Swen
Scholar
I'm pretty sure Larian is reading The Codex at this point.
Pity their heads are too empty to comprehend criticism.
Euh... we have big heads here at Larian filled with big brains.
I'm pretty sure Larian is reading The Codex at this point.
Pity their heads are too empty to comprehend criticism.
may be the result of a marketing strategy.You make good points here, how do you feel about BG3. Are you excited or disappointed and if you have had any bad early access experiences are these enough to write off this game for you?
may be the result of a marketing strategy.You make good points here, how do you feel about BG3. Are you excited or disappointed and if you have had any bad early access experiences are these enough to write off this game for you?
the point is to get two launches (launches are responsible for the vast majority of sales). With this method, you get an EA launch where you sell a bunch of games and a real launch, which is obviously way more massive in terms of sales (and then maybe EE launches etc., but these have way lower value).
may be the result of a marketing strategy.You make good points here, how do you feel about BG3. Are you excited or disappointed and if you have had any bad early access experiences are these enough to write off this game for you?
the point is to get two launches (launches are responsible for the vast majority of sales). With this method, you get an EA launch where you sell a bunch of games and a real launch, which is obviously way more massive in terms of sales (and then maybe EE launches etc., but these have way lower value).
I strongly believe that Early Access can be detrimental to the quality of the final product, because often the dev's vision loses clarity and cohesion under the pressure of submitting updates and driving average interest from people who are not necessarily interested in the final game or are going to buy it.writing off any game because of early access design mechanics seems .....counterproductive to me?
In the worst instances when your product is as popular as BG3 for example, the voices of sensible and knowledgable (therefore valuable) part of the community can be drowned in those of the worthless but numerous part of the community.
There were examples of good Early Access games (Deep Rock Galactic, Battle Brothers, to just name a few examples). It all comes down to how good a developer is. Nothing more and nothing less.I strongly believe that Early Access can be detrimental to the quality of the final product, because often the dev's vision loses clarity and cohesion under the pressure of submitting updates and driving average interest from people who are not necessarily interested in the final game or are going to buy it.
But dont you think BG3 is a much more complex game than those games, they also have to incorporate the D&D ruleset into the game and ensure mechanics are accurate? It would be a big project for any developers and inevitably you going to learn lessons and address bugsThere were examples of good Early Access games (Deep Rock Galactic, Battle Brothers, to just name a few examples). It all comes down to how good a developer is. Nothing more and nothing less.I strongly believe that Early Access can be detrimental to the quality of the final product, because often the dev's vision loses clarity and cohesion under the pressure of submitting updates and driving average interest from people who are not necessarily interested in the final game or are going to buy it.
I think it has problem with the size of the game, combined with the need to hard-craft everything for it. This is what eats most of the development time.But dont you think BG3 is a much more complex game than those games, they also have to incorporate the D&D ruleset into the game and ensure mechanics are accurate?
It's definitely not disco elysium, but the writing is definitely above average.I played the EA for the first time recently and thought it was quite good. If Larian had a good team of writers this could definitely be one of the games of all time.
Larian cultists be mad.this game been in early access / Act 1 for 2 years lol
Level cap 4 lol
butin decided to humiliate his country which caused larian to lose their second studio and not release it this yearWasn't the game supposed to be out already?
That's Germany's job.That would make me thank him for the first time in my life. Couln't he invade Belgium as well?
No magic highlight button in 2d isometric games would have been perfect. Rotating the camera in games like DOS makes me want to kill myself. The Dragon Age Origins approach is perfect for a 3d game. Explore in first person or third person view and have the combat in the topdown view.I'm playing this rn, and just realized:
DOS2: you start on a ship, the ship gets attacked by a kraken, you end up stranded on a beach, you have to find a way to remove the source collar from your neck
BG3: you start on a flying ship, the ship gets attacked by dragons, you end up stranded on a beach, you have to find a way to remove a parasite from your brain
omg best RPG ever, 10/10 writing
One thing that I like is how there is no magic "highlight all" button. This game has actual secrets that reward exploration. Too many RPGs in recent years made it too easy and unrewarding to find hidden items.
I like PFKM's approach, automatic perception check in proximity. If you pass, the game enables and highlights hidden interactibles, if you don't it's as if they're generic level clutter. Actually, NWN's Swordflight has a similar design, passing a spot check will make hidden interactibles spawn in.No magic highlight button in 2d isometric games would have been perfect.
Rotating the camera in BG3 made my middle mouse button want to kill itself. And it did.Rotating the camera in games like DOS makes me want to kill myself.
BG3 has done it in a similar way, you can even see a small die being rolled above the character's head. It's a nice way to implement it imo.I like PFKM's approach, automatic perception check in proximity. If you pass, the game enables and highlights hidden interactibles, if you don't it's as if they're generic level clutter. Actually, NWN's Swordflight has a similar design, passing a spot check will make hidden interactibles spawn in.
I recommend using Q and E for rotation, that's what I do. Or instead of MMB, you can bind it to another, easy to reach key. Like ALT, for example.Rotating the camera in BG3 made my middle mouse button want to kill itself. And it did.
That's what I did after I got a new mouse, precisely ALT. Of course, they could've easily added an edge turning option when the camera's locked to a character, but basic common sense just ain't the Larian way.Or instead of MMB, you can bind it to another, easy to reach key. Like ALT, for example.
D:OS - you start on a beach, period. They were still developing their ideas at the time, weren't ready with the whole premise.DOS2: you start on a ship, the ship gets attacked by a kraken, you end up stranded on a beach, you have to find a way to remove the source collar from your neck
BG3: you start on a flying ship, the ship gets attacked by dragons, you end up stranded on a beach, you have to find a way to remove a parasite from your brain
omg best RPG ever, 10/10 writing