_10a01_challenge_index_progression.png

5e_pic_04a04_monster_hp.png

Diamonds are PC damage, line is monster HP.

Yep. Looks like Oblivion...

At first, I was sad when they announced the ultra low level, but when I leaned how much "oblivion hp scaling above damage" 5E has and how many monsters that was troublesome at mid levels on previous editions are now cakewalk at low level, I realized that a too high level cap would be bad for the game. I honestly don't wanna BG3 to have a lv cap above 12.

It's going to be a slog at level 7-10 alone in 5e. You don't even have to go past 12 to experience it. Ignoring whatever rule changes or enemy design changes that were in Solasta, it pretty much turned into a slog after the first 8 levels where it was more enjoyable in the first half of the game where you were levels 1-6. At least Solasta had the courtesy to let you buy tomes of gainful exercise which both increased the STR attribute limit and attribute by 2 as well as letting you rolling your stats instead of using the 27 point buy system so you could at least start with enough str to make it so it doesn't take as long to get your str high enough to make the slog minimal. If you wanted to spend your time killing enemies, you could get multiple because the devs allowed the item to restock. I don't know if they've changed it though.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,822
Location
Poland


Total is 105. Is it too much? not enough? Nautiloid tanks - 13 Water Barrels - 15 Smokepowder - 19 Oil - 27 Firewine - 30 Runepowder Barrel - 1
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,347
Location
Frostfell
Wow this game is still in 'early access'...how about their own D:OS series?

What do you mean? This is not DOS3 + a 5E mod? And the game will be in development till 2069 as motion capturing 50 DvD worth of sex scenes takes too much time.

last between 4-7 rounds on average, that doesn't seem very long to me. That is bloated compared to 3.5 or PF's single round if you don't heavily limit even core offensive abilities,

Maybe I'm too used to more older RPG's. In M&M VI - Mandate of Heaven, the first time that I got Dragon's Breath Dark Magic I saw "OMH 1~25 damage per skill in dark magic", decided to test it in a random mob and insta killed the mob, as well my party due the splash damage.

The final battle of a turn based 2E AD&D RPG with 4 party members ( https://youtu.be/A1aAn-_Q1I8?list=PLpxuazQ7SB4zN_UkoKF3UuLlmCGs3nBT6&t=1279 )

Note that his mage has less than 20 hp at lv 9.

3E/PF's numbers on both sides increase all values at roughly the same rate. 5E has this bullshit.
5e_pic_10a01_challenge_index_progression.png

5e_pic_04a04_monster_hp.png

Diamonds are PC damage, line is monster HP.

Yep. Looks like Oblivion...

At first, I was sad when they announced the ultra low level, but when I leaned how much "oblivion hp scaling above damage" 5E has and how many monsters that was troublesome at mid levels on previous editions are now cakewalk at low level, I realized that a too high level cap would be bad for the game. I honestly don't wanna BG3 to have a lv cap above 12.

It's going to be a slog at level 7-10 alone in 5e. You don't even have to go past 12 to experience it. Ignoring whatever rule changes or enemy design changes that were in Solasta, it pretty much turned into a slog after the first 8 levels where it was more enjoyable in the first half of the game where you were levels 1-6. At least Solasta had the courtesy to let you buy tomes of gainful exercise which both increased the STR attribute limit and attribute by 2 as well as letting you rolling your stats instead of using the 27 point buy system so you could at least start with enough str to make it so it doesn't take as long to get your str high enough to make the slog minimal. If you wanted to spend your time killing enemies, you could get multiple because the devs allowed the item to restock. I don't know if they've changed it though.

I hope for a 3E hp value mod for BG3. In fact, I hope for a 3E spell mod, a 3E BAB and AC mod, a 3E everything mod...

I just don't get why take remove interesting abilities from monster and increases their HP. A Medusa in 3.5E is a CR 7 creature with 33 hp but is a really nasty creature due Petrifying gaze, poison, 60 feet darkvision, ability do petrify those who fail a save, deadly poison dealing d6 STR damage + 2d6 in the second round, in 5E a Medusa has 127 hp and none of interesting abilities from 3.5E, except a very nerfed petrifying gaze.

Soon mobs in D&D will be like mmo raid bosses, too much hp, too little interesting abilities...
 

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