Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,658
I realized that the sunny hypersaturated environment is completely killing the mood. Is there an option to set the clock at night, or, at least, to have some clouds?
The tech isn't there yet for things like this.I realized that the sunny hypersaturated environment is completely killing the mood. Is there an option to set the clock at night, or, at least, to have some clouds?
This is antisemitic. Please censor this now.Our goggles are on, our posture is aerodynamic; like a gnome hurled through the air by a barbarian with a mean overhead throw
Summed up in a Community Update: https://store.steampowered.com/news/app/1086940/view/3649651368763455642
Community Update #19: Mechs and the City
Return to Baldur's Gate for the first time in 20 years as the city prepares for war
Weather
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]
Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
finally: Liverpool rpgWeather
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]
Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
This would involve having to change their environmental lighting template they've been copy and pasting since Original Sin 1. Game development is a lot of work. You wouldn't understand.Weather
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]
Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
Yes, it was two threads and three years ago that the Codex discussed implementation of a day/night cycle and concluded it is too technically advanced for Larian to implement in BG3.The tech isn't there yet for things like this.I realized that the sunny hypersaturated environment is completely killing the mood. Is there an option to set the clock at night, or, at least, to have some clouds?
I'm pretty sure the code of Fairy Tale Adventure fits in a napkin, while games have too much shit to take care of these days.Yes, it was two threads and three years ago that the Codex discussed implementation of a day/night cycle and concluded it is too technically advanced for Larian to implement in BG3.The tech isn't there yet for things like this.I realized that the sunny hypersaturated environment is completely killing the mood. Is there an option to set the clock at night, or, at least, to have some clouds?
Never mind that Faery Tale Adventure had a day/night cycle, with semi-realistic darkness, and that was developed in 1986 by one person in seven months on a new type of computer released late the previous year.
80% of the first game happened outside of Baldur's Gate And the second one didn't even featured it at all.Well, Swen whined about day and night having to have some profound differences, gameplay wise.
But what if... a game called Baldur's Gate actually confined itself to Baldur's Gate?
80% of the first game happened outside of Baldur's Gate And the second one didn't even featured it at all.Well, Swen whined about day and night having to have some profound differences, gameplay wise.
But what if... a game called Baldur's Gate actually confined itself to Baldur's Gate?
However, that was the company that named their game world "The Dragon Age Setting".
The first two games are actually pretty different from one another. The first one is just roaming around empty fields and the second one is the template for the average Biowarian experience. If anything, I think people want it to be more like BG2.80% of the first game happened outside of Baldur's Gate And the second one didn't even featured it at all.Well, Swen whined about day and night having to have some profound differences, gameplay wise.
But what if... a game called Baldur's Gate actually confined itself to Baldur's Gate?
However, that was the company that named their game world "The Dragon Age Setting".
and Larian, being the faithful custodians they are, would never deviate from the BG formula.
So no city of BG at all then. Got itThe first two games are actually pretty different from one another. The first one is just roaming around empty fields and the second one is the template for the average Biowarian experience. If anything, I think people want it to be more like BG2.
No shove action in combat, the horrorBecause other than that, the "Baldur's Gate formula" would be a very simplified and mechanics-lite version of AD&D.
It's all a LARP. The Gnome who's office is behind the throne is actually in charge and is the only reason the kingdom can even function.
How is this flaming, blue-haired, "raised by a devil", modern-day edge-lord in charge of anybody? His shirt is half off, dragons sewn into his collar, demons pinned on his coat. This isn't good.
Cool it with the antisemitic remarks.It's always some gnome, isn't it
I think that would be interesting to have a power propping this guy up. He dresses gaudy with blatantly clashing styles to hide his utter incompetence and insecurity. The devil bit is a lie to cover up his mundane background as the son of a cobbler. The scared Baldurians turn to him, reminiscent of the way they turned to Sarevok (like pottery), but the power behind the scenes (Mindflayers) have propped up this weakling to make the entire city easier to convert. There is no strength in him, only subversion.It's all a LARP. The Gnome who's office is behind the throne is actually in charge and is the only reason the kingdom can even function.
How is this flaming, blue-haired, "raised by a devil", modern-day edge-lord in charge of anybody? His shirt is half off, dragons sewn into his collar, demons pinned on his coat. This isn't good.
Hey, don't sully an actually funny movie by association with Larian humor.