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Cryomancer

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Voiced protag needs to go.

Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.

The exception is for dungeon crawlers with little to no player agency.
 

Harthwain

Magister
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Dec 13, 2019
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Take the Chalice 2 route. Make all the voice sets voiced by a sexy female. Problem solved!
Problem is in finding a sexy female voice. Otherwise you can end up with a boring female voice.

If I'm going to play a game for hundreds of hours, I'd rather listen to a female speak sweet nothings in my ear than some gruffy male.
The gruffy male voice is a safer choice. At least in my experience.
 

gurugeorge

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Strap Yourselves In
Voiced protag needs to go.

Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.

The exception is for dungeon crawlers with little to no player agency.

I think it's nice to have full VO in key or climactic scenes. I wouldn't want CRPGs to ditch that entirely, now that it's semi-standard. But for the most part, written dialogue and response barks is quite sufficient. Interesting quests with thoughtful C&C should be the top priority, and I should imagine the organization, time and expense that's necessary around full VO severely hampers devs' ability to chop and change quests till they get them just right.
 

Cryomancer

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you honestly think writing nowadays would be better if it wasn't voiced? lol

The problem with fully voice acting is that each new line of dialog increases the price of developing the game a lot. Arcanum tier 2 necromancy spell allow you to talk with countless of deceased people and even solve quests in a unique way. No one would voice act thousands of dialog lines for a option which only players who plays as a necromancer would be listening to. Thanks to consoles and the expectation of fully voice acting, we are getting worse and less varied dialogs.
 

d1r

Single handedly funding SMTVI
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you honestly think writing nowadays would be better if it wasn't voiced? lol

The problem with fully voice acting is that each new line of dialog increases the price of developing the game a lot. Arcanum tier 2 necromancy spell allow you to talk with countless of deceased people and even solve quests in a unique way. No one would voice act thousands of dialog lines for a option which only players who plays as a necromancer would be listening to. Thanks to consoles and the expectation of fully voice acting, we are getting worse and less varied dialogs.

Well, Larian kinda did with Original Sin 1 and 2. But I agree otherwise.
 

Harthwain

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The gruffy male voice is a safer choice.
Nah. That sounds ghey.
I doubt you have heard a real chocolate salesman if you think any gruffy male voice is "ghey":

gk1-gabriel.png
 

0sacred

poop retainer
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you honestly think writing nowadays would be better if it wasn't voiced? lol

The problem with fully voice acting is that each new line of dialog increases the price of developing the game a lot. Arcanum tier 2 necromancy spell allow you to talk with countless of deceased people and even solve quests in a unique way. No one would voice act thousands of dialog lines for a option which only players who plays as a necromancer would be listening to. Thanks to consoles and the expectation of fully voice acting, we are getting worse and less varied dialogs.

so your point is Arcanum level dialogue would be done today if it wasn't for voice acting. Which is probably not true. That was my point
 

Cryomancer

Arcane
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so your point is Arcanum level dialogue would be done today if it wasn't for voice acting. Which is probably not true. That was my point

A indie company could do it. Now, a game like Arcanum would cause massive butthurt and be considered antisemitic, racist, fascist, nazist(....)Just like Morrowind, we will never get to see a Morrowind faithful remake cuz just imagine SJW's that complain about orcs in D&D seeing Breton with 50 INT(About IQ = 100 IRL) and Redguards with 30 INT(about IQ = 60 IRL).

But we don't need to talk about Arcanum level of goodness. Imagine a small Serb team wanting to make a game like UnderRail. Now imagine that they are expected to have fully voice acting...
 

0sacred

poop retainer
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so your point is Arcanum level dialogue would be done today if it wasn't for voice acting. Which is probably not true. That was my point

A indie company could do it. Now, a game like Arcanum would cause massive butthurt and be considered antisemitic, racist, fascist, nazist(....)Just like Morrowind, we will never get to see a Morrowind faithful remake cuz just imagine SJW's that complain about orcs in D&D seeing Breton with 50 INT(About IQ = 100 IRL) and Redguards with 30 INT(about IQ = 60 IRL).

But we don't need to talk about Arcanum level of goodness. Imagine a small Serb team wanting to make a game like UnderRail. Now imagine that they are expected to have fully voice acting...

except no one expects full VO in an indie game
 

vibehunter

Learned
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Feb 1, 2021
Messages
264
Voiced protag needs to go.

Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.

The exception is for dungeon crawlers with little to no player agency.

you honestly think writing nowadays would be better if it wasn't voiced? lol

Not necessarily, but opting out of voice acting helps create the opportunity for richer and more expansive dialogue. Of course, whether this opportunity is properly taken advantage of and well-executed still depends on the skill of the writing team.
 

Fedora Master

STOP POSTING
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Voiced protag needs to go.

Agreed. The entire standard of everything being fully voice acted is bringing decline to the genre.

The exception is for dungeon crawlers with little to no player agency.

you honestly think writing nowadays would be better if it wasn't voiced? lol

Not necessarily, but opting out of voice acting helps create the opportunity for richer and more expansive dialogue. Of course, whether this opportunity is properly taken advantage of and well-executed still depends on the skill of the writing team.
You want less Larian dialogue, not more.
 

BruceVC

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who cares about dialogues
Dialogue is critical to party interaction and participating in companion side quests. Its also intrinsically part of all Romance arcs

But I dont mind or care about full voice, thats cosmetic to me. Just some voice is nice like in BG2 but what is much more important are the dialogue options and outcomes and how they influence the game
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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It is a Larian game. The dialog uis meaningless. FFS, BG1 which has basic straight to the point writing and doesn't really have dialogue checks had more depth and ud more iterating than Larian or most video game writing. Even with retartet Minsc.
 

BruceVC

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It is a Larian game. The dialog uis meaningless. FFS, BG1 which has basic straight to the point writing and doesn't really have dialogue checks had more depth and ud more iterating than Larian or most video game writing. Even with retartet Minsc.
Volo do you have any links to confirm the veracity of your views

I dont remember anything terrible about the dialogue in D:OS2, it was fine?
 

BruceVC

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Dialogue is critical to party interaction and participating in companion side quests. Its also intrinsically part of all Romance arcs
Who cares about companion side quests and romance arcs. I ain't reading this shit.

So forget Romance arcs, are you telling me that you dont interact with your party members or have any interest in their stories and who they are?
 

Sunri

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Poland
Dialogue is critical to party interaction and participating in companion side quests. Its also intrinsically part of all Romance arcs
Who cares about companion side quests and romance arcs. I ain't reading this shit.

So forget Romance arcs, are you telling me that you dont interact with your party members or have any interest in their stories and who they are?

He only plays with himself.
 

BruceVC

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any interest in their stories and who they are?
no. why should i care? "let's go kill some fags" "sure" - that's enough for me.
Great question, " why should I care " ?

Its because party interaction is part of the overall RP aspect of the game and the journey. This doesnt apply to action RPG but it does apply to RPG where the design and mechanics incorporate this

So interaction with your party is important because its part of RP. The dialogue options adds more depth and substance to the game
 

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