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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

a cut of domestic sheep prime

Guest
I'm not sure to what extent but I think taking too many long rests has story-related consequences. I barely rested at all and I've seen a bunch of stuff that seems to be the result of resting too much when viewing other people's playthroughs.
I've rested 3 times total, I think. 8 hours into the game.

The game really tries to impress upon you how dangerous time passing is, so yeah it will probably have some sort of consequence, though I doubt it will be too heavy handed.
 

a cut of domestic sheep prime

Guest
I really hope there will be lots of companions.
There already are. Trouble is, they're mostly unlikable.

Once I figure out how to generate mercs, I'm going to test going it alone for my next playthrough.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
At the very least, there need to be sort buttons in the inventory and I'm surprised it made it this far into development without them
Wait, are you guys not aware there's a sort button?
You can even sort the inventory multiple ways.
Its not easy to see, but yes it is there.
2f4gyt4au3s51.png

I didn't spot it until it was pointed out by this picture here.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,281
Location
USSR
I'm not sure to what extent but I think taking too many long rests has story-related consequences. I barely rested at all and I've seen a bunch of stuff that seems to be the result of resting too much when viewing other people's playthroughs.
I tried to rest the minimum possible too, but the encounters really exhausts every spells slots, each time . Oh and by the way charm person doesnt work.
That's what I thought too. Then I read the description, it says charmed creature won't attack YOU. Maybe they mean the caster himself? But will attack others?

Or maybe it's just broken.
 

a cut of domestic sheep prime

Guest
I stopped playing halfway through the game. Don't get me wrong: Baldur's Gate is certainly a good game. However, it suffers from the same lacks in world building and setting as Divinity Original Sin 2. Instead of depicting certain races - Tieflings, Aasimar, Elves etc. - as rare, secluded and enigmatic, they are thrown at you in quick succession and shown as everyday occurrence. Right in the beginning of the game, for example, you meet an entire settlement of Tieflings - in the vicinity of Baldur's Gate - who are just another kind of staple Humans who happen to have Horns. This 'sloppy' kind of writing was already present in DOS 2. A whole lot of potential was going to waste for quick "show effects" - stong abilities, powerful races and monsters were thrown at you in the first act, obviously to catch the attention of the players. It would have been very easy to start more slowly. Maybe to have the protagonists happen upon a human fisher's village after crashing, which is under attack by goblins. And a secluded druids grove that doesn't want to help. And then, somewhere in the third or fourth act, you might have come across Tieflings. Going fast and flashy is not always the best.
It's not about flash, it's about DIVERSITY.

And I agree, it's not Forgotten Realms to have tieflings everywhere. They aren't a real race, they're the offspring of humans and evil planar creatures. It's not that common, or it shouldn't be, in Faerun.

It's not game-breaking though, they just need to provide an explanation as to why this group of rare beings are all gathered together and I guess that could be because they're refugees (from somewhere)...
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I stopped playing halfway through the game. Don't get me wrong: Baldur's Gate is certainly a good game. However, it suffers from the same lacks in world building and setting as Divinity Original Sin 2. Instead of depicting certain races - Tieflings, Aasimar, Elves etc. - as rare, secluded and enigmatic, they are thrown at you in quick succession and shown as everyday occurrence. Right in the beginning of the game, for example, you meet an entire settlement of Tieflings - in the vicinity of Baldur's Gate - who are just another kind of staple Humans who happen to have Horns. This 'sloppy' kind of writing was already present in DOS 2. A whole lot of potential was going to waste for quick "show effects" - stong abilities, powerful races and monsters were thrown at you in the first act, obviously to catch the attention of the players. It would have been very easy to start more slowly. Maybe to have the protagonists happen upon a human fisher's village after crashing, which is under attack by goblins. And a secluded druids grove that doesn't want to help. And then, somewhere in the third or fourth act, you might have come across Tieflings. Going fast and flashy is not always the best.
It's not about flash, it's about DIVERSITY.

And I agree, it's not Forgotten Realms to have tieflings everywhere. They aren't a real race, they're the offspring of humans and evil planar creatures. It's not that common, or it shouldn't be, in Faerun.

It's not game-breaking though, they just need to provide an explanation as to why this group of rare beings are all gathered together and I guess that could be because they're refugees (from somewhere)...
Larian isn't responsible for this, basically everyone with any drop of demonic/devilish blood became a stereotypical tiefling. And there were a lot of them.
Technically they already were tieflings but the blood was heavily diluted. I know someone will reply with an AKSHUALLY... And I'm well aware.
 
Last edited:

a cut of domestic sheep prime

Guest
jesus christ. I can't believe people like this type of cringy romance in their RPG games. It was not so bad when it was just a few sentences to read, but actually watching it with uncanny valley level graphics is god-awful.
There’s an (IMO obvious) in game reason for it being this way. (Not the graphics, the writing.) Spoilers.
 

