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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,658
I realized that the sunny hypersaturated environment is completely killing the mood. Is there an option to set the clock at night, or, at least, to have some clouds?
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
Microsoft continues to get fucked by the stupid decision to release the underpowered series s, and the demand that any game released on the series x, needs to also be released on the s.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,575
Summed up in a Community Update: https://store.steampowered.com/news/app/1086940/view/3649651368763455642

Community Update #19: Mechs and the City
Return to Baldur's Gate for the first time in 20 years as the city prepares for war

ok. i wondered what Baldurs Gate would look like, since Larian has very little experience designing a city of that size, and from this statement i deduce it will be like Aleroth in flames of vengeance. certainly not like the original Baldurs Gate or Athkatla.
 

Sòren

Arcane
Joined
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Messages
2,575


oh my. if those are the best gameplay scenes they had of the city it's just pathetic.

what the fuck is an "expert writer"

edit: ok, was already mentioned. sry
 

Fedora Master

STOP POSTING
Patron
Edgy
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Messages
32,545
Weather
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]

Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
 
Joined
Jan 21, 2023
Messages
3,883
Weather
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]

Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
finally: Liverpool rpg
 

Drakortha

Liturgist
Joined
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Messages
2,064
Location
Terra Australis
Weather
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]

Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
This would involve having to change their environmental lighting template they've been copy and pasting since Original Sin 1. Game development is a lot of work. You wouldn't understand.
 

Zed Duke of Banville

Dungeon Master
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Joined
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13,382
I realized that the sunny hypersaturated environment is completely killing the mood. Is there an option to set the clock at night, or, at least, to have some clouds?
The tech isn't there yet for things like this.
Yes, it was two threads and three years ago that the Codex discussed implementation of a day/night cycle and concluded it is too technically advanced for Larian to implement in BG3.

Never mind that Faery Tale Adventure had a day/night cycle, with semi-realistic darkness, and that was developed in 1986 by one person in seven months on a new type of computer released late the previous year. +M

4M1Dsfh.jpg

8utYSx5.jpg

xCK4nUI.jpg
 
Joined
Jan 21, 2023
Messages
3,883
I realized that the sunny hypersaturated environment is completely killing the mood. Is there an option to set the clock at night, or, at least, to have some clouds?
The tech isn't there yet for things like this.
Yes, it was two threads and three years ago that the Codex discussed implementation of a day/night cycle and concluded it is too technically advanced for Larian to implement in BG3.

Never mind that Faery Tale Adventure had a day/night cycle, with semi-realistic darkness, and that was developed in 1986 by one person in seven months on a new type of computer released late the previous year. +M

4M1Dsfh.jpg

8utYSx5.jpg

xCK4nUI.jpg
I'm pretty sure the code of Fairy Tale Adventure fits in a napkin, while games have too much shit to take care of these days.
 
Joined
Jan 21, 2023
Messages
3,883
Well, Swen whined about day and night having to have some profound differences, gameplay wise.

But what if... a game called Baldur's Gate actually confined itself to Baldur's Gate?

:philosoraptor:
80% of the first game happened outside of Baldur's Gate :M And the second one didn't even featured it at all.
However, that was the company that named their game world "The Dragon Age Setting".
 

0sacred

poop retainer
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Codex Year of the Donut
Well, Swen whined about day and night having to have some profound differences, gameplay wise.

But what if... a game called Baldur's Gate actually confined itself to Baldur's Gate?

:philosoraptor:
80% of the first game happened outside of Baldur's Gate :M And the second one didn't even featured it at all.
However, that was the company that named their game world "The Dragon Age Setting".

and Larian, being the faithful custodians they are, would never deviate from the BG formula. ;)
 
Joined
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Messages
3,883
Well, Swen whined about day and night having to have some profound differences, gameplay wise.

But what if... a game called Baldur's Gate actually confined itself to Baldur's Gate?

:philosoraptor:
80% of the first game happened outside of Baldur's Gate :M And the second one didn't even featured it at all.
However, that was the company that named their game world "The Dragon Age Setting".

and Larian, being the faithful custodians they are, would never deviate from the BG formula. ;)
The first two games are actually pretty different from one another. The first one is just roaming around empty fields and the second one is the template for the average Biowarian experience. If anything, I think people want it to be more like BG2.
Because other than that, the "Baldur's Gate formula" would be a very simplified and mechanics-lite version of AD&D.
 

0sacred

poop retainer
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MFGA (Make Fantasy Great Again)
Codex Year of the Donut
The first two games are actually pretty different from one another. The first one is just roaming around empty fields and the second one is the template for the average Biowarian experience. If anything, I think people want it to be more like BG2.
So no city of BG at all then. Got it
Because other than that, the "Baldur's Gate formula" would be a very simplified and mechanics-lite version of AD&D.
No shove action in combat, the horror

also it sure as hell did not include cringy cheese merchants. But Larian doesn't care about that either, do they?
 

jaekl

CHUD LIFE
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Joined
May 1, 2023
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Location
Canada
They're much too busy lovingly modelling the moles on each goblin pussy lip and bleaching the elf twink buttholes so that we can do mature fantasy romance. It's called balancing priorities.
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
iu

How is this flaming, blue-haired, "raised by a devil", modern-day edge-lord in charge of anybody? His shirt is half off, dragons sewn into his collar, demons pinned on his coat. This isn't good.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,738
iu

How is this flaming, blue-haired, "raised by a devil", modern-day edge-lord in charge of anybody? His shirt is half off, dragons sewn into his collar, demons pinned on his coat. This isn't good.
It's all a LARP. The Gnome who's office is behind the throne is actually in charge and is the only reason the kingdom can even function.
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
iu

How is this flaming, blue-haired, "raised by a devil", modern-day edge-lord in charge of anybody? His shirt is half off, dragons sewn into his collar, demons pinned on his coat. This isn't good.
It's all a LARP. The Gnome who's office is behind the throne is actually in charge and is the only reason the kingdom can even function.
I think that would be interesting to have a power propping this guy up. He dresses gaudy with blatantly clashing styles to hide his utter incompetence and insecurity. The devil bit is a lie to cover up his mundane background as the son of a cobbler. The scared Baldurians turn to him, reminiscent of the way they turned to Sarevok (like pottery), but the power behind the scenes (Mindflayers) have propped up this weakling to make the entire city easier to convert. There is no strength in him, only subversion.

But I have a strong feeling this character was designed by a 31 year old, blue haired, they/them, demisexual writer who has never exercised authority in their life, and who thinks this gilded turd looks intimidating. The haircut is damning.

iu

The dragons on Gortash's clothes reminded me of Rand Al'Thor. The difference being, Rand's name is the Dragon Reborn, and in his cover art and in the books, his dragon tattoos are tastefully concealed. His dragon belt looks based, and he projects more masculine energy. He doesn't look like a limp wristed Karen.
 

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