Cryomancer
Arcane
Voiced protag needs to go.
Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.
The exception is for dungeon crawlers with little to no player agency.
Voiced protag needs to go.
Voiced protag needs to go.
Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.
The exception is for dungeon crawlers with little to no player agency.
Problem is in finding a sexy female voice. Otherwise you can end up with a boring female voice.Take the Chalice 2 route. Make all the voice sets voiced by a sexy female. Problem solved!
The gruffy male voice is a safer choice. At least in my experience.If I'm going to play a game for hundreds of hours, I'd rather listen to a female speak sweet nothings in my ear than some gruffy male.
Nah. That sounds ghey.The gruffy male voice is a safer choice.
Voiced protag needs to go.
Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.
The exception is for dungeon crawlers with little to no player agency.
you honestly think writing nowadays would be better if it wasn't voiced? lol
you honestly think writing nowadays would be better if it wasn't voiced? lol
The problem with fully voice acting is that each new line of dialog increases the price of developing the game a lot. Arcanum tier 2 necromancy spell allow you to talk with countless of deceased people and even solve quests in a unique way. No one would voice act thousands of dialog lines for a option which only players who plays as a necromancer would be listening to. Thanks to consoles and the expectation of fully voice acting, we are getting worse and less varied dialogs.
I doubt you have heard a real chocolate salesman if you think any gruffy male voice is "ghey":Nah. That sounds ghey.The gruffy male voice is a safer choice.
you honestly think writing nowadays would be better if it wasn't voiced? lol
The problem with fully voice acting is that each new line of dialog increases the price of developing the game a lot. Arcanum tier 2 necromancy spell allow you to talk with countless of deceased people and even solve quests in a unique way. No one would voice act thousands of dialog lines for a option which only players who plays as a necromancer would be listening to. Thanks to consoles and the expectation of fully voice acting, we are getting worse and less varied dialogs.
Swen: No. Suffer
Wall so far nothing as put me off being excited and buying BG3 on full release
From the technical standpoint he is correct though.so your point is Arcanum level dialogue would be done today if it wasn't for voice acting. Which is probably not true. That was my point
so your point is Arcanum level dialogue would be done today if it wasn't for voice acting. Which is probably not true. That was my point
so your point is Arcanum level dialogue would be done today if it wasn't for voice acting. Which is probably not true. That was my point
A indie company could do it. Now, a game like Arcanum would cause massive butthurt and be considered antisemitic, racist, fascist, nazist(....)Just like Morrowind, we will never get to see a Morrowind faithful remake cuz just imagine SJW's that complain about orcs in D&D seeing Breton with 50 INT(About IQ = 100 IRL) and Redguards with 30 INT(about IQ = 60 IRL).
But we don't need to talk about Arcanum level of goodness. Imagine a small Serb team wanting to make a game like UnderRail. Now imagine that they are expected to have fully voice acting...
Voiced protag needs to go.
Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.
The exception is for dungeon crawlers with little to no player agency.
you honestly think writing nowadays would be better if it wasn't voiced? lol
You want less Larian dialogue, not more.Voiced protag needs to go.
Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.
The exception is for dungeon crawlers with little to no player agency.
you honestly think writing nowadays would be better if it wasn't voiced? lol
Not necessarily, but opting out of voice acting helps create the opportunity for richer and more expansive dialogue. Of course, whether this opportunity is properly taken advantage of and well-executed still depends on the skill of the writing team.
Dialogue is critical to party interaction and participating in companion side quests. Its also intrinsically part of all Romance arcswho cares about dialogues
Volo do you have any links to confirm the veracity of your viewsIt is a Larian game. The dialog uis meaningless. FFS, BG1 which has basic straight to the point writing and doesn't really have dialogue checks had more depth and ud more iterating than Larian or most video game writing. Even with retartet Minsc.
Who cares about companion side quests and romance arcs. I ain't reading this shit.Dialogue is critical to party interaction and participating in companion side quests. Its also intrinsically part of all Romance arcs
Who cares about companion side quests and romance arcs. I ain't reading this shit.Dialogue is critical to party interaction and participating in companion side quests. Its also intrinsically part of all Romance arcs
Who cares about companion side quests and romance arcs. I ain't reading this shit.Dialogue is critical to party interaction and participating in companion side quests. Its also intrinsically part of all Romance arcs
So forget Romance arcs, are you telling me that you dont interact with your party members or have any interest in their stories and who they are?
no. why should i care? "let's go kill some fags" "sure" - that's enough for me.any interest in their stories and who they are?
Great question, " why should I care " ?no. why should i care? "let's go kill some fags" "sure" - that's enough for me.any interest in their stories and who they are?