a cut of domestic sheep prime

Guest
Got myself poisoned by Nettie.
Couldnt get her to give me the antidote.
Reloaded, pickpocketed it from her.
Makes me swear to drink wyvern juice if I change.
Reloaded, stole the poison from her too.
She still forces you to swear.
Only option is to attack her. Well can't say I didn't at least try to be peaceful.
Kill her in one hit with her own wyvern poison. :smug:
I refused to take it and dodged when she tried to force me to take it and she relented. I agreed to take the poison if I started to change.
I killed the lying little midget, pickpocketed the druid with the key to the vault and stole the worthless spear thing from it.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I stopped playing halfway through the game. Don't get me wrong: Baldur's Gate is certainly a good game. However, it suffers from the same lacks in world building and setting as Divinity Original Sin 2. Instead of depicting certain races - Tieflings, Aasimar, Elves etc. - as rare, secluded and enigmatic, they are thrown at you in quick succession and shown as everyday occurrence. Right in the beginning of the game, for example, you meet an entire settlement of Tieflings - in the vicinity of Baldur's Gate - who are just another kind of staple Humans who happen to have Horns. This 'sloppy' kind of writing was already present in DOS 2. A whole lot of potential was going to waste for quick "show effects" - stong abilities, powerful races and monsters were thrown at you in the first act, obviously to catch the attention of the players. It would have been very easy to start more slowly. Maybe to have the protagonists happen upon a human fisher's village after crashing, which is under attack by goblins. And a secluded druids grove that doesn't want to help. And then, somewhere in the third or fourth act, you might have come across Tieflings. Going fast and flashy is not always the best.
It's not about flash, it's about DIVERSITY.

And I agree, it's not Forgotten Realms to have tieflings everywhere. They aren't a real race, they're the offspring of humans and evil planar creatures. It's not that common, or it shouldn't be, in Faerun.

It's not game-breaking though, they just need to provide an explanation as to why this group of rare beings are all gathered together and I guess that could be because they're refugees (from somewhere)...
I skipped through their dialogue quite quickly, so I may be wrong here but I think it was mentioned that they were from avernus?
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,721
Location
atop a flaming horse
At the very least, there need to be sort buttons in the inventory and I'm surprised it made it this far into development without them
Wait, are you guys not aware there's a sort button?
You can even sort the inventory multiple ways.
Really? Where? I looked for it...
Open the inventory and check near the top of the screen.

Fuck, I assumed it would have been in the same place as in DOS2. Even after looking I couldn't find it.

That's some special needs gaming by me.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,157
Here is her song. This is Lohse voice actress singing again I think.


Oh, for fuck's sake!
:deathclaw:
That's cool and all but no one is bothered by the fact that it's a MIDDLE OF FUCKING NOWHERE?! Where all accompaniment is coming from? Or it's some weird ass tiefling magic?

Critical cringe level, hope they'll cut that shit out or move her in some brothel where she belongs.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,298
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I cannot believe this is next generation adventuring and as someone else mentioned it is Sword Coast okay? so why does it look like mediterranean place right?
Too many RPG grognards were decrying the "typical western setting", and in his wisdom Swen listened. Now the Sword Coast was made to look like Swen's dream vacation in Greece.
 

a cut of domestic sheep prime

Guest
I stopped playing halfway through the game. Don't get me wrong: Baldur's Gate is certainly a good game. However, it suffers from the same lacks in world building and setting as Divinity Original Sin 2. Instead of depicting certain races - Tieflings, Aasimar, Elves etc. - as rare, secluded and enigmatic, they are thrown at you in quick succession and shown as everyday occurrence. Right in the beginning of the game, for example, you meet an entire settlement of Tieflings - in the vicinity of Baldur's Gate - who are just another kind of staple Humans who happen to have Horns. This 'sloppy' kind of writing was already present in DOS 2. A whole lot of potential was going to waste for quick "show effects" - stong abilities, powerful races and monsters were thrown at you in the first act, obviously to catch the attention of the players. It would have been very easy to start more slowly. Maybe to have the protagonists happen upon a human fisher's village after crashing, which is under attack by goblins. And a secluded druids grove that doesn't want to help. And then, somewhere in the third or fourth act, you might have come across Tieflings. Going fast and flashy is not always the best.
It's not about flash, it's about DIVERSITY.

And I agree, it's not Forgotten Realms to have tieflings everywhere. They aren't a real race, they're the offspring of humans and evil planar creatures. It's not that common, or it shouldn't be, in Faerun.

It's not game-breaking though, they just need to provide an explanation as to why this group of rare beings are all gathered together and I guess that could be because they're refugees (from somewhere)...
Larian isn't responsible for this, basically everyone with any drop of demonic/devilish blood became a tiefling. And there were a lot of them.
Technically they already were tieflings but the blood was heavily diluted. I know someone will reply with an AKSHUALLY... And I'm well aware.
Yeah, but this is a fantasy setting. There aren’t billions of people with even diluted fiend blood. There may not even be millions (in Faerun at least). Per 5e lore, tieflings are a minority even in cities.

For there to be an entire group of refugees like this is pretty rare and requires some explanation.

Maybe they’d be more common in Sigil or some other plane, but not in the prime.
 

a cut of domestic sheep prime

Guest
There's a few NPCs you encounter that seem to heavily suggest they'll be companions in the full game.
I assume the bard I missed is one of those.
I doubt that there will be more than the starting retards.
The wounded blm tiefling will certainly be one, later when the party reaches Baldur's Gate.
I think she might be the ranger
I murdered her and cut her head off, so it’s unlikely she’ll be joining my party. :M
 

a cut of domestic sheep prime

Guest
At the very least, there need to be sort buttons in the inventory and I'm surprised it made it this far into development without them
Wait, are you guys not aware there's a sort button?
You can even sort the inventory multiple ways.
Its not easy to see, but yes it is there.
2f4gyt4au3s51.png

I didn't spot it until it was pointed out by this picture here.
Ok, now THAT is truly some garbage UI design.
 

